ActionScript 3.0 :: Command + On Mac Not Resizing .swf
Jul 6, 2011
I've noticed on some flash sites I can hit command + (on a mac) and the browser window will resize but i've noticed with some .swf files, it doesn't work. It keeps the .swf the same size but increases the size of everything else around it. I've been looking into this issue for two days and I've been trying a bunch of examples from what i've been finding but nothing seems to work.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
I have created a SWF file that streams an FLV file.What I would like to do, is have an actionscript command activate AFTER the FLV has played to the end of the movie.
I am new to Flash and working with a site template that uses a xml data file. In the animation there are a couple of 'read more' links that when pressed, the movie animates to a read more screen with basic info depending on which it is (read more 1, read more 2, ...) In Flash I have added an image on one of the main pages and I would like it to link to the same readmore just as one of the text links does.
The xml has the following line for editing the text, so I see how it is calling the readme page with asfunction, but I have no idea how to use actionscript (or behaviors?) within the flash document to mimic this with an image as the link. I am guessing its something simple but I have yet to stumble upon it.[code]...
Are there known issues regarding the getURL command in Firefox 3.5?I made a very simple flash movie with some getURL commands and they work in IE7 and IE8 but not in Firefox 3.5.[code]I just tested in Opera (9.24) and it doesn't work either...
I have this flash file, and I need it to start on mouse over event. No links or url pages! Simply start playing. How do I do that? I figured how to stop it from topic below.
I signed on to this adobe forum hoping some one can help me. Ive created a navigation bar in Flash CS5.
Ive got my up, down, hover states to work perfectly but the state hit i just cant seem to figure out what it does. What im looking for, is for someone to help me with, when a user lets say clicks on 'Home', i want that link to stay 'red' so that user knows its on 'Home Webpage'.
I dont know if i have to add code in flash for it to do that or if its done by the hit function. Because ive set which colour hit should be, but when i hit/activate the 'Home Webpage', it wont stay a solid colour, to show its active. It just goes back to its original colour after doing hover/down/hit.
Is it possible to delete the contents of a local XML file using a Flash CS5 document being played on the desktop and using AS3?
Ok i have done some research but still no luck. I was going to use a separate batch file with a windows command that did what I needed but since I will be calling the fscommand once a second the dos window would pop up a lot.
Are there any thirdy party plugins that will allow flash to run windows commands?
When I click my map_mc button - I want ALL four MC's to have an alpha of 0. But what I want to know is whether I can have a group name for these 4 MC's. For eg: menubuttons
Use the following syntax (you can concatenate several commands into one string): MMExecute(Javascript command string);
I wanted to know if this opends the possibility of having a swf file, that when run, can execute jsfl script that will create a folder on the user's computer?
Is there a way to use the stopallsounds command with an exception? I want to stop all narrations (in a presentation) when a button is clicked but keep the background music going. So i want to stopallsounds except the background sound.
I've built my web site using the ZigoEngine (mosesupposes)... I'm also calling my images dynamically from a folder.The problem is that the following code is making a conflict with the button which swithes the next image. If i remove the code, it works. However the purpose of thezigo is completely different and I can't see the connection..
I have a simple game on a webpage. Once it returns a result it needs to notify the page so that page can do additional things. I am not doing the page but I have to embed a doneplaying() command at the end. This is all single timeline frame code based.
As shown in the example... I have entered an action to load a movie when I press a button.It works fine but the original swf was made at 800 by 600 when I need it to be 400 by 200.Is there a way to have the video loaded smaller using some kind of width and height line to the command above?I don't want to have to go redue the swf I am loading in...In the swf, I am working on this for class, so It is not finished or have any real sense to it, other than what is required by the teacher
Although I'm a pretty solid animator, i know almost nothing about actionscript.Recently i got the code to have a button go to the next scene.I now have multiple buttons named nex, nex1, nex2, nex3, and nex4, which i need to all to go to the next scene when clicked.everything ive tried using my little knowledge of actionscript has failed
I have a few long pieces of music (10 minutes plus) and was wondering if there is any actionscript 2.0 command I can give to basically say either after X.mp3 ends do Y timeline control or even if there is a way to enter in a time so after X minutes do Y timeline control.
I have a project where i have 5 buttons (all on seperate layers) that i want to link to frame 2, frame 3 frame 4, frame 5 and frame 6.So for example i want my about button to link to frame 2 and latest news button to link to frame 3.The seperate pages are housed on the 'page layer' layer.I am using the built in code snippets in cs5 to do this, therefore i am using the 'click go to frame and play' command and changing the frame number accordingly.My problem arises when i use the stop command on the first frame. If i dont use the command the swf cycles through the 6 frames continously, but when i do use the stop command the buttons do not work as the application has stopped.
Is it possible for a flash program to know when it is closed when embedded in a webpage?asically I have some variables which get updated whilst the user is navigating around my program, and I want that once they have left, those variables are saved. I'm only looking to save a set of variables, which is likely to be a small 10~ item array or a series of text variables, but what I really want is the variables that are saved to be accurate when they leave
I'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line. I suspect that this isn't really possible. Can anyone confirm that? EDIT: A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces. I'm doing the XML approach now in Ruby, but would love to have a cleaner solution!
Can we run command prompt commands (like copy, rename etc) from an AIR or flex application?I thought of creating a bat file and running it using fscommand, but that does`nt serve my purpose.