ActionScript 3.0 :: Getting Script To Edit Sound Files?
Feb 7, 2011
A wav or mp3 file will be taped or various. Is there any script to edit these files in batch ie: to Trim the beginnings ie: no sound parts. Or would I have to use a sound editor. As I say I don't want to do it manually. This sounds like a stupid use but it's important as I have children taping themselves and can't use a 3 party product to edit. Perhaps AIR has something in an API.
I came across that website to see some products news, then I find there was a nice flash tool. You know that decompiler can edit swf files to fla files. But this tool which I want to introduce to you can edit swf to swf perfectly, amazing right? Plz check it here:URL...
I've recently taken over the website for the company I work for (has been freelanced outside of the office). The previous webdesigner created a flash menu for the top of the pages, as well as a flash element on one other page. I have no Flash knowledge. On the other page with the flash element here: [URL], in the page content on the right there's the bulleted, numbered links. See how the numbers aren't centered on the button? I'm able to open the fla file & can find the elements & where I need to edit, but no matter what I do I can't get the numbers to center on the button.
I've opened each & selected both the number (which is a text element) & the button & have centered horizontally, made the same width & height, etc., etc. but they're still not centering. Now for the menu bar at the top of the page (can look at same page for reference), I can't figure out how to change the text on some of the buttons. For instance I want to change Home Serves to read Custom Homes. I find the symbols & they appear to be images, so is it safe to assume the previous designer created buttons with the text already on them? Also how do I removed some of the drop down items in the menu bar, specifically under Our Galleries?
This is just the first time I'm working on Adobe Flash CS5. I have files in .swf. I want to make some changes on it, Can I do that or Should I ask the designer about the .fla file?
I am new to flash and I am trying to create my first flash site using a template that I have downloaded. I can edit the first page fine, but when I click the "about us" or any other section, the standard template text, Which isn't even in english, appears. I believe that these are psd files, and I have tried to edit them, saved and replaced file on my computer, but still I get the same unchanged text on this site when I preview.how to edit and replace these files within the flash movie?
i bought a template and have edited too my satisfaction,however i am unable to add more pics to the gallery,i can add frames and pics in the pics/thumbs timeline, but they do not showi can change the 12 pics in the original timeline without difficulty, but cannot find anyway to add more pics or thumbs.i have been trying to sort this for a week with no joy, i would really appreciate any help that i can get on this, any at all.i did post the .FLV file on the adobe server Case #0181222772
I'm currently about to hand off a simple XML site to my client for them to begin updating.To add images on the site, they'll need to update simple lines in an XML document.I'm on a Mac and I just use Text Edit to update XML files. Is there some easy text editing program on a PC that I can recommend they use?
I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.
this is the one code that I could make work, but I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.
[My fla has 2 layers, one for this AS, and one for the buttons... within the symbol section, I have two layers, one for the button common BG, and two frames in the button layer, one for play (triangle) and one for stop (square). They are saved as a movie clip.]
I need to make it so that my client can edit some text files that are displayed in a frilly little font with shades and all that "mainflashpage.swf" accesses to display it. I heard you can do a lot of things like this with php. I know NOTHING about php. So is there any way that I can use flash to edit a text file? I remember about using void at the end of declaring a function if your not returning data.
I am planning to do a CD-ROM in either Flash or Flex, possibly using the Adobe AIR runtime.This CD interactive will have a bunch of forms on it for the user to fill out. After they fill in a form, they will have the option of saving or printing a PDF that is based on there information.I am trying to find a way of editing the content of the PDF in Flash, so when the user fills out the form, the application will fill in the PDF with there details from the form fields. Is this is possible?It would be great if there was some way of having template PDFs (either on the CD as there own files, or in a Flash library), then flash could come along and fill in the specific fields inside the PDF.
So I have a music clip that is looping in my timeline. The frames for this clip extends to frame 2966. However, when I want to fade out the clip by going to the properties of the music clip and selecting custom for the effect, clicking on edit sound envelope it only lets me scroll to frame 2465 and no further....So what the heck am I doing wrong or is this a bug in flash?
Is it possible to edit the .mxp-files that you install with the extension manager? The extension I have in mind is an API with some functions that need to be tweaked.
I'm actually relatively new to flash and actionscript but I could say I have fair knowledge about them. So anyway, I usually build flash websites the traditional way using timeline animation and scripting. Today I had a job interview and they said they're looking for someone who can develop any web design into a Flash CMS with a back-end office for the client to edit the content without having to edit the FLA file or any code.
Accordingly, I'd like to know where and how to start. What are the main concepts I should follow/adapt?
If you make multiple flash files from the same template and then edit that template, will all those files have those same changes? If not, is there a way to make the same change on multiple files at once? Basically the same idea as linking HTML files to a single CSS file...
I'm working on a game that loops a random sound file everytime the user goes to the menu. When I tried the simulate download in the preview menu, it took a long time to load the first frame (which is a preloader). I found the problem was that in the linkage for the sound files I said "Export on first frame" so i unchecked that box, but then when I tried playing again, the sound wouldn't load.So, I'm wondering, is there a way to play sound files through ActionScript without having to load them on the first frame?
If I use Publish Setting and choose a different folder for the .swf and .html file that Flash CS3 will be generating then the audio/sound will not work when open the .html file in a browser. However, if I choose to the "Publish" option or "Publish Setting" but choose the same folder for the .html and .swf folder then the sound will work when opening the .html file inside a browser.[code]
No matter the format no matter what the bit rate is, I can't import ANY audio files into flash CS4 without getting the error "One or more files were not imported because there were problems reading them"
This happens both when I import to the stage and import to the library. Please if you know anything about this issue please help otherwise the whole flash program is useless for me.
Also I found online that installing quicktime fixes the issue. It didn't work for me, I've reinstalled quicktime 3 times to make sure.
I have a problem while trying to import any sound file into flash CS5.5. I have not successfully done it since purchasing the program. I have tried opening the file in a sound editor and saving it, as well as trying to convert to a different sound type that is still Flash compatible. I'm trying with .mp3 and .wav files mostly. The error messages i receive are "Couldn't import C://*file location* or else i get"One or more files were not imported because there were problems reading them." I havent figured out a pattern as to why either might be showing or the connection to the file.
I had imported some sound files into an fla (CS5) and then i accidentally deleted the files.So those sounds are present as symbols in the fla. How do i export/extract those files from the symbols?
I am working on a Flash / AS3 project which has several audio tracks and starts off with an intro track. When the user clicks a button a window opens and the audio track changes, the new audio track continuously loops until the user closes the window. When the window is closed the audio track switches to a default audio track which is similar to the intro track. The problem I am having is that when the user clicks on the button and the window opens, the audio track plays as expected, but when it reaches the end, it doesn't loop, instead the intro track starts to play instead (and loop I assume).
I included trace statements to track what the value of "music" is doing. It appears that when the function repeat() occurs, "music" always seems to default to the intro music "audio/track-intro.mp3".
I've am trying to create a sound control to control the sound of an imported FLV file. The problem is like this. I recorded a video using a video camera and than using the iMovie, I've converted the movie to QuickTime format. Than I use Sorenson Squeeze for Flash MX to compress the video. I manage to compress the files into FLV format and than imported it to my Flash file. Now I want to add a sound control to the movie to control the volume.
From the Sound Class information, it says to use the SoundMixer Class to handle embedded Sound Files. I have two sound files embedded, that I have setup in 2 separate layers, starting at frame one in the main timeline. I needed to do this so I could see the wave files, and coordinate text with the waves. I do not want to load these files into the .swf file at runtime using URLRequest. How do I get a handle on those as they exist, to make each controllable by separate volume and mute controls for each sound?
This will be a challenging question, because, "it can't be done" doesn't work for me. I managed to create a way to use an external classfile to control the main timeline, the ROOT timeline, without having to create a sub movie to root. I can use my component to call play(); as though it were in code in a frame. But it isn't, it's in an external classfile. I passed root to the classfile and told the classfile to think of it as a movieclip - that put the handle on it. I tried similar way with root as a Sound, but that isn't detailed enough - I need to get a handle on the frame that contains the embedded sound file. I embedded, attached it, using the properties view for the frame.
I've attached, or whatever you want to call it, these sound files to a frame, and this frame is or should be attached to the layer I've created. So, under the assumption that the ROOT has everything attached to it in some manner (it is after all the foundation for the COM), the stage of the root contains the visual components, so ROOT has to have the layer objects attached to it, which should have the frame objects attached to the layers. I have two layers that each have a .wav file attached to frame one. Somehow Flash keeps track of that - I want to know how Flash does it so I can read what flash reads.
I am trying to import a swf I made that contains streaming sound. When I place it on the time line and press cntr enter my animation plays but with no audio. I see the symbols from the swf and the swf inside my library. When I open the swf file inside my project it is broken down frame by frame with no audio. I can add audio back into my movie clip so I know that movie clips can support streaming audio. But I would rather not have to do this.
I'm very new to flash so I am hoping there is something big that I am missing.In addition to my previous question: I need to embed a lot of objects over and over in this project I am working on. Each object will have controls for play back of itself. Is there some reason I cannot do this?
I am trying to put a few songs on a website, not as an .mp3 player, I just want to be able to assign individual buttons to control them.ow, and it works great. I would like to now how to add more and assign them to their own buttons seperate from the other songs.This is the code I have for one song
var url:String = "";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);var sc:SoundChannelvar startTime:uint=0; playBtn.addEventListener(MouseEvent.CLICK,playF);stopBtn.addEventListener(MouseEvent.CLICK,s
I imported 26 .mp3 files into my library, and linked their classes via AS3 to 26 instances of buttons. My file size went from about 2MB before I imported them to about 1.6 GB after I imported them. Each of the files is only about 2-3 MB.
Is there any simple way you can access a very short sound file in flash without having to play it in an flv player. its just a ding sound to play when the user hits a button in the presentation.Also is it possible to access an external pic file and then convert it in to a symbol to be used within my presentation.I just don't want to store these files to keep my main swf small.
I loaded a flv into a uiloader. I have 4 buttons which load different projects in. A quiz, an animation and a video. Works great apart from when you click the buttons either the flv sound remains or if you click the flv button I have multiple instances of the audio. The main file AS3 is