ActionScript 3.0 :: Actions On Button Or MovieClip Instances Are Not Supported?
Aug 4, 2009
I have recently updated my Flash and I seriously regret it as everything seems to of changed. For instance I want to publish a movie i created in Action Script 3.0. In this movie i have buttons which have actions applied to them and everytime i go to publish the site, it brings up the error 'WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored.'
How do I go about keeping my 3.0 elements but having buttons with actions applied to them. I am a complete beginner with Flash by the way so the answer would need to be completely straight forward.
WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored. created A WEBSITE IN CS4 I TESTED THE MOVIE CLIP When I click on any 1 of the 6 buttons assigned to a pageit will go to its assigned framehowever if I try to test the next button it will not go to the pageso im only able to test 1 button inthe clip anyone will work but only one also the icons buttons that are linked to websites their are four and the last one on my action ascript pops up as I run the test movie clip before i even click anything
i have a button with action script code "submit_btn.addEventListener(MouseEvent.CLICK, btnDown);" but it gave me below warning msg...."WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored." "on press" no longer work in action script 3.0 ?
I'm a very new user to AS3 and I'm attempting to migrate a site from Flash CS3 to CS4 on a Mac. I keep getting the following compile warning: "Warning: Actions on button or movie clip instances are not supported in Action Script 3. All scripts on object instances will be ignored." This is very confusing to me. I thought that scripts could be attached to both frames and objects? Is this a bug that is a result of switching from versions? Or is this warning true; and I have to abandon all uses of attaching scripts to objects on the stage?
Also: Can anyone illuminate me on the keystroke to call the actions window in AS3? It is supposed to be the F9 function key and another that I can;t locate on my keyboard!? As I said,I'm a very new user, so be kind!!
I'm trying to convert an old AS 2.0 file to 3.0, but keep getting this error:
[Code]....
I've been pulling my hair out trying to find the problem spot. Can someone take a look at this file and find where the problem lies? NOTE: the file needs to be updated to use strings within the Case statement: "Button_1", etc.
So I have the following Actions for my button:b1.buttonMode = true;b1.addEventListener(MouseEvent.ROLL_OVER,onButtonOver);b1.addEventListener(MouseEvent.ROLL_OUT,onButtonOut);
b1 is my MC button Instance name. I want to add several other MC button names to this ActionScript (b2, b3, etc). How can I add the other MC button names without just copying and pasting the whole code with new instances?
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
how can I create a button with two actions.I mean for example I want after the first Click show something on stage, and after second click on it hide previus movieclip (or etc...) or even show something else.. . for example we have 3 symbols here s1,s2 and s3 s3 is our movieclip button. after first click in s3, I want to show s2. and after second click I want to hide s2.
I am trying to create two actions, one when my mouse is over my button and two when my i click my button, I am having a bit of trouble with my action script below, any advise:
function buttonOver(event;MouseEvent)void{ button.gotoAndPlay("over"); } function buttonOut(event;MouseEvent)void{ button.gotoAndPlay("out"); } button.addEventListener(MouseEvent.ROLL_OVER,buttonOver); button.addEventListener(MouseEvent.ROLL_OUT,buttonOut);
I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
i have a scrollbar that controls the action within a movieclip called "future". The code for this works just fine when it's placed in root, but when i put this in a movieclip by its own, a can't get it to snap and control anymore.I would like to but this code and movieclip and put in in a clip called "scroll". The for it to control the same thing as it does now ,_parent.future.gotoAndStop("a"); etc.[code]
I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) { _root.xnew = _root.mask2._x+(-2-1)*458.5/2; }
I added the following:
on (rollOut) { _root.unloadMovie(); }
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
I will have to explain this in steps. I have a flash website, inside it I have the content on frame 2 (frame 1 = preloader) from there I have a content_mc which holds my pages. I have a home page (frame labeled home) which inside displays the home_mc. In here I have inserted a flvPlayback component. Here's where the problem is. I have moved a stop and volume component on it as wel which has automatically linked up (which is nice). But I would like when I click the stop button, the video disappears. The videoPlayback is called "introVid", the instance name is "vid", and is residing within the "home" mc.
I know the code is something like: this.visible = false; or movieclip(root).home.vid/introVid.visible = false; or I have also seen people using visibility = false...
However I cannot find out how to link this with the flvPlayback Stop button component. Inside the button all I can find is: The 4 button states, some code on stop button itself: stop(); this.upLinkageID="StopButtonNormal"; this.overLinkageID="StopButtonOver"; this.downLinkageID="StopButtonDown"; this.disabledLinkageID="StopButtonDisabled";
I require to put my actionscript on the press or release, but I cannot find out to do this, I assume the code at the moment is calling a "flash component class" which holds the actions for "stopButtonDown" or something, I did have a go at manually creating a mc and a button, and making that stop the flvPlayback, and hiding the movieClip, but with no luck.
I am trying to get some actions on a duplicated MovieClip Now what I got is something like this:
Actionscript Code: I have some loop wrapped around this so the 'i' changes.duplicateMovieClip("target", "new"+i, 100+i);// I use 'i' because i need a few of those...for(i=0;i<somenumber;i++){_root["new"+i].onEnterFrame = function(){//actions}}
And it won't work. Logically it just makes MCs "new1" "new2" "new3" and so on.And then it checks for those.If i put a MC named "new3" on stage, it works. I guess i'm just stupid and doing the duplication wrong or something.
I've read that it's easier to simply put all the actions that you will be using on one layer of the whole .fla, so it will be easier to configure and change settings. Well I've been trying to do that, and I'm kinda new at it, like I can get around with putting actions on movieclips, but now since I've started doing it this way, I've had some troubles... For example
That's simply a character moving script, but it doesn't seem to be working for me, and I think it's because it's on the Actions layer and not on the movieclip...
is it possible to add multiple actions to the same button.e.g.on stage theres only one button, on first click it should make mc1 visible , on second click it should make mc2 visible and so on.
I need add another code to hide textarea-load.swf from my movie and this action should occur when I press same button once again . Note : I don`t have any movie with "555" instance name but it helps me to run my movie
I got four buttons that pull up images in a slide show. I want the fourth button to first pull the image in place and THEN shut down the movie clip. I thought this would be easy, but no. Unfortunately I canīt attach the fla-file on this forum. You could take a look at this:
on (press) { _root.xnew = _root.mask2._x+(-2-1)*458.5/2; }
Thatīs the code for the last/fourth button, it pulls the fourth image in place. So thatīs in order.I added this below in the same script:
on (rollOut) { _root.unloadMovie(); }
It works in a sense. The movie falls into place when I click the button and the movie quits when I move the cursor. But it also means you might shut down the slide show involuntary when you move the cursor going for any of the other buttons.
I have made a simple menu with a 'slider' using this tutorial. What I am wondering is if it's possible to have different actions for one button. Here is my first menu button:
Code: on (rollOver) { // slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
Code: but.onRelease = function(){ if (mc._alpha <= 1){
I used a tutorial to attempt to set up my code so that after a button is released and an external .swf is loaded the same button can't be activated again (on release or on rollover) until a different button is released.
Here is an example of my actionscript. What I'm trying to do here is just have the button not replay the mc in the over state if it's movie clip is already loaded in[code]...
I have a symbol that is movieclip (symbol name switch) which has got a switch on/off image inside it, if u click it, the 'switch on' image comes (frame 5) and when u click again the 'switch off' image comes (frame 1) Nw i want the symbol such that when i press it not only does the 'switch on' image come, but also change the image of another movieclip (symbol name 0bit) which is in the root timeline and not inside "switch" symbol
This is killing me, real simple. I have an mc that has 12 buttons on 12 layersall btns have alpha tweens for 10 frames so the appear like thisbtn 1 alpha fr 1 to 10btn2 alpha fr10 to 20btn3 alpha fr20 to 30 and so on.
I have a project where I have 80 or so invisible buttons, that when clicked, need to load a movie clip from the library into a mc on the stage, as well as cause a rollover and rollout state on a "movie clip button" that's sitting underneath the invisible button. This is in ActionScript 2.0.Here's a example of one of my button actions:
ActionScript Code:[code]....
The way it works is "invis_1_1" is the first invisible button in a group, the 1_1 refers to the button being in the first column and the first row in a grid. The "movie button" it's controlling is "col1row1" which has a "on" and "off" state. When the invisible button is clicked it loads "1_1", which is a movie clip in the library, into a holder movie clip.The dilema I'm running into is I'll need to write this code over 80 times with a slight change each time to the instance names etc. I'm sure there's a way to do this with an array but I'm still new to using arrays.
So I am trying to make a button in flash which when pressed, goes to frame 253, plays until it reaches 264, and then gotoAndPlay frame 527. The code that I used worked, until I added another button which does the same thing but with different frames. Both buttons are on the same page. The buttons seem to work once, then forget what it is they are supposed to do.Here is the code I used:
ActionScript Code: on (release) { gotoAndPlay(253);