ActionScript 3.0 :: Why Can't 3D Rotation Animation Doesn't Work On Other PCs
Feb 15, 2011
I have created a Buttons Menu and then using Flash CS4 AS3 3D Rotation Tool Just added tilting effect using manual tweening and added the following code:
Code:
ButtonPanelTilt_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverMenu);
function rollOverMenu(event:MouseEvent):void {
ButtonPanelTilt_mc.gotoAndPlay("Tilt");
[Code]....
The .SWF File is working pretty well on my PC but on other PCs, when I move my mouse over the buttons menu, it disappears.
I have created a Buttons Menu and then using Flash CS4 AS3 3D Rotation Tool Just added tilting effect using manual tweening and added the following code:
I am using Adobe CS4 Web Premium on Windows 7 Home Premiukm 64 bit. I am in the learning stages and my tutorial is explaning the 3D rotation tool and its use. However, I can not get the tool to show up on the stage, much less use it.
I have a simple graphic, a rectangle with 3 rounded corners with 9-slice scaling applied. When I scale it non-proportionally, the round corners keep their shape as expected. BUT if I then rotate it the round corners lose their shape and become ellipticaly distorted! If I rotate first and then scale the same thing happens.
I have been trying to connect an animation I have created which plays upon clicking a button, to link to a url after the animation has played. I have Flash CS4 and am using AS3.0. I have searched all over the internet and tried many different options, but none seem to work. Below is the code and the error messages. (I did code check and it found no errors, but when I go to test the movie, it comes up with errors in the compiler panel).[code]
I'm new and am having a bit of trouble loading one swf into another for a preloader and main program. If u open up flashSite.fla or the swf, everything works, but when I load it into a mc container of preloaderMomSite, the animated buttons no longer work. If someone could take a look, I would love to find out what I'm doing wrong. All files are located on in the same directory.
I am trying to create a simple animation, juste a picture that need to move from left to write while rotating around the vertical axis.I tried just to have the first position normal and the final position scaled at -100% in width but it also distort and move up and down.I already did that in acstionscript but not just graphicaly.
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have 1656x1332 px 30fps movie clip sliding or rotating on click event inside of 850x550 px stage. For some reason the clip gets stuck on rotation sometimes, even though the whole file is only 46 KB. Moreover, depending on browser, the rotating part can fly completely off the stage and the only way to get it back is to refresh.[code]
im quite new to flash, and im just about to create an animation which will rotate continuously but my problem is that each time it ends its loop it pauses for a bit then loops again,
I created this Rubiks Cube with Papervison3D. With some resources I created a Cube with 27 minicubes inside (3*3*3 = 27). Rotating the Rubiks Cube on mouse move is already done. (I do not rotate the camera.) All the behavior of a Rubiks Cube is in there already. But I'm a bit stuck in the final phase.
When I play with it like I would do with a normal Rubiks Cube it's working ok, besides I know that the default Euler rotation values aren't reliable anymore after a while. What I need is to rotate the Rubiks Cube to the selected side and after that rotate the Rubiks Cube over the z-axis so the minicube face faces up. I prefer to animate it with TweenMax but I'm really stuck since I need quaternion rotations.
I know the selected face of the Rubiks Cube itself. I know the Euler rotation of the Rubiks Cube using Matrix3D.matrix2euler(_rubiksCube.transform); What I need is to rotate it to the selected face for instance when the current rotation is x: -20, y: 35, z: 10 and I select the back face of the rubiksCube it must rotate to x:0, y: 180, z: 0.
What I need is to change this to Quaternion values and rotate the Rubiks Cube to the new Quaternion value. After that it must rotate the Rubiks Cube over it's z axis to face the selected minicube face up. This is the code I use when dragging/ rotating the Rubiks Cube
Does anyone know how to stop the rotation animation on an iPad when I set the stageOrientation property?I would rather it be instant instead of this rotation thing that is going on when I call stage.setOrientation
I have created a flash cs4 file > I did some animation using 3d rotation tool > then im trying to load this file from another swf > and surprisingly I cant see any animation? I am loading the file using the given below code:
var Xpos:Number=0; var Ypos:Number=0; var swf:MovieClip; var loader:Loader=new Loader(); var defaultSWF:URLRequest=new URLRequest("test-2.swf"); loader.load(defaultSWF); loader.x=Xpos; loader.y=Ypos; addChild(loader);
In the above example "test2.swf" contains some animation using 3d rotation tool. Why its not showing any animation on load?
So I'm working on a project where I'm building a flash loop to play on a display in an office lobby. I'm making it so there are static elements in the animation as well as dynamic elements. I'm thinking it will pull in all the data from an XML document - I've got that worked out. Here's where I'm stuck.
I know how to use Actionscript to dynamically create a text component, and I'm using TweenLite to animate that text component -- but how would I go about setting up a class that looks at the total number of dynamic screens that need to be created and animate all the text in a sequential order...one slide at a time.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have to create an animation involving a big fast zoom with a little rotation and animating it on the timeline just doesn't cut it.I start with state 1 (see attached file state11.jpg) where there is an animation and then I want a fast smooth zoom until I reach State 2 (see attached file state2.jpg). In the first state the "map" occupies the entire screen, but when it reaches state 2 the map is inside a mask and the other elements will start appearing.how to create this zoom smoothly with actionscript? I am really lost here and I know somethings about actionscript but I just cannot do this and my timing is today...
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
My text animation works perfectly, but doesn't repeat. How do I get this to repeat? I don't know Flash that well, but I just want this to play over and over.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)