ActionScript 3.0 :: VCAM - Fireball's Position Keep Changing
Feb 11, 2011
i added a vcam in my game but it messes up the x and y position of my moveclips, when i pressed space to shoot fireball, the fireball's position keep changing. Everything is working right before adding the vcam. Does anyone have a solution to this or why does vcam cause this to happen?
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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Nov 8, 2010
I've run into a new problem, this time with positioning. I've narrowed down the line that's causing it--"block.y = block.y + block.height;" in SetOfBlocks.shiftDown. When I take it out, no problem. But with it in, instead of just dropping each block down by a block height, the affected blocks sometimes move up, and also often move about randomly within the X axis--although their new positions always keep them lined up with the 'grid', which is to say, within multiples of the block height and widths.
[Code]...
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Jun 30, 2010
I'm wanting to design a sort of DVD chapters menu. Ya know, where each chapter has an animated thumbnail of each scene.
I converted some small clips of animation into MC's. If I put one of those MC on the stage, VCam(within the MC) naturally scales the MC to the stage dimensions.
Is is possible to Scale & XY pos VCam to the dimensions of a targeted MC on stage? I'm open to other solutions. but would find this hella handy to be able to place a MC (Example: a panning Security Cam) into a graphical monitor on a scene, etc.
VCAM AS3 1.1 source:
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Feb 20, 2010
I created a simple transparent app for Adobe AIR in Flash. It has not chrome, so now I need to make it draggable. How could this be done?
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Jan 12, 2012
I'm working on a project where I need to be able to zoom in and out and pan on an image. I've downloaded vcam as it seems like a quick and easy way to do this, but I would like to have buttons that control its movements rather than the timeline.
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May 12, 2007
I'm using a vCam to zoom in and out in my game, but I need a HUD system to stay at the right _xscale and position. How can I do this?
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Dec 1, 2010
Here is the scenario. I have a AS2 flash game in the works. I have a vcam set up to follow the main character. It all works wonderfully. I have also attached a health bar movie clip to the vCam like so:
onClipEvent (enterFrame) {
this._x = _root.char._x-200;
this._y = _root.char._y-210;
}
Basically I just attached it to the main character and it works in the Vcam nicely. It just stays on top left of screen. I would also like to attach 2 dynamic text fields to the vcam-character as well so the screen has a little hud. (you know, health bar, name, and health points on main screen no matter where character and vcam move. I can't add the same script from the health bar to the dynamic text because they are not movie clips, they are dynamic text which do not allow actionscript inside. So basically, I'm wondering how I can attach the dynamic text to the vcam? Can I do it in the main timeline and if I can how would I write it?
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Nov 5, 2010
I am making a dragable map and there are few thing on top of the map(UI). When the map is double clicked it enables drag. But it's changing the index position, basically, it going over the UI. what's the easiest way to control the index position of the map? The click and drag event is controlled in mapZoom class.
this.addEventListener(MouseEvent.MOUSE_DOWN, enableDrag);
public function enableDrag(e:MouseEvent):void
{
this.startDrag();
}
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Jun 25, 2010
I know I can horizontally flip an image using ActionScript Code: image.scaleX *= 1;
However, this seems to move the left border of the image past its x coordinate.
I would like to make sure that the image stays within the same borders as before and that (x,y) is still the top left corner. Short of wrapping it in another image, is there a way to do that?
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Oct 2, 2004
how do u make a currently playing song (s1) move to a new spot in the song? s1.position=wure; were wure is the position in milliseconds i want it to be does not seem to work .
s1.stop;
s1.play(wure,0);
does not seem to work either
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Nov 10, 2010
it seems the only way to export with actionscript animation intact is to export as a Quicktime file, I decided to try something and it worked. I made the frames-per-second go from 30 down to 1. It took a looong time to export at 1fps but once it did, I loaded it into Premiere and adjusted the Speed/Duration, putting the speed at 3000 (30*100) and it looks very smooth. Not the neatest way to do things but it works, so I'm happyI guess the proper terminology for what I am looking for is to export as a PNG sequence with actionscript animation.In Flash CS5 after attempting to export to a Quicktime .mov file and it turning out extremely choppy no matter what (I tried things from here and here) until somewhere I found someone saying they always export as an image sequence.I could export as an image sequence so there would be no choppiness, then just import it into a video editing software.
That was until I noticed that the vcam I am using wasn't working in the finished product. The movie clips wouldn't animate, it would just be stuck on the first frame. Masks were also not working correctly (although this may not be an issue if I just lock the layers before exporting, not sure). So basically, I can't export in Quicktime - which does export with vcam, masks, and motion clips - because it's too slow and choppy, and I can't export as an image sequence (even though it wouldn't be choppy) because it doesn't export with all the things mentioned.So what do I do now? How can I export this with movie clips, vcam, etc. without it being slow and choppy!? Can I get vcam, movie clips, and masks to export in an image sequence?
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May 5, 2010
i'm trying to move vCam from branheisey to a custom classes and i get this error, how to solve it?
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;
[Code].....
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Nov 15, 2011
I want to write a function which removes elements from an array of integers starting from the lowest values without changing the positions of the elements. Programming language is ActionScript3.
[Code]...
I know Array.NUMERIC and Array.DESCENDING would change the position of the elements, but I can't seem to figure out the logic on how to keep their positions.
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Mar 16, 2012
Is it possible to change the mouse-pointer position in fullscreen. I want my mousepointer never hits the left or right side screen walls.. in case it does so, it resets itself in between somewhere.
A fake mouse pointer using a movieclip, won't solve this problem, because after-all i have to save the mouse pointer from hitting screen-walls.
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Sep 24, 2008
Im new to flash and doing my best to teach myself.Im using CS3.I've already been working on this project for a while, and I don't know why this is all of the sudden happening.I have a text graphic that I want to create a motion tween with.I created a new layer for it, and drug it to the stage.If I tested the movie at that point, it looked fine and didn't move. If I tried to move the original keyframe, or added a motion tween, it would look fine when I played it on the stage, but when I go to "test movie", its either not on the screen at all, or its in a totally different position.
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Sep 3, 2009
Well the animation works okay despite the convoluted timeline. You can select any transfer case mode by moving the slider switch. To shift into neutral from any gear, you press the neutral (N) button. To exit neutral, you press the neutral button again. If you shift into N from either 4WD Auto or 4WD Low, the slider switch jumps to 2WD even though there should be no movement and the animation goes where it is supposed to. It's been a long time since I've been able to work in Flash and it's so close to complete that this is driving me nuts.
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Apr 26, 2011
This is a 2 part question really:
1) I'm trying to change the position of two different MovieClips instances to the same .x position. It works individually, but as soon as I put this code in, it says that it cannot assign it to a non reference value:
ActionScript Code:
coinArray[1].x && coinShadowArray[1].x = -591.5
2) I have a whole load of variables which are all going to different .x positions at the same event trigger - something similar to this, but there's around 30 of them:
ActionScript Code:
object[1].x = -560
object[2].x = 764.45
object[3].x = 700.45
object[4].x = 740.45
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Jun 8, 2004
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
I know the script below is wrong, but would it go something like, this. Would I have to use angle and math or is there a simpler way to achieve this?
onClipEvent (mouseMove)
get x position
get y position[code]......
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Apr 12, 2008
I got an mc (named "img") on the stage. In order to zoom it, I'm using the following code:
Code:
myZoom = function (myDepth){
if (myDepth == "deep") {
myDepth = 4;
} else if (myDepth == "medium") {
myDepth = 8;
[Code] .....
Problem is, when I release on the mc it changes its original position to X=0,0 Y=0,0 as you can see here. Obviously, I want it to keep its starting position on the stage and zooming in and out from there.
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Oct 6, 2009
I have a button symbol on my stage that I want to change size depending on where the mouse is on stage. ie: the y position of the mouse will make the x and y scale change (the symbol should get smaller as the mouse moves up the page and larger as it moves down - as if it is getting closer or further away).
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Jul 19, 2010
I've loaded a clip in my main swf and I want to flip it by using scaleX*=-1the problem is that in my clip, the animation is at the center of the stage so when I load it and flip it using scaleX instead of staying at the same place it flips by using the top left corner of the clip as a pivot instead of the center of the animation itselfI could either solve this problem by placing the center of my animation on the point (0,0) in the clip or flip then rearrange the clip's x position inside my main swf...but is there a more effective method?
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Jun 8, 2004
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
onClipEvent (mouseMove)
get x position
get y position
if statement x= > -180 and y=> 0 (something like that)
_root.myMovieClip.gotoAndStop(3)
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Oct 10, 2008
I am trying to change the position of a movie clip which is acting as a menu and loading other swfs onto the stage. The problem is, is that the movie clip is also animated and when an swf is loaded the movie clip appears underneath the loaded swf. What method I should use to change the hierarchy of this movieclip.
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Nov 15, 2010
I load an SWF using a simple loader but it changes the main applications x/y position and size.Which loader do I use to load an swf that will maintain the position size of my app?
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, function handleInit(event:Event):void{
var UIDesigner:UIComponent = new UIComponent();
[code]......
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Mar 1, 2012
I'm writing a game with Flash CS5/AS 3.0 that tries to simulate depth of field by drawing all the relevant Movie Clips based on their Y position in ascending order, i.e. things lower on the stage overlap things higher on the stage. A MovieClip with a Y position of 10 would therefore need to have a lower index compared to a MovieClip with a Y position of 20, so the second one gets drawn on top of the first.
I wrote a quick and dirty function just to test this. During the trace, I've noticed that the truck's index hits 0 when I go near the top of the stage, but if I go too far up it will completely disappear from the stage. Trace then starts generating this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at EICT::Game/ReorganizeDisplayIndexes()
[Code].....
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Jun 19, 2010
I'd like to make sort of gallery with previous/next buttons. And on each image you'd have circles/link over important parts of the image.So each image wold have these circles on different locations. Question: how can I make that dynamically? And that it's not to complicated for the editor of the site? One way would be to write in XML x and y positions.
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Nov 5, 2003
I'm making a game...and I want to change my background image depending on where the character is. I thought I would make a MovieClip...with all the different background images on different keyframes. My question is....can I use AttachMovie, and if so...how do I reference the particular frame that I want to...? I've never used AttachMovie before, and wasn't sure of the syntax...and how to reference it...to go to a particular frame.
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Nov 16, 2009
I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times.I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase.Here is the AS which controls a blank movieclip;
var sp:Sprite = new Sprite();
orb1.addChild(sp)
var g: Graphics =sp.graphics
[code]....
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Jan 27, 2011
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?
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