ActionScript 3.0 :: Call Gallery Each Time With Different List Of Xml
Jul 13, 2010
i have a full flash template that im messing with, and inside i have added as a symbol, a flash gallery. The problem is how to call the gallery each time with different list of the xml. Heres my code, of the symbol flash_gallery, and it has one page alone.[code]The problem is after i hit the return button which calls the ret_click, it cant load any other list.
i've created a static image thumbnail gallery that calls to an xml gallery to load the larger images... but im not sure how to do it without loading an xml for each gallery which has a fade/slideshow timer in each xml.
how can i include all the galleries in the same xml?
this is the code to mickey moused together - but im going to end up with 29 xmls..
onEnterFrame = function () { if (_root.colbig == 1) { images_xml = new XML();
How do we get the XML list looping so when we get to the end of the list the next_btn takes us back to the first photo in the list again? (And Visa Versa)
I have created an item renderer spark list in flex , but i want to call a function on addition of new row in list and not afterwards. I am getting a data object in rendered list in it i am getting the type of data to be displayed in list ie. either text or image. So on addition of new data in list i want a function to be called up in rendered list that checks the type of data received and then it will either create and add an image element or a text element. So the main problem is how i get a function called on addition of data. I have tried events like datachange and added but they keep on calling the function over and over again when we scroll the list but i want the function to be called once only on addition of data and not after wards. Below is the renderer list code , maybe you will get a better idea of what i am trying to do:
I've to create a image gallery with following features : 1) Vertical thumbnail list 2) I should know which image i've selected 3) It should have loading for both thumbnails & the main images Plz take a look on the following site [URL]. I want exactly the same except the horizontal images.
I have two spark lists,backed up by Array Collections, both of which accept drag & drop either to move objects between them or to reorder within the lists. I have a method which is called on drop which resets some properties of the object to 0, this works as expected...
protected function list_dragDropHandler(event:DragEvent):void { if(event.action != DragManager.NONE) {
[Code].....
What I would like to do is only call this method only when the objects are moved to another list, currently it is called when I reorder within the same list too
I am using a horizontal tilelist in flex to display an image gallery with only one item in horiz. tilelist being shown at a time. I have next and previous buttons on both sides. The problem is I want to display a particular item/image in that list when user clicks on a thumb image from another thumbimages tilelist at bottom. I used someTilelist.selectedIndex property but it just selects that particular index in list, it does not show that particular item/image. I want the list to show that particular image, not just select it. Please take note that the horiz. tilelist shows only one image at time.
I have created a custom control Which contains an header(HBox) and list control below the header. I can open and close the list (Meaning list.height = 0 and list.height = 200) by using the header click event. Initially the list will be in closed state (height = 0). When we open it for the first time. It takes too much time. For the successive open of the same list looks smoother (I suppose this is because itemrenderer is being reused). I want to open the list for the first time smoothly. I have created my own renderer for list control which contains one 5 combobox inside a HBox.
...and I don't want it to! Have a look at http:[url]....you'll see that the gallery moves all the time, at whatever speed it is left at.I'd love it be paused when first landing at the page, either scrolling over a hotspot or entering the mask to make it scroll and stops moving when the area is exited.
I'll make a gallery of 122 images but I don't want to place each of them on the timeline or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?
I have a main application that contains a list, using a custom itemRenderer to display data.
I would like to be able to call a function, inside the itemRenderer, from the main application.
When running the app, we have a list with three persons, and a button. I want to call the function myItemRendererFunction() inside the itemRenderer, of the selected item in the list, all this, from the main app.
I have a function that calls another function once every 30 seconds. Each time it calls the function it updates the variables each time. My problem is that it only wants to call the function one time. All the variables are correct but it wont call it again.
I am loading a photo gallery with an external swf. The swf loads and then there is a delay before the 1st image starts to load. There is a preloader for the swf - that finishes loading - then there is a delay and after a few seconds, the preloader for the gallery starts to load.
Why is there a delay before the image gallery preloader begins?
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
In the AS3 there is a remark, that a Class Constructor is just a method of the class, that is executed when an object of that class is created. So, since the constructor is just a method of a class, how can I call it directly from the other class methods?
I need to communicate to the server in real-time. I can't let clients write to remote shared objects so I have to forward their requests to the server which checks if the data is valid and then writes it to a remote shared object. Should I use NetConnection.call() to forward clients' request to the server or is there something faster than that?
Is it possible to have external jpg files that can be imported if and when you want them? For example, say you have a spot set aside in your flash to display a 100x80px poster image, and you want the ability to call up a different image each time, can you have jpgs files in a directory, each set to 100x80px size, ready to be called up? I can do it with the images set up as little flash files, but I wanted to know if you do it with raw jpgs.
I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.
I've made an image gallery which loads images from an XML-specified folder. My function doGallery(urlPath); is using an URL-Path as an argument, which allows me to load new images and create a new gallery with these at runtime.The function will store loader objects in a gallery array, which is then cleared and overwritten once a new gallery with new images are made.So far so good. However it seems as if I have to re-download the same images as I have already once loaded, if I decide to go back to a previously visited gallery. I assume this is because I overwrite and clear the array which contains my previous loaders. Could anyone confirm this and possibly offer a solution? I hope I'm making myself clear enough for you to grasp my issue here.
I'm trying to make an image gallery that loads 3 photos at a time (look at .SWF). I have also built a function that resizes the photos to fit into its respective box once they're loaded (a maximum of 120x120 pixels). The images aren't getting resized, and they aren't getting re-loaded after the "forward" button is pressed the second (,third,fourth,etc...) time.