ActionScript 3.0 :: UI Loaders And Flv Files - Sound Remains
Feb 24, 2011
I loaded a flv into a uiloader. I have 4 buttons which load different projects in. A quiz, an animation and a video. Works great apart from when you click the buttons either the flv sound remains or if you click the flv button I have multiple instances of the audio. The main file AS3 is
[Code].....
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Sep 3, 2010
i made a webiste with bg sound, home, portfolio, gallery, contcts. This are the links. when click portfolio, which contain a flv file, when clicking the flv file bg music stop and video will play smoothly.But if i navigate to other links the sound from the flv remains their and my bg music not playing also..
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Mar 29, 2012
I'm using Flash CS5 and Actionscript 2. I'm created a multi page training document with some pages containing videos. I have a set of XML program generated videos that work great until I use removeMovieClip(); when exiting the page. I use this to kill the video before I get the the next page.When I come back to the page the code I have regenerates the list. But when I play the videos I only get sound and no video. Sometimes the video black window appears and then immediately disappears or nothing appears but the sound starts playing.
Here are the relevant pieces of code:
import mx.video.*;
//Creating the mc which will contain the FLVPlaybac
[code].....
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Aug 27, 2010
I have two png files. I import them using loaders. The images in the png files each have opaque (solid) and transparent parts. I want to use the bitmapdata.hittest method to detect when their opaque parts have collided.
[Code]...
I've been working on this for a couple of days now and nobody seems to know how to do this. Please don't post the examples on google, I've looked through at least the first five pages of results on google and haven't gotten any of them to work. The problem is that none of them provide an example of using this method with loaders, so I'm guessing the reason I can't get it to work is some gimmick associated with them.
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May 2, 2010
I'm working on a game that loops a random sound file everytime the user goes to the menu. When I tried the simulate download in the preview menu, it took a long time to load the first frame (which is a preloader). I found the problem was that in the linkage for the sound files I said "Export on first frame" so i unchecked that box, but then when I tried playing again, the sound wouldn't load.So, I'm wondering, is there a way to play sound files through ActionScript without having to load them on the first frame?
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May 6, 2009
If I use Publish Setting and choose a different folder for the .swf and .html file that Flash CS3 will be generating then the audio/sound will not work when open the .html file in a browser. However, if I choose to the "Publish" option or "Publish Setting" but choose the same folder for the .html and .swf folder then the sound will work when opening the .html file inside a browser.[code]
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Jan 6, 2011
No matter the format no matter what the bit rate is, I can't import ANY audio files into flash CS4 without getting the error "One or more files were not imported because there were problems reading them"
This happens both when I import to the stage and import to the library. Please if you know anything about this issue please help otherwise the whole flash program is useless for me.
Also I found online that installing quicktime fixes the issue. It didn't work for me, I've reinstalled quicktime 3 times to make sure.
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Dec 2, 2011
I have a problem while trying to import any sound file into flash CS5.5. I have not successfully done it since purchasing the program. I have tried opening the file in a sound editor and saving it, as well as trying to convert to a different sound type that is still Flash compatible. I'm trying with .mp3 and .wav files mostly. The error messages i receive are "Couldn't import C://*file location* or else i get"One or more files were not imported because there were problems reading them." I havent figured out a pattern as to why either might be showing or the connection to the file.
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Nov 26, 2008
can we play audio "swf" files along with mp3 files in as3?
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Jun 7, 2011
I had imported some sound files into an fla (CS5) and then i accidentally deleted the files.So those sounds are present as symbols in the fla. How do i export/extract those files from the symbols?
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Sep 17, 2010
I am working on a Flash / AS3 project which has several audio tracks and starts off with an intro track. When the user clicks a button a window opens and the audio track changes, the new audio track continuously loops until the user closes the window. When the window is closed the audio track switches to a default audio track which is similar to the intro track. The problem I am having is that when the user clicks on the button and the window opens, the audio track plays as expected, but when it reaches the end, it doesn't loop, instead the intro track starts to play instead (and loop I assume).
Here is the code I am working with:
Code:
package {
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.MouseEvent;
import flash.media.Sound;
[code]....
I included trace statements to track what the value of "music" is doing. It appears that when the function repeat() occurs, "music" always seems to default to the intro music "audio/track-intro.mp3".
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Nov 21, 2002
I've am trying to create a sound control to control the sound of an imported FLV file. The problem is like this. I recorded a video using a video camera and than using the iMovie, I've converted the movie to QuickTime format. Than I use Sorenson Squeeze for Flash MX to compress the video. I manage to compress the files into FLV format and than imported it to my Flash file. Now I want to add a sound control to the movie to control the volume.
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May 7, 2009
From the Sound Class information, it says to use the SoundMixer Class to handle embedded Sound Files. I have two sound files embedded, that I have setup in 2 separate layers, starting at frame one in the main timeline. I needed to do this so I could see the wave files, and coordinate text with the waves. I do not want to load these files into the .swf file at runtime using URLRequest. How do I get a handle on those as they exist, to make each controllable by separate volume and mute controls for each sound?
This will be a challenging question, because, "it can't be done" doesn't work for me. I managed to create a way to use an external classfile to control the main timeline, the ROOT timeline, without having to create a sub movie to root. I can use my component to call play(); as though it were in code in a frame. But it isn't, it's in an external classfile. I passed root to the classfile and told the classfile to think of it as a movieclip - that put the handle on it. I tried similar way with root as a Sound, but that isn't detailed enough - I need to get a handle on the frame that contains the embedded sound file. I embedded, attached it, using the properties view for the frame.
I've attached, or whatever you want to call it, these sound files to a frame, and this frame is or should be attached to the layer I've created. So, under the assumption that the ROOT has everything attached to it in some manner (it is after all the foundation for the COM), the stage of the root contains the visual components, so ROOT has to have the layer objects attached to it, which should have the frame objects attached to the layers. I have two layers that each have a .wav file attached to frame one. Somehow Flash keeps track of that - I want to know how Flash does it so I can read what flash reads.
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Jun 14, 2009
I am trying to import a swf I made that contains streaming sound. When I place it on the time line and press cntr enter my animation plays but with no audio. I see the symbols from the swf and the swf inside my library. When I open the swf file inside my project it is broken down frame by frame with no audio. I can add audio back into my movie clip so I know that movie clips can support streaming audio. But I would rather not have to do this.
I'm very new to flash so I am hoping there is something big that I am missing.In addition to my previous question: I need to embed a lot of objects over and over in this project I am working on. Each object will have controls for play back of itself. Is there some reason I cannot do this?
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Jul 28, 2009
I am trying to put a few songs on a website, not as an .mp3 player, I just want to be able to assign individual buttons to control them.ow, and it works great. I would like to now how to add more and assign them to their own buttons seperate from the other songs.This is the code I have for one song
var url:String = "";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);var sc:SoundChannelvar startTime:uint=0;
playBtn.addEventListener(MouseEvent.CLICK,playF);stopBtn.addEventListener(MouseEvent.CLICK,s
[code]......
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Sep 28, 2009
I imported 26 .mp3 files into my library, and linked their classes via AS3 to 26 instances of buttons.
My file size went from about 2MB before I imported them to about 1.6 GB after I imported them. Each of the files is only about 2-3 MB.
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Feb 7, 2011
A wav or mp3 file will be taped or various. Is there any script to edit these files in batch ie: to Trim the beginnings ie: no sound parts. Or would I have to use a sound editor. As I say I don't want to do it manually. This sounds like a stupid use but it's important as I have children taping themselves and can't use a 3 party product to edit. Perhaps AIR has something in an API.
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Feb 26, 2011
Is there any simple way you can access a very short sound file in flash without having to play it in an flv player. its just a ding sound to play when the user hits a button in the presentation.Also is it possible to access an external pic file and then convert it in to a symbol to be used within my presentation.I just don't want to store these files to keep my main swf small.
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Jan 15, 2007
The quick question is I can only get this to play sound once - then it won't do it again I am making a math game for my young kids - it adds numbers from 1 to 5 the variables A & B are randomly generated and make C
The sound reads out a string A + plus + B + equals + C (5 sound files)It does this the first time the flash is played, however, when the flash movie goes back to the previous frame, and generates new variables - it will not play the sound files anymore.
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May 8, 2002
I did this e-card, and it seemed fine. Then I played it on another persons computer (both PC), and the sound failed to work. I'm using Flash 5. Other e-cards with sound produced by other people worked fine. So here's my code. On the first frame (root) I have:
[Code]...
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Jun 24, 2009
I'm having a little issue with the sound on my flash website. The way my site is set up so far is that after the preloader, i have an enter site page that holds there until the user clicks on the "enter site" button. Once they click that button it takes them to the site. I would like to add 2 different sound files to this. One file for the enter site that loops over and over until the user enters the site and then that sound file will stop and the other sound file will start.
When I tried this I could not get the first sound file to quit playing once you enter the site. So basically when I am on the "enter page" it's playing the looping file fine but when I click "enter site" it plays the other audio file on top of the one looping. I hope this makes sense.
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Jul 20, 2010
i have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.
what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.
Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?
My code:
Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});
[Code].....
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Jun 10, 2008
Using Flash 8, AS 1/2. Here's what I'm trying to do... I've got a slide show sort of thing. Five different scenes. You can navigate scene to scene with simple button navigation. One half of the slide show displays a constant image. The other side displays a different image depending on the scene you're in. Along with each different image, there is a caption for each image. When you click on the caption, text from an external XML file is displayed.
I got that far, and I thought everything was working perfectly. Then I changed scenes. The scenario I'm at right now: Scene 1 loads. I click on the caption. The text from the external XML file displays. Click the navigation button to go to Scene 2. The text from the external XML file that displayed when I clicked Scene 1's caption is displayed. If I click through the rest of the scenes, the text that was displayed when I clicked on Scene 1's caption is displayed throughout. What I need is this: When I click the caption in Scene 1, the text should appear in show_desc. When I go to another scene, there should be no text unless I click on the caption for that scene. I'm not sure how to accomplish this, and I've been trying everything I could think of/could find with no success.
EDIT: I figured out that problem, sort of. The caption is set as a button. It's got an onRelease function, so when it is released, it displays the XML data. I had a function wrapped around the first function, which delayed the XML-display function by one second. It seems that, with that function added in, it was just continually asking for the XML data over and over and over again. The thing is, I do need that delay to occur. What I was using before was:
[CODE].....
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Nov 18, 2009
Say I recorded and imported sound files of my voice saying "Two", "Four", "Equals", and "Plus"Would it be possible to have Flash on click string together those sound files like a string so that the user would hear:
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Mar 21, 2011
I'm porting a simple application from browser-based to iPhone. It plays some external sound files. There are 2 main steps:
1) Load an external XML file that contains sound file paths.
2) Load the sound files.
Can this be done with iPhone or do I need to move everything into the .fla file and then just publish it to iPhone?
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Nov 11, 2010
Is it possible to play multiple sound files using a single sound object? (I've looked into this back when I was using Flash CS3, but I want to know if anything has changed.)
(I'm trying to make a playlist which will play music in the background of my SWF movie and then have a frame where users can change the song and the volume.)
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Jan 22, 2011
I have a set of sound clips to be played one after another in a sequence with couple of time interval inbetween. In my case, its a question - followed by the set of four options.
When I write the below code, all the audop files start together at same time. How can I had time delay inbetween, so that the second clip plays only after the first one is over, and the third one starts playing, only when the second option is over.
[Code]...
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Jun 23, 2009
I'm having an issue with sound that I'm playing from the library. With longer sound files, whenever I specify an offset in the play() method that's greater than 1000 milliseconds, it ends up messing the sound files timing. Specifically, it cuts about 1 second from the end so the sound file ends abruptly. I was wondering if any one else was having a similar issue.
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Sep 25, 2009
I've created an audio player with actionscript 3 which plays one of 55 different sounds, depending on a variable set from which button a user clicks on. It works fine for the first 1 or 2 plays, but after that the sound begins to double-up, or even triple-up. I'm using the code below./First I declare a few variables:
var sound:Sound;
var controller:SoundChannel;
var pausePos:Number = 0;
var audioReset:Boolean = false;
var playerObject:Object = new Object();//
The sound functions are placed within another function so that it can be called again once a new button is selected:
function audiofunc() {
//if the user is selecting a second audio file, it runs this "audioReset function to try to clear the EventListeners[code]....
audiofunc(); I'm assuming that somehow an EventListener isn't getting removed, so it's causing a few versions of the audio file to play at once. If I trace the value of pausePos, it starts to appear in multiples (the same number, but 2, 3 or 4 times) after a few plays of the different audio files.
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Oct 13, 2009
created a simple MP3 audio player, not dissimilar to the popular wordpress audio player seen here (ie, the mp3 is loaded via url like mp3player.swf?filename=mysong.mp3)With this audio player, if it is used multiple times on the same page, only one can actively play a song, which avoids multiple songs playing simultaneously. If you attempt to open more than one, the last one will play and the previous one will automatically stop playing the song and revert to a "closed" state.With regards to automatically stopping previous instances from playing in the background, my question is how do I achieve this same effect with actionscript?
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