ActionScript 3.0 :: Stopping External Swf From Playing Using "unloadAndStop();"
May 24, 2010
I am having a problem stopping external swf from playing. I am currently using FlashCS4 and publishing to Flash Player 10. I would really like to use the code "loader.unloadAndStop();" to stop the swf. I tried using it but I keep getting the following error: 1061: Call to a possibly undefined method unloadAndstop through a reference with static type flash.display:Loader.loader.unloadAndstop();
I read somewhere that since the swf files were published in Captivate (also using Flash player 10) I have to load the swf into a flash movie clip first then try the loader.unloadAndStop code.
ActionScript Code:
fscommand("allowscale","false");
fscommand("showmenu","false");
//import flash.display.MovieClip;
[Code].....
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May 23, 2010
I am having a problem stopping external swf from playing. I am currently using FlashCS4 and publishing to Flash Player 10. I would really like to use the code loader.unloadAndStop();" to stop the swf. I tried using it but I keep getting the following error: 1061: Call to a possibly undefined method unloadAndstop hrough a reference with static type flash.display:Loader.loader.unloadAndstop();I read somewhere that since the swf files were published in Captivate (also using Flash player 10) I have to load the swf into a flash movie clip first then try the loader.unloadAndStop code. where to put that code or what I'm doing wrong? And please be very detailed, I am new at this and have little experience.
ActionScript Code:
fscommand("allowscale","false");
fscommand("showmenu","false");
[code]....
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Feb 15, 2010
I have an external .swf lib that I load using Loader class. I can get the content of it (images, text) using:
new (loader.contentLoaderInfo.applicationDomain.getDef inition(symbol) as Class)();
Then I use it to load a .swf (that I generated using Flash CS3 trial) inside that .swf lib:
var mc:MovieClip = new (loader.contentLoaderInfo.applicationDomain.getDef inition(symbol) as Class)();
I use addChild(mc) and the animation is displayed! So far so good, but the gotoAndStop, gotoAndPlay, stop and play, getting totalFrames, functions simply does not works!!!
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Jun 30, 2009
So I was reading in to unloadAndStop a little bit and found out this is the exact thing I need when loading my external swf's which have sound on them. I am new to AS3 so please bare with me. I believe I understand it when applying it to loading one single swf. But I have my site set up a little differently by using a universal button for my links. How could I apply "unloadAndStop" as a universal function to when any button is clicked the previously loaded swf unloads? I also had a question about fading the swf's in and out. I'm pretty sure from what I can remember that I can add the fades right in to my AS3 below instead of having to add them to each of the external swfs right?
Code:
var Xpos:Number = 35;
var Ypos:Number = 260;
[code].....
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Nov 8, 2011
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0;
//one loader object per project:
var loadingobject1:Loader = new Loader();
loadingobject1.x = 445;
[Code]....
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Jun 4, 2010
I'm making a basic flash website, and have already created the site structure, but I'm having trouble adding FLV and SWF, as they aren't responding as I would like.
1) I have built a basic flash photo gallery, and it works great. I have exported the SWF, but when I add that to my main sites keyframe, it plays non stop, and the buttons on that embedded SWF don't work.
2) After adding a FLV video to a keyframe, it works as I would like. Except that when I click to another keyframe after starting the video, it keeps playing. How would I be able to pause/stop the video if a navigation button to other keyframes are clicked.
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May 25, 2009
How would you stop an FLV using a conditional statement where the condition is if the FLV is playing?
I'm using AS 3.0. My best shot was this:
if (demo.flv == play){ demo.flv.stop(); }
I'm sure the "== play" part is wrong, but I cannot find the correct code that checks to see if the video is currently playing.
My flv component does have an instance name of "demo". The command "demo.flv.stop(); works fine as a non-conditional, but the flv is not always playing with my navigation set-up when you land on the frame with the code, so I need a conditional.
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Jun 9, 2010
i have a graphic that basically is set to pivot onto the screen using a motion tween. my problem is once the animation plays the graphic disappears whereas i would like it to remain on screen and displaying its last frame
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Nov 3, 2004
I created 3 movieclips each are loaded externally.
videoHolder1.loadMovie(movie1.swf);
videoHolder2.loadMovie(movie2.swf);
videoHolder3.loadMovie(movie3.swf);
[code]........
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Jun 14, 2007
I am making a kiosk based on another designers layout where I work... I am not going to get in the details, but the work seems sort of an unorthadox way of using flash - anyways...
It is basically an interactive slide show... play, pause, previous slide, next slide...
Each SWF that is loaded in is around 15000 frames in lenght (right under that magical 16000 number) - the audio voice overs are on the time line one after another... so when the slide changes the voice over matches the slide current slide... there are 31 slide JPGs and 31 mp3 files that are divided between 8 SWFs.
The issue I am having is that when you are one the first "SWF" (slides 1-5)... and you move from slide 1 to 2 before the audio is done playing... it will keep playing the audio from slide one and then start the audio from slide to ... so on and so forth until you get to slide 6 - which is a new SWF that is loaded...
I know that I need to use a stop sound script somehow... on the first frame of each of the following slides so that it stops the currently playing sound... if it hasn't already finished...
if you let the presentation go it works fine... but when you move forward and back... the sound gets garbled....
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Feb 26, 2009
I'm stuck while trying to playing some sound and stopping the others. What I do is : I'm using a linkage to get access to my sound. For example I have 5 linkage sound. I need to play just one specific sound and stop the others. I create a new Sound() and a new SoundChannel() for each one , and put it all in Array. But when I'm trying to stop the others by stopping it's channel, it won't work: The snippet is somewhat like this :
Code:
for(i=0;i<song_.length;i++)
{
if(snd==song_[i].clas)
[Code]....
I have an array of object that have a sound and channel for each one.
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Sep 13, 2010
I had been through your post which telss about playing sound using AS3. It was really helpfull. I just wanted to know how we can stop the sound using a Button click event.
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Jul 16, 2010
I have a simple html splash page which when clicked goes to another html page with my flash object in it. When I click the first page the flash runs the whole animation and loops it continuosly. Id like it to just stop at fram 0 when it loads!
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Aug 8, 2009
I am a High school teacher working on a students work in CS4 flash Actionscript 3 and we are trying to stop the flv from playing when you click on the navigate to scene button. I can get the flv to stop but it is displaying in the background of the next scene.here is the code that i am using
import fl.video.*;
var myVideo:FLVPlayback = new FLVPlayback();
myVideo.source = "1LEO_1 00-31-54.flv";
[code]......
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Mar 17, 2011
I have a problem with some AS3 code and i don't understand why.. my code looks like this:stop();
[Code]....
But there shouldn't be a problem with this, cause the movieclips are the same as the others and has an instance name of gt5 and gt6 just like the other movie clips, and the code is obviously the same?
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Sep 7, 2010
So I have a main swf and when the user clicks on certain buttons, an external swf is added to the stage, which is an mp3 player.There is a sound playing in the main swf that I want to pause when that swf has been added to the stage and then resume when it is removed.How would I accomplish that? I assumed I would put a conditional statement that if the loaded swf's current frame was less than 16 (16 is when it closes), to pause the sound and if it was larger than 16 to resume the sound at its current position. But this isnt working.
ActionScript Code:
var soundClip:Sound=new Sound();
var sndChannel:SoundChannel=new SoundChannel();
[code]....
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Mar 9, 2009
I am trying to load a swf file by using a loader.the loader is set to visible = false; until 50% of the swf is loded and once that is done I am setting the visiblity to true.But the only problem is the loaded swf starts playing automatically and when after loading 50% I set the visibilty to true then half of the movie has already player.How can I stop a loaded swf from playing atuomatically.?
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Apr 29, 2009
i just want my loop to keep playing regardless of the timeline stopping and starting. is this possible?
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Apr 1, 2010
I am trying to simply stop the movie from playing on a frame, the way we used to do with stop(). Every tutorial source I have looked at is a blur of words like stop and movie being used in too many ways. I'm not stopping an external flv. I'm not stopping an external or embedded swf. I just want to stop the movie that this frame is a part of until the user chooses to advance to the next frame.
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Feb 23, 2010
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
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May 3, 2010
I found this code to play sound:
myButton_btn.addEventListener(MouseEvent.CLICK, buttonIsClicked); [code]....
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
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Aug 13, 2010
Any simple script that one could add to a custom jQuery content slider that would make the slider stop while Flash content is being played inside? Or, alternatively, just make the slider stop while hovering the mouse over it?
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May 20, 2010
I have a couple of sound clips that I'd like to be able to play. I want one clip to play per frame (the frames are timed to a certain length through a set interval action). When I advance to the next frame (either when the timer runs out or I click a button) I want the first frame's clip to stop and the second clip to begin. IE: I have clip A and clip B which correspond to Frame A and Frame B. I go to frame A and clip A plays, I go to Frame B and Clip B plays (Clip A having stopped).
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Jun 18, 2010
I've had to work on a god-awful Flash movie with lots of nested hand animated movieclips and sub-clips, all with their own timeline.Every time I'm asked to update it, I wince trying to test it and spot details for tweaking.Does anyone know of a way to stop playback of every movieclip? irrespective of how its nested and without addressing them all using dot notation.
There are loads of movieclips you see, and I want a pause control to freeze everything, I've tried this with onEnterFrame events on each movieclip looking at a _root variable called "playState", but some movie clips ignore this, and keep playing.Is there an easy way to do this other than pasting my code into everything? Is there a way of making code affect all movieclips simultaneously - halting their own timelines? Then resuming?
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Jan 23, 2011
I'm using for my video player, it loads and plays fine and it stop playing music on the main template when loaded. I have actually two requests: First: How do I pause the video when the player is loaded ?
Second: When the player is unloaded from the main template using root.main_mc.close_btn the video still playing in the background and the close button (close_btn) pause and play the music player each time it is pressed and from the same position it was left last time.
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Jun 10, 2011
I have three embedded video clips that are inside of movieClips. They I have buttons that take you to a framelabel where those movieClips are located. Each movieClip containing each movie are on separate frames. (See attached image)
When I click on any of the buttons that take me to any videoClips other than the first one, make the audio from the previous embedded Video on the timeline in front of the one I went to , start to play.
I have SoundMixer.stopAll();
on everybutton before I tell it to go anywhere. what to do to only get audio from the video clip in that section of the timeline to play.
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Mar 7, 2004
What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do
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Feb 26, 2010
I'm trying to get a button to toggle playing or stopping an mp3 if I click it or hit the space bar. The code I have does that but it does something funny I don't understand. This is the code:
var s:Sound = new Sound(new URLRequest("song.mp3"));
var sc:SoundChannel;
var playtggl:int = 1;
[code]....
As you can see I've added two event listeners on the button, one for the mouse and for the spacebar. Thing is everytime I hit the spacebar, my function for the mouse click fires up. I don't understand how this is happening.Also, how do you have the event listener listen for a spacebar event without having to first focus on the button by clicking it with the mouse?
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Mar 7, 2004
What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do
View 5 Replies
May 26, 2010
I am having a problem manipulating a loaded swf. I would like it to load, play once and not continue until told to. have looked around the web and have gotten confused.I have been using a loader, but I have read that to controll a time line you need a movieclip(?)so I had created an empty mc, and placed the loader with the swf in the mc.
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