ActionScript 3.0 :: Sliding A Mc AddChild On MouseClick Event?

Dec 5, 2009

trouble to slide a mc that loads external image through a addChild function.How do I change the code in order to slide the mc that contains the new mc addChild that the loader has created?Heres my code, I have been trying to crack this for days and I couldn't seem to solve it.trying to convert myself from AS2 to AS3

Code:
var speed:Number=4;
var imageLoader:Loader;

[code].....

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[Code]....

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i add eventlistener(MouseEvent.MOUSE_OVER) to some movieclip. but when i write: addChild(event.target) it doesnt work.

More info: i have several rectangles on the stage. when movie starts, they all get alpha 0.3, when you mouse over any of them they get alpha 1 with tween. But i made it so that, rectangles are located over the each other. and i want to make it so, that when you mouse over any rectangle it comes to front, but it doesnt work with addChild(event.target).To try it at your own, just create 3 different sized boxes and give then instance names: square_mc, square2_mc, square3_mc and copy+paste this code.

[Code]...

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[Code]....

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[Code]...

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[code]....

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ActionScript Code:
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Code:

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I have recently made a piano in CS3 using AS2. The basic idea is that you can both click on a piano key and click on a key on your keyboard to hear the sound that particular key makes.Everything works just dandy apart from the fact that the sound doesn't seem to work at all.Below I have posted the action script (the comments are in Dutch) perhaps you'll need the FLA file as well.

Code:
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[code].....

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All of my buttons load their respective external swf files. However, they load on top of each other. How do I set each button to UNLOAD the external swf's that have already been loaded by the previous buttons.Here is what I have now:
 
movieClip_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); 
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[code]......

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I have a most simple animation which I want to start on mouse click. I use CS5 and ActionScript 3.0. I have one layer where my animation is in, and an actions layer. When I add a stop(); at frame 1, the whole thing does not start. So far, so good. How do I tell Flash that it should then start the animation after clicking the mouse?I am a complete newbie but have tried since hours to overcome this problem. 

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Is there a way to get the path to the movieClip I'm clicking?

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'm putting together a flash animation of approx five productsEach picture is above the other so the flash file is tall roduct 1 at the top product 2 underneath 3 underneath that etcThe whole thing will scroll up and down vertically to display each appropriate pictureI need 5 buttons each one would move the strip of images up and down vertically to the correct location and I was wondering if this would be possible by using actionscript to move and define the position on the long strip of images.I.e when product 1 button is pressed, scroll the strip up to show product 1 picture. When product 4 button is pressed, scroll the same strip down to display product 4..For example, each button script might read something likeonRelease - scroll the image bar to y position(obviously a different position for each button)would this be feesable? I hope somebody understands what I mean, I've seen these type of flash 'portfolio' type scroll bars quite a few times but I'm not sure how to go about putting one together, is this the best way?

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I have two arrays thumbs and images, both the thumb and image are added to the same index in their arrays, so thumb[0] is the thumb of image[0]but what I need to do is get the index position of the clicked item, how do i do this?

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ActionScript 3.0 :: Add Object To Stage On Mouseclick

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[Code]...

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Dec 2, 2009

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ActionScript 3.0 :: MouseDown Registered As MouseClick?

Nov 8, 2011

I have this movieClip container/holder with several movieClips inside.The container is draggable over the Y axis with TOUCH_BEGIN(same as MOUSE_DOWN) and stops dragging with TOUCH_END(same as MOUSE_UP).But the movieClips WITHIN this holder are clickable with TOUCH_TAP(or CLICK).

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