ActionScript 3.0 :: An E-mail Button That Displays A Small Progress Bar That Plays For A Sec Or Two
Apr 29, 2010
Im trying to create an e-mail button that displays a small progress bar that plays for a sec or two, the button itself and the progress bar have been done but i dont know how to make the button play the movieclip without going to other frames in the movie, seeing as ther is only one (its a side menu for my warcraft mapping website). ive tried the loadmovie option but it just doesnt seem to like loading onto the screen (it loads in random locations lol)
after loads of attempts trying to get my mail contact form to work ( very new to action script + php ) I finally got there! The only problem is i receive all this under the message..
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The message is in there, but you can see this is a bit of a problem. Does anyone know how I can resolve the issue?
lambdas is is the variable i am trying to display in the dynamic text box (instance name is test_txt). rk and lp are input text numbers. I am trying to use rk = 0.05 and lp = 0.2. 0.25 should be displayed in the box
I have a contact page and a contact form with five Input fields and the instance names of the five fields are like this: 1.theName 2.theCompany 3.theEmail 4.thePhone 5.theMessage After filling all the fields the form did not send mail only it will go to the frame named "wait" and sit there for endless time no progress further.
On the stage I have a movieclip (Container, originally 200px width) and inside it with a progressbar movieclip (originally 700px width), scaled with Free Transform Tool to fit the parent container. The width of the container changes run-time while resizing the scene.
In ActionScript I have a function which should set the progress bar width according to a calculated percentage value:
private function updateProgress(event:TimerEvent):void { var barWidth:int = _container.width; var progress:Number = _stream.time / _stream.duration * barWidth; _progressBar.width = progress; }
My problem is that the progressBar even at full time (100%) is only at 1/4 of the parent container. I assume that it comes from the symbols original size.
Can I correct this programatically, or I must redesign it with the "designer"?
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
Im working with two apps trying to combine them into one. i have a xml as3 app that displays pics with discription next and back button. Then i have a dynamic horizontal scroller nav that displays thumbs and scrolls based on mouse position this too works ecept loading the thumbs. What i want happen is to combine them in one app where the nav would float under the xml pics and once you click on a thumb from the nav it pushes it in the xml loader file..
Im getting stuck at loading the thumbs in the nav...the xml file already calls all the nessary thumbs i have them pushed in its own array this array is availble on root or main timeline...i need to point the the nav loader (which has its own timeline)to pull from that array.
On the main timeline in frame 1 var slideshow:Slideshow = new Slideshow();if (Object(slideshow)){trace("yes");}when the movie runs the trace works.
I have MovieClip which is on the stage from frame 1 onward the MovieClip on stage is a button which displays a dropdown menu when clicked the menu consist of other MovieClips one of the menu item MC's is set to run if (Object(root.slideshow)){trace("yes");}when I click I get this message:1119: Access of possibly undefined property slideshow through a reference with static type flash.display:DisplayObject.
i have a flash gallery .In this i need a email button ,when click on the mail button an email editor might be open ( outook ) with the currently selected image as its attachment .
I made this small shop that uses Flash to collect data from the user (and what they want to buy) and PHP to mail the data in a confirmation e-mail. it's not working
Greetings: I've used this method many times in the past to create an email form in a movie clip with a "send button" that accesses a perl, cgi script to email text input fields. It worked fine in past versions of Flash, but now I'm using Flash CS3 (v9.0, AS 2.0). I've tried 3 different cgi scripts I found online for this purpose and am sure the configurations for sendmail server & perl bins, etc are correct. All of the other "if" and "else" statements on the button work fine. But I can see a Safari (browser) error message saying POST was not used, but clearly it is. I'm trying to trouble shoot whether the problem is from the flash button or the cgi script. Has something changed in Flash CS3 from previous versions, where I'm certain it has worked before???
I'm trying to create a button which displays an animation when the mouse hovers over it, and then performs an exit animation when it hovers out. I've looked at many of the major tutorials for this without success.The one I'm looking at right now, basically gets the user to create a movie clip containing an animation of a button at different states ('up', 'over' and 'out'). It then uses actionscript to play some of the sequence on rollOver, and the rest of the sequence on rollOUT. It then asks for this code to be pasted on an actions layer on the main stage:
"Location: Line 5. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOver(e:MouseEvent):void Location: Line 10. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOut(e:MouseEvent):void"
The weird thing is that I downloaded the .fla file from the tutorial page and managed to get my button working by pasting it in there, but when pasting that back into my movie, this error returned.
I am just trying to write a small actionscript in Flash CS4 for a navigation button and I am really lost.
I turned Script Assist and can not figure out even the first line nor can I turn Script Assist off. Should I be using Script Assist and, if not, how do I deactivate it so that I can type directly into the text box?
I think this should be here instead of the Actionscrip area but not sure.I am using a button to have a small popup (which is a MovieClip) appear when the user does a mouse over. I have a LOT of these because it is a list of bullet points. What I'm wondering is if there is a way to do an array. It would cut WAY down on code.Although this is the Flash forum instead of ActionScript My code for one button is:
I need assitance in creating start button to a small flash movie I created.I like to put start button on very fist frame of the move .I did incest actionscrip stop() to prevent of it start running on load but now I need a button and scrip to start running.My skill in action script are limited.I try create simbol as button or movieclip.
I have a simple movie clip of fading in text displaying on page with a sound. also have a button that allows user to go to the next frame. It is an exercise for students that basically goes like this: object presented in each frame, spelling (text) for that object fades in on mc with sound attached to mc, then button activates to let them move on to next. Since they are trigger happy, I don't want the button that allows to move on to activate on the frame until AFTER the movieclip and it's sound have played out (which is like 2 seconds so not a long wait) - otherwise, they would just keep clicking next and not listen to the material presented (it's very young children).
How do I set this up? I knew it's likely very simple, but I'm a newbie. Of course, I could always just do it on the timeline, but I have a ton of material, so am trying to use actionscript to be more efficient. for even younger kids, am considering setting this up so they can move to next frame through any keypress. I know how to set up a certain key, but not ANY key.
In my flash game, every time you click a button, it plays a short sound. Almost all of the buttons work - Except for a few random handful. Those couple play the sound twice. I don't know why either - I double checked everything.None of the frames have sound. The buttons that play twice are only set to play once. I didn't do anything different between the ones that worked and the ones that don't work.
I've hit a brick wall here. I have a Flash file that displays fine in IE. It also displays fine when ran as a SWF. However, in FireFox, it does not display my scroller. I developed the Scroller component dynamically... everything is drawn from scratch, no library movieClips, etc. I'm starting to think that could be the cause? I've tried many different things:
I've hit a brick wall here. I have a Flash file that displays fine in IE. It also displays fine when ran as a SWF. However, in FireFox, it does not display my scroller. I developed the Scroller component dynamically... everything is drawn from scratch, no library movieClips, etc. I'm starting to think that could be the cause? I've tried many different things: Changed the HTML code to bare bones embedding code.Recompiled in Flex.... same result!Tested on another computer... it worked fine! However, I tested on another computer with FireFox... same problem.
It's so weird.I seperated the Image Slide show component from the Scroller... the scroller had the same effect... didn't display in FF.Played around with WmodeChecked my code for addChild problems, visibilty, alpha properties... nothing out of the ordinary.Asked God.Drank some Gin.Took a break and came back to it.I've reseached Google and the most I could come up with is to compile using FP10. It is FP10. I'm using CS3 and FlashDevelop. When I right click on my Flash file, it does indeed display FP10. Same with Flex.
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I'm working on a flash content slider thing (i.e. it shows a message and then transitions to the next, and there are buttons at the bottom to navigate to each message). Now I want it to actually stop playing when you navigate to a specific message, instead of continuing to play from there. The problem is there's a fade transition, so I essentially need it to go to the first frame in the transition and play (what it does now), but then STOP once the transition is complete. I don't know how to do this without adding a global stop() to that specific frame, and I don't want to do that because I want it to, by default, rotate from one message to the other.
I have a movie clip with a sound at the beginning of my project, and when I click a button in another scene it starts playing the voiceover from that clip. I don't have the button linked to that clip.
I'm trying to make a button that plays a tween, and after that tween finishes playing it stops. If you press the button again it plays the tween backwards to the very first frame where you originally came from.[code]...