ActionScript 3.0 :: Timeline Code "disappearing" BUG?

Nov 10, 2009

I am having an issue with Timeline ActionScript code "disappearing" when instantiating a custom class.Here is the situation: I have created a CustomButton class that is extended by MenuButton. Both classes are represented by an AS file, but MenuButton also has a symbol in a FLA pointing to the MenuButton Class.All is good except for one scenario. Actionscript that I have placed on the timeline "disappears" (doesn't function) if I attempt to import MenuButton into another class, instantiate it, and then use it:

Code:
import assets.dashboard.buttons.MenuButton;
...
var currentMenuButton:MenuButton;[code].........

This ActionScript works fine if I embed the MenuButton symbol in another symbol and place it on the stage, but as soon as I do something similar to the above, the ActionScript in the timeline of MenuButton does not function. It acts as if the code is gone.

View 2 Replies


Similar Posts:


Professional :: Disappearing Timeline Panel?

Jun 28, 2010

I have a problem where every time i close flash normally (it's not crashing) and fire it up again, my timeline panel is missing. I have to press ctrl+alt+t or window>timeline to bring it up again and reposition it. What's going on here?

View 10 Replies

Professional :: Timeline Completely Disappearing?

Mar 19, 2012

While animating in Flash CS5 I have had all sorts of strange things happen, which never occurred in CS3 or CS4. Most recently, after drawing an image inside a movieclip symbol, I returned to the root timeline to noticed i had lost my entire timeline and every single layer. lot of work lost. All I had was a blank stage and no matter what I tried I could not get it back. The timeline panel was there, just completely empty.Prior to this, whenever I published a .swf to test my animation, i had several frames worth of blank stage before the animation was shown. For instance, my stage colour was a pale green, and all I saw was pale green for a split second. This got progressively worse before the issue mentioned above occurred.Another strange thing is that I get a completely random moviclip play at the end of my .swf. So,

View 11 Replies

ActionScript 3.0 :: Disappearing Dynamic Image On Timeline

Apr 8, 2011

I've created a button that I turned into a library class and am pulling onto my stage (same as attachMovie is AS2). This button has a timeline which does a small amount of animation. In my AS, I am loading a thumbnail into each button class and am also assigning mouseevents of roll_over and roll_out to my button... this all is working so far. On roll_over the button's timeline plays to a point; on roll_out, the button's timeline plays to the end and then goes back to the first frame. BUT now my image is gone. Why? Here is my AS:

[Code]...

View 3 Replies

Professional :: Rt/animation/audio Disappearing From The Timeline After A Save?

Aug 11, 2011

I'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening.

View 7 Replies

Professional :: Disappearing Code Snippet Panel In Flash CS5

Jun 17, 2010

I've created a new snippet in the Code Snippets panel in Flash CS5. However, it doesn't appear anywhere in the panel. Does anyone know where it's gone?

View 1 Replies

Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

View 2 Replies

ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

View 3 Replies

ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

View 7 Replies

ActionScript 3.0 :: Code On The Timeline?

Sep 6, 2011

Someone asked me an interesting question on Twitter about when one should have code on the timeline as opposed to a class. My answer was never unless you are controlling the timeline itself.

After thinking more about it, is that really the correct answer? Are there other situations where you may want to have code live on your timeline even if it doesn't have anything to do with the timeline itself?

View 5 Replies

ActionScript 3.0 :: Code Causes Timeline To Stop?

Jun 13, 2009

I am makine my first attempt at coding a site with Actionscript 3. I have coded two buttons, both directing to another scene. The first one works. The second one stops the timeline and never gets read. Here is the code on frame 65:

[Code]...

View 11 Replies

Actionscript 3 :: Reverse Timeline Code For It?

Nov 17, 2011

How would I get to play backwards a timeline from a specific frame to another frame?

I need to be able to play back from frame 62 to 1 and from 101 to 62 depending on what frame I am on. I know I can do 2 if loops with if (currentFrame == 62) etc but what is the code to play the timeline in reverse for AS3?

View 2 Replies

ActionScript 2.0 :: Loop Code Not Timeline?

Dec 4, 2009

I'm creating a simple banner for my site. I found some cool landing confetti code but it seems like after it hits the keyframe with the confetti actionscript it stops and the rest of my simple timeline animations don't play. I just wanted to have a few type animations and a logo fade in and out while the confetti is falling. I removed the stop on the confetti frame and after I do that the animations play but the confetti doesn't work. This code is on the main timeline that causes it to stop

Code:
// pause after how many seconds
vSeconds = 11;
vFPS = 20;

[code]....

View 6 Replies

ActionScript 2.0 :: Code In Timeline Instead Of Mc Instance

May 11, 2010

I am using onLoad and onEnterFrame events to dynamically align my_mc. The problem I face is the following:When I put my code in the mc instance it works beautifully but when I put it in the timeline it does not work.[code]I assume it is something tiny, perhaps it is an issue with the correct paths of x and y. I tried in many ways changing paths to this._x and my_mc._x but unsuccessfully.

View 1 Replies

ActionScript 2.0 :: Stop Code From Playing For Whole Timeline?

Jun 9, 2009

I'm making a mini-game, so ive got various scenes and stuff going on. I found this rain effect [url]... and it works fine and looks pretty good, the problem is I don't know how to get the damn thing to stop! I'm a beginner so know very little actionscript and can't figure this out myself. I do not want the timeline to stop playing only for the rain to stop.

View 5 Replies

ActionScript 3.0 :: Write Code That Runs Throughout Timeline?

Feb 17, 2011

I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...

View 1 Replies

ActionScript 3.0 :: Moving Code From Timeline To .as File?

Feb 9, 2009

I'm trying to move my code from thetimeline to an .as file. I have been doing pretty well for a fewmonths jumping in and learning AS3 in a professional, need to getthis online and working type environment, but I have yet to workwith .as files. One thing I'm wondering is: I have 61 lines of code for oneapp and they do a few different things. Do I put these all in thesame package? If I don't, how do I tell my .fla to load more thanone class? The examples of .as files I have found have beenhelpful, but they are all very rudimentary.As you can see from my questions I'm kind of in the dark hereand Ohe yeah - my timeline coderesides in it's own "actions" layer.

View 3 Replies

ActionScript 2.0 :: Code A Button In The Main Timeline?

Oct 6, 2009

i need to code a button in the main timeline and this is the code im using:

ActionScript Code:
stop();
stuff = 0;
day = 1;
money = 50000;

[code]....

There is an error with line 9- the one in bold. its a syntax error- but whats wrong with it!

View 9 Replies

ActionScript 3.0 :: Timeline Code Not Running In Loaded Swf

Oct 26, 2010

I am publishing an animation which needs to dispatch events from certain frames on the timeline. The document class is InteractiveAnimation - here's the important bit:[code]When I load it into my player application (into the same ApplicationDomain, I might add) all I get is:"Running constructor of InteractiveAnimation" the timeline trace doesn't happen. Or any other timeline code for that matter.What is killing the framescripts? Has anyone even got any suggestions as to how I might continue to track this down?

View 2 Replies

ActionScript 2.0 :: Rewriting Code For Main Timeline?

Feb 28, 2007

I've got an MC name "bg" with the following code on it:

Code:
onClipEvent (load) {
var a = 15; // this is the speed of the transition, the higher the value, the slower the

[code]....

View 5 Replies

Flash :: Code On Timeline's Frame Vs AS File?

Dec 23, 2007

Here i'm actually not talking about a problem but rather wanted to raise a discussion thread. (Kirupa you may also move this thread to some other more relevant section. Few of my good colleagues till prefer writing code on the Flash timeline, on the frames (code as bigh as 100-150 lines), rather than using external AS files, when rest of the world has reached to AS 3.0 which is close to Java (OOP).I'm just wanted to know the big benefit of writing the code on the frames. I know that it is highly un-manageable and I have personally faced many instances of code not initializing, or behaving strange on a frame.

View 3 Replies

ActionScript 3.0 :: Loaded Clip's Timeline Code Ignored?

Jul 19, 2010

I've loaded a clip (with a stop() and a trace() on the first frame) in my main swf but somehow when it's loaded and added on the stage it neither stops nor do the trace command, here's my code:

PHP Code:

package {
import flash.display.*;
import flash.events.*;
import flash.net.*;

[code]....

inside the Oval class which is linked to Oval.fla, there's nothing but another trace(). This trace works though.

View 3 Replies

ActionScript 3.0 :: Not Running MovieClip Timeline Code?

Aug 5, 2010

I have a movieclip, and for some reason, the timeline code isn't running.

Stage, frame 1
Code:
var my_mc:MovieClip = new MyMC();
my_mc.name = "my_mc";
MyMC is a properly linked Movieclip.

[Code]...

View 1 Replies

ActionScript 2.0 :: Swap Depths Code In Timeline?

May 27, 2010

So I'm placing all my code on the timeline so I don't have to change the code on every single button in my Flash. Here's the code that I am using.

Code:
buttonName.onMouseDown = function()
{

[code].....

View 3 Replies

ActionScript 2.0 :: Code Seekbar Component To Scroll Through Timeline?

Apr 19, 2009

I have the seek bar component on my stage and need to be able to use it to seek through the timeline just like any other video player. However, I am not using this to control a FLV movie, but just need it to control where I can seek through my animation.

View 4 Replies

ActionScript 2.0 :: Timeline - Change The First Code To Go Ahead 24 Frames?

Nov 9, 2009

I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:

this.onRelease = function(){
_parent.nextFrame();
}

Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:

gotoAndStop(_currentframe+5);

Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?

View 8 Replies

ActionScript 3.0 :: Combining Document Class With Timeline Code?

Jan 6, 2010

I've written a game in Flash using timeline code like this:On the main timeline:

Code:

stop();
include "includes/mySourceCode.as";
init();

Then,in mySourceCode.as I have a set of functions (including init(), of course).I know this technique of coding is frowned upon by many,but it was what I learned when I started out with Flash and it has always worked well for me. It also means I don't usually have to bother with importing classes to make most methods work as I guess they are all 'built in' to the main timeline already.

The problem I have now is that I have got the game sponsored, and the sponsor needs me to include his preloader, which is a document classfile.So I have his preloader working, and once loaded it tells the main timeline to proceed to the next frame, where I have my usual code as above - which now doesn't work.Firstly, it can't find my include files because it is now looking in the document class folder instead of the main .fla folder it usually looks in.Secondly, once I have moved my include files to the same folder as the document class, it gives me around 70 errors about undefined properties and methods, and things not being'compile time constants' whatever that means.

I am guessing that for some reason, since there is now a document class, Flash is no longer importing all the classes it usually does automatically for me - so could it be that I need to go through my whole game and figure out the class import paths for all the methods I have used? Or is there an easier way to get my code working how it was before without having to change it? If I do impoort all the right classes, should it work then or will I still face problems?

View 2 Replies

ActionScript 3.0 :: Adding Objects To Main Timeline With Code?

Jan 13, 2011

I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..

View 8 Replies

ActionScript 3.0 :: Invoking A Class Using The Code On The Main Timeline?

Feb 29, 2012

I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:

1 - Call to possible addFrame Script?

2 - MyClass must subclass flash.display.MovieClip etc

I've tried variations of adding and removing the flsh.display.MovieClip Class

View 2 Replies

ActionScript 1/2 :: Pull Button Code And Use It In Main Timeline?

Aug 15, 2009

I have a Flash project which has about 90% of its code in the first frame, on a layer called 'actions'. the remeainder of the code is attached to several buttons throughout the project. I want to take the code attached to the buttons, and paste it into the first frame, 'actions' layer. what I want to know is how to do it, and still have the buttons function properly. This is in AS2, and will eventually be converted to AS3, when I get all the working code on the first frame. I don't know how to reference it, from the first frame of 'actions' layer.

[Code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved