ActionScript 3.0 :: Assigning Numbers To Objects?
Jan 7, 2011Is this right?
var movieclip5:int = 150;
movieclip6:int = 200;
movieclip7:int = 250;
[code].....
Is this right?
var movieclip5:int = 150;
movieclip6:int = 200;
movieclip7:int = 250;
[code].....
When the dataProvider for an DataGrid is an array of objects, how do I set each column's dataField to a property of the object.I have an ArrayCollection (say a) where each item is an objectFor example a[i] = data:ObjectWhere the object data has some subproperties - data.name, data.title, data.content etc.I have a DataGrid in which I want to display this data.So I put:
<mx:DataGrid id="entries" dataProvider="{resultRSS}">
<mx:columns>
<mx:Array>
[code]......
I have 4 mc on my stage which i want to tween to a specific size (400x400) on MOUSE_OVER. I would like to assign each mc the same function to achieve this. I have half achieved this with the code below, however when I MOUSE_OVER one of the mc, the stage also resizes. I would like to avoid using XML if possible.
This is my code.
Select allmc1.addEventListener(MouseEvent.MOUSE_OVER, thumbOver);
mc1.addEventListener(MouseEvent.MOUSE_OUT, thumbOut);
mc2.addEventListener(MouseEvent.MOUSE_OVER, thumbOver);
mc2.addEventListener(MouseEvent.MOUSE_OUT, thumbOut);
mc3.addEventListener(MouseEvent.MOUSE_OVER, thumbOver);
mc3.addEventListener(MouseEvent.MOUSE_OUT, thumbOut);
[Code] .....
after assigning loaded XML data to an array of objects, i would like to remove the XML from memory, or at least available to the garbage collector. however, doing so also removes the assigned object values in the array. rather than calling XMLdata = null;, i'm calling System.disposeXML(XMLData); as directed by the documentation:
[Code]...
I may just be forgetting something really simple here but I'm stumped.I have 2 guys on the stage.I want one guy to do a certain amount of damage and the other to have a certain amount of health. The problem comes from having hundreds of guys coming and going and they all need to have stats attributed to them.I don't know where I could store those variables so they can be referred back to in the code. The guys on stage are all named guy1, guy2, etc. and it would be nice if there was a way to just say guy1.health and guy2.damage and store the variables in the objects themselves somehow.
Also, I already tried putting "var health = 10" in the actual objects in the library but for some reason it takes 2 or 3 frames in game for the code to call those variables from inside the object and it causes a lot of problems. Am I missing some much easier way to do this?
My array has a few objects that are revolving like on a carrousell...I want them to react on my mouseclick.I cant seem to get this to work...how would one make objects in an array do things?I cant even define the path to them properly, it appears that I SUCK. Allow me to present to you my little code-turdthat wont work in a million years level0.holder_mc.dot0.onRelease = function() {var xScaleT:Tween = new Tween(dot0, "_rotation", back.easeOut, 0, 1222, 2, true);
View 4 RepliesI have built an array of colors that I want to assign to clips on stage but there is something missing in a script and I'm stuck:
[AS]
//create a script assigning RGB color to a clip
function combineRGB (red, green, blue) {
[code]......
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 Repliescreate a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
what is the syntax to pick how can i pick 6 random numbers from 49 numbers
View 9 RepliesI am generating random numbers between two numbers by the code bellow:
ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));
But I need a code which will return some times '3' and some times '-31'. Not the number between them.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
View 5 RepliesEverything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
View 4 RepliesI'm trying to get better at AS3, and am working on a file that uses XML. I've got some of it to work, but can't wrap my head around this. My XML looks kinda like this:
Code:
<portfolio>
<piece>
[code].....
I have a decompiled swf which I've heavily modified consisting of two large buttons with identical behaviors. When I assign a url to the button layer after double clicking on the left button, then the right, the behavior are both applied to the same sprite which, when viewed in the library, only represents the left button ("url one"), while the second url is missing. There are two separate layers for each button on the scene, yet I can't get separate urls applied to them because of this.I could just create two separate files, but that would add to the amount of code...
View 7 RepliesI'm currently translating an application from actionscript-3 to Java code and got stuck with a variable assignment problem.
There is such block in as3 application: var num:*=0; num = 5.5;
As far as I understand AS3, variable is declared of an unknown type, which is resolved during the first assignment =0 meaning it will become int. Am I right?
So does that mean that by assigning 5.5 to it, the Number will be converted to int, and I will have num==5 in the result? Or will it become Number after assigning Number to it?
Added:but I don't have any Flash environment to test it myself. I'm converting one of the utility methods from actionscript to Java and got stuck with this problem.
Added 2: The question is, if num will contain 5 or 5.5 at the end of this block?
If I have a combo box with code:
Code:
var listenerObject:Object = new Object();
listenerObject.change = function(evtObj:Object){
years = combo2.selectedItem.data;
[Code]....
and the 2010 is chosen from the list, can I assign the label value to a variable as a string? (I need the data value to stay as is)
i have a main page that loads a swf of an xml photogallery onto the main stage. I used the classpath in actionscript settings to target the actionscript files and xml data. So far, everything works well. Now, a button on the stage unloads this swf and then loads a second photogallery. The problem is that when it appears, it contains the same data (images) as the first photogallery. This is because it is using the same classpath as the first gallery. My question is how can i assign each gallery its own class path. It seems that only one can be selected at a time.
View 3 RepliesI was wondering if it's possible to assign seperate MC's the same instance name. Say, like, 'boundary' so I can have various boundaries and not have to worry about it.I could use a for loop and name each boundary something like bounds1, bounds2, bounds3 etc. but I'm wondering if there is an even easier way.
View 7 Repliesi have a main page that loads a swf of an xml photogallery onto the main stage. I used the classpath in actionscript settings to target the actionscript files and xml data. So far, everything works well.Now, a button on the stage unloads this swf and then loads a second photogallery. The problem is that when it appears, it contains the same data (images) as the first photogallery. This is because it is using the same classpath as the first gallery. My question is how can i assign each gallery its own class path. It seems that only one can be selected at a time.
View 1 RepliesI've tried googling this simple action but cannot find anything that doesnt relate to something general - only specific issues.
I want to assign an action to a keypress - simple, but i cant do it with any keys other than:
pageup
pagedown
enter
space
[Code]....
id like these functions to assign ed to a standard key
I followed a dynamic gallery scrolling thumbs tutorial and then changed it quite a bit to fit my needs.
I basically added a previous and next button and image title box.
It all works great apart from one thing.
e.g. I click on thumb 5. I then use the next button and go to say... image15. I then click on thumb 9. When I use the prev or next button again it will resume from image15, but it should then carry on from thumb 9 as that was the last change I made.
I thought this would be as simple as assigning the thumb variable value to the image number variable. i.e myID = id; but it doesn't work. my variable myID actually loses its value when I click the thumb image (I used the trace to clarify).
Here is the code.
PHP Code:
function bttnClick(event:MouseEvent):void{
bttn.gotoAndStop(1);
root.logo.visible = false;
myID = id;
[Code].....
I have a 4x4 set of square buttons that I need to give instance names to. They will be named 'btn_1' thru 'btn_16'. Is there any shortcut to assigning the names or do I have to go through 16 times clicking on the button and clicking down to the 'instance name' text box?
View 2 RepliesI'm trying to get the arrow keys on the keyboard to control timeline navigation. The AS3 code i'm using works the first time, but then goes a bit crazy and stops working for some reason. Please see my attached fla. In the example you're supposed to be able to navigate along the timeline using the arrow keys (going back and forth) I'm sure there's a really easy solution to this problem but I'm new to AS3 and can't figure it out.
View 1 RepliesI tried the drag and drop demo at [URL]. It works well allowing me to drag an item and have it register when it is dropped on the correct target. I want to modify it so that I can drag an item to multiple locations... not just one. My desired application is the ability to drag pendents or charms onto a bracelet or chain and have them "snap" to the chain. With the above demo, I can see how 90% of it would work, but I cannot figure out how to have multiple targets named the same. The bulk of the code is attached.
The line I believe needs to changed is this one:
if (event.target.dropTarget != null &&
event.target.dropTarget.parent == myTarget){
I need this part :event.target.dropTarget.parent == myTarget
to read something to the affect of:
if item being dropped is over object A OR object B OR object
C OR object D than ... rest of my code
I'm assigning raw matrix values through Matrix3D.rawData.When assigning certain matrices it yields the following error:
ArgumentError: Error #2188: Invalid raw matrix. Matrix must be invertible.
However, I believe the matrix data I'm passing represent an invertible matrix!Is this a (known) bug? Or is the matrix not invertible and is my math failing me?
I'm trying to call my flashvar and load it in my xml.
but i'm getting an error:
TypeError: Error #2007: Parameter url must be non-null. at flash.net::URLStream/load() at flash.net::URLLoader/load() at test_3d_fla::MainTimeline/frame1()
[Code]....
I'd like to figure out how to get these four skulls to move on a constrained X axis on enter frame, and on CLICK, I'd like them to reset to their original positions.Example:On frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls.I've also created an mc called rectangle and dragged it over the first skull to get the coordinates I want using the following trace:
trace(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
Resulting in these coordinates: 143.95,119.05,131.15,61
So, this works MOUSE_OVER the circles
[code].....