ActionScript 3.0 :: "WARNING: Actions On Button Or MovieClip Instances Are Not Supported ?
Jun 28, 2011
i have a button with action script code "submit_btn.addEventListener(MouseEvent.CLICK, btnDown);" but it gave me below warning msg...."WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored." "on press" no longer work in action script 3.0 ?
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Similar Posts:
Jan 6, 2010
I'm a very new user to AS3 and I'm attempting to migrate a site from Flash CS3 to CS4 on a Mac. I keep getting the following compile warning: "Warning: Actions on button or movie clip instances are not supported in Action Script 3. All scripts on object instances will be ignored." This is very confusing to me. I thought that scripts could be attached to both frames and objects? Is this a bug that is a result of switching from versions? Or is this warning true; and I have to abandon all uses of attaching scripts to objects on the stage?
Also: Can anyone illuminate me on the keystroke to call the actions window in AS3? It is supposed to be the F9 function key and another that I can;t locate on my keyboard!? As I said,I'm a very new user, so be kind!!
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Mar 23, 2012
WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored. created A WEBSITE IN CS4 I TESTED THE MOVIE CLIP When I click on any 1 of the 6 buttons assigned to a pageit will go to its assigned framehowever if I try to test the next button it will not go to the pageso im only able to test 1 button inthe clip anyone will work but only one also the icons buttons that are linked to websites their are four and the last one on my action ascript pops up as I run the test movie clip before i even click anything
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Aug 4, 2009
I have recently updated my Flash and I seriously regret it as everything seems to of changed. For instance I want to publish a movie i created in Action Script 3.0. In this movie i have buttons which have actions applied to them and everytime i go to publish the site, it brings up the error 'WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored.'
How do I go about keeping my 3.0 elements but having buttons with actions applied to them. I am a complete beginner with Flash by the way so the answer would need to be completely straight forward.
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Aug 31, 2009
I have an FLV that i'm trying to import but I get this
WARNING: This movie uses features that are not supported in the Flash 7 playerSymbol=1.flv, layer=Layer 1, frame=1:VP6 Codec requires Flash Player 8 or higher.
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Nov 5, 2009
I have a bit of code in a flash assignment I am doing for uni and I have come across a 1060 warning that Image is no longer supported.
for each(var img:Object in images){
var image:Image = new Image(img.image1, img.image2);
image.x = img.x; image.y = img.y;
addChild(image);
}
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Nov 21, 2009
I'm trying to convert an old AS 2.0 file to 3.0, but keep getting this error:
[Code]....
I've been pulling my hair out trying to find the problem spot. Can someone take a look at this file and find where the problem lies? NOTE: the file needs to be updated to use strings within the Case statement: "Button_1", etc.
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Jun 26, 2010
I am trying to do a simple CSS declaration. However, I got the warning above and not sure how to solve it. I thought s|(type) should declare the style for me
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";[code]....
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Jul 23, 2011
So I have the following Actions for my button:b1.buttonMode = true;b1.addEventListener(MouseEvent.ROLL_OVER,onButtonOver);b1.addEventListener(MouseEvent.ROLL_OUT,onButtonOut);
b1 is my MC button Instance name. I want to add several other MC button names to this ActionScript (b2, b3, etc). How can I add the other MC button names without just copying and pasting the whole code with new instances?
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May 20, 2010
i have a problem, here's the error code:
Code:
Warning: 1072: Migration issue: int is not a dynamic class. Instances cannot have members added to them dynamically.
and the source:
Code:
public function getStartUpData(param1:MovieClip, param2:MovieClip):void {
(null | null <= this)._111d = param1;
this._111f = param2;
_111e = new MainInterval(param1);
[code]...
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Apr 3, 2004
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
Code:
but.onRelease = function(){
if (mc._alpha <= 1){
fadeClip (mc, 100, 4);
}else if (mc._alpha >= 99){
fadeClip (mc, 0, 4);
}}
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Jan 1, 2010
how can I create a button with two actions.I mean for example I want after the first Click show something on stage, and after second click on it hide previus movieclip (or etc...) or even show something else.. . for example we have 3 symbols here s1,s2 and s3 s3 is our movieclip button. after first click in s3, I want to show s2. and after second click I want to hide s2.
[Code]...
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Mar 23, 2009
I am trying to create two actions, one when my mouse is over my button and two when my i click my button, I am having a bit of trouble with my action script below, any advise:
function buttonOver(event;MouseEvent)void{
button.gotoAndPlay("over");
} function buttonOut(event;MouseEvent)void{
button.gotoAndPlay("out");
} button.addEventListener(MouseEvent.ROLL_OVER,buttonOver);
button.addEventListener(MouseEvent.ROLL_OUT,buttonOut);
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Nov 3, 2010
In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha sub-sprite labeled "head" of auto-generated Class "JessHead".
Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite. But then at least everything works as expected. This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy. What can I do to sidestep this error, while keeping the same workflow?
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Jun 23, 2009
I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?
[CODE]...
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Sep 30, 2009
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
[Code]...
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Dec 4, 2011
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
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Apr 3, 2004
is there someone who know's how to give the actions to a button on top of another button. If I try to do this, the button on top doesn't reacts.
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Sep 30, 2009
i have a scrollbar that controls the action within a movieclip called "future". The code for this works just fine when it's placed in root, but when i put this in a movieclip by its own, a can't get it to snap and control anymore.I would like to but this code and movieclip and put in in a clip called "scroll". The for it to control the same thing as it does now ,_parent.future.gotoAndStop("a"); etc.[code]
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Aug 17, 2010
I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) {
_root.xnew = _root.mask2._x+(-2-1)*458.5/2;
}
I added the following:
on (rollOut) {
_root.unloadMovie();
}
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
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Jan 27, 2010
I will have to explain this in steps. I have a flash website, inside it I have the content on frame 2 (frame 1 = preloader) from there I have a content_mc which holds my pages. I have a home page (frame labeled home) which inside displays the home_mc. In here I have inserted a flvPlayback component. Here's where the problem is. I have moved a stop and volume component on it as wel which has automatically linked up (which is nice). But I would like when I click the stop button, the video disappears. The videoPlayback is called "introVid", the instance name is "vid", and is residing within the "home" mc.
I know the code is something like:
this.visible = false;
or
movieclip(root).home.vid/introVid.visible = false;
or I have also seen people using visibility = false...
However I cannot find out how to link this with the flvPlayback Stop button component. Inside the button all I can find is: The 4 button states,
some code on stop button itself:
stop();
this.upLinkageID="StopButtonNormal";
this.overLinkageID="StopButtonOver";
this.downLinkageID="StopButtonDown";
this.disabledLinkageID="StopButtonDisabled";
I require to put my actionscript on the press or release, but I cannot find out to do this, I assume the code at the moment is calling a "flash component class" which holds the actions for "stopButtonDown" or something, I did have a go at manually creating a mc and a button, and making that stop the flvPlayback, and hiding the movieClip, but with no luck.
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Sep 24, 2010
I am trying to get some actions on a duplicated MovieClip Now what I got is something like this:
Actionscript Code: I have some loop wrapped around this so the 'i' changes.duplicateMovieClip("target", "new"+i, 100+i);// I use 'i' because i need a few of those...for(i=0;i<somenumber;i++){_root["new"+i].onEnterFrame = function(){//actions}}
And it won't work. Logically it just makes MCs "new1" "new2" "new3" and so on.And then it checks for those.If i put a MC named "new3" on stage, it works. I guess i'm just stupid and doing the duplication wrong or something.
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Dec 19, 2010
I've read that it's easier to simply put all the actions that you will be using on one layer of the whole .fla, so it will be easier to configure and change settings. Well I've been trying to do that, and I'm kinda new at it, like I can get around with putting actions on movieclips, but now since I've started doing it this way, I've had some troubles... For example
ActionScript Code:
player_mc.onLoad = function(){
playerSpeed = 5;
playerHealth = 50;
player_mc.onEnterFrame = function(){
if(Key.isDown(Key.LEFT)){
[Code] .....
That's simply a character moving script, but it doesn't seem to be working for me, and I think it's because it's on the Actions layer and not on the movieclip...
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Oct 30, 2011
is it possible to add multiple actions to the same button.e.g.on stage theres only one button, on first click it should make mc1 visible , on second click it should make mc2 visible and so on.
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Sep 10, 2008
I`ve made a movie that has one button , now when I click on button this code will execute exactly :
Code:
b1.onPress = function() {
loadMovie("textarea-load.swf",555);
};
I need add another code to hide textarea-load.swf from my movie and this action should occur when I press same button once again . Note : I don`t have any movie with "555" instance name but it helps me to run my movie
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Aug 24, 2010
I got four buttons that pull up images in a slide show. I want the fourth button to first pull the image in place and THEN shut down the movie clip. I thought this would be easy, but no. Unfortunately I canīt attach the fla-file on this forum. You could take a look at this:
on (press) {
_root.xnew = _root.mask2._x+(-2-1)*458.5/2;
}
Thatīs the code for the last/fourth button, it pulls the fourth image in place. So thatīs in order.I added this below in the same script:
on (rollOut) {
_root.unloadMovie();
}
It works in a sense. The movie falls into place when I click the button and the movie quits when I move the cursor. But it also means you might shut down the slide show involuntary when you move the cursor going for any of the other buttons.
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Oct 3, 2011
I have made a simple menu with a 'slider' using this tutorial. What I am wondering is if it's possible to have different actions for one button. Here is my first menu button:
Code:
on (rollOver) {
// slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.
[code].....
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Apr 3, 2004
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
Code:
but.onRelease = function(){
if (mc._alpha <= 1){
[code].....
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Mar 31, 2005
Assign actions for a mc created dynamically?
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Nov 21, 2009
I used a tutorial to attempt to set up my code so that after a button is released and an external .swf is loaded the same button can't be activated again (on release or on rollover) until a different button is released.
Here is an example of my actionscript. What I'm trying to do here is just have the button not replay the mc in the over state if it's movie clip is already loaded in[code]...
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