ActionScript 3.0 :: Frame Content On Other Frames?
Sep 2, 2008
I have a project where I am using frames as pages for my website. I have a frame with a movie clip that has some AS that imports some things but the problem is that when I navigate to a new page/frame part of the movie appears on top of the other frame/page's content. How do make this stop when exiting that frame?Here is the code from the movie
ActionScript Code:
// Copyright flashmo.com
// Developed by Min Thu
[code]......
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Nov 28, 2011
Using CS 5.5, I am using a single scene with buttons that all appear on the first frame along with code snippet AS also on the first frame that when clicked, takes the user to a different frame. Everything seems to work fine, except, after you go to frame 15 and click on one of the buttons that take you to one of the earlier frames, the text from frame 15 still displays on those earlier frames. The text on frame 15 is on a different layer and does not exist anywhere else until frame 15.
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Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
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Oct 11, 2010
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
How do I make this work?
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Nov 2, 2011
I have a project for my website and I would like to add scrollbar to the 3 pages. I have different layers for each page (with animation on each of them) and some layers start at different frames for example layer 1 goes from frame 1 to 20 layer 2 from frame 5 to 20 layer 3 from frame 10 to 20 how can you do this? do you select everything on frame 20 and convert it into a MC? Where do place the mask?
I have seen the tutorial that explains how to scroll a movie clip but there was only 1 frame and I do not know how to adapt it to multiple layers
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Aug 24, 2010
I need a way to copy the content of one movie clip (with many frames) into another dynamically using as3. I have created one mask container and i am filling it with the images from xml i.e. MovieClip(root).myContainer.forward.imageContainer .addChild(myspriteImage). How can i dinamicaly dublicate the movieclip myContainer with all child in it, so i could dinamicaly put ieach image in each container?
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Jan 29, 2010
how do transitions from page to page and from frame to frame all in on site, and i'm lost in the codes this is an exemple that i did in attachment, i want to be able to click in the different buttons bur a lot of thinks do not work. In the portfolio section i create a move clip that works well alone, bur when i integrate it with the home intro it didn't work properly. Hope that someone will be able to help me on that one, cause i think that this will help me a lot to understnad the basic transitions with buttons (frame to frame and page to page).
Attachments:
NextFramePratice copy.fla.zip (10.1 K)
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Aug 25, 2011
I have 3 frames and 3 buttons. Each button takes you to their respected frame. However, I noticed that I cannot have 1 key frame of actionsript read the same on those 3 frames. Why? because if I jump from frame 1 to frame 2 or 3, then I cannot jump back. Instead, each frame has to have it's own actionscript. The only thing that would change is the method name. I find it tedious. Is that how it is? This almost felt seem like it would be less tedious but even for 3 frames, I have to change each method name as I build more frames to navigate to. Check my example below:
[Code]...
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Jul 1, 2009
I'm using Flash CS3 and AC2... I have a button on my main TL and I want to go back a few frames and play a MC at a specific frame when hit.
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Jul 25, 2011
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
[Code]....
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Oct 24, 2009
I have a bit of an odd problem with attachMovie. In my library I have several movies all build up in pretty much the same way.They are a couple of frames long with a different image on each frame.They have a color layer at 70% as sort of an overlay. And on top of that a layer with a movieclip to serve as a mask for the overlay. On the stage I have a movieclip named holder to attach them to and a couple of buttons to do that.The buttons execute the following function:
[Code]...
The thing that happens now is that the gotoAndStop part works fine and the clip goes nicely through the frames but the animation of the mask doesn't work at all. I've checked the naming several times and when I place the clip directly on the stage the mask animation works fine. So somehow when I use the attachMovie command the link to the navmask instance gets either lost or it's not possible to animate it at all in an attached movieclip.
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Sep 8, 2011
I'm trying to test a very simple function for an e-learning module that is to train people on using 'quick keys' or key combinations on their keyboard. Basically, I want to show them a command and have them practice. In the practice, they will be asked to use a command and then have to do it on their keyboard.I used the code below successfully with one frame and a couple layers. I created a text-area ("traceArea), put it on the stage, set up the event and function... it works great! (although I'm sure the code isn't very pretty) When anything other than ctrl-p is pressed, it traces the "Try again!" message and when ctrl-p is pressed, "Great job!" pops up.
stop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, detectKey);
function detectKey(event:KeyboardEvent):void
[code]....
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Dec 8, 2011
I created an animation in Flash that is 14 frames, I need it to be 1 frame long, but still have to have the animation. Is there any way to make it 1 frame and keep the animation?
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Nov 6, 2009
I need to tell a button to go to a random frame of 6 frames. Lets say these frames are 20 to 25.
Now I think I understand most of this except one thing. How do I change this script to pick a number from 20 to 25, rather than 1 to 10?
Here's my starting point:
ActionScript Code:
generateNew = function () {
n = Math.round(Math.random()*10);
};
[Code]....
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Dec 12, 2010
I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions
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Aug 3, 2009
I'm referring to the span of selected frames when in "Edit Multiple Frames" mode.
(I've attached an image of the thing I'm talking about.) When I'm editing multiple frames, the multiple frame span "cursor"(?) always follows me around whenever I select a new frame on the timeline. Is there a way to lock it in place or prevent it from constantly changing whenever a new frame is selected?
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Jan 29, 2011
Basically I have a MC called 'plane3.' Inside that MC is another MC called 'plane2.' Inside 'plane2' is an animation on frame 5.(inside the MC 'plane3' the MC 'plane2' is on a classic tween going side-to-side from frame 1 to 99, once it gets to frame 99 the code gotoAndPlay(1); makes it go on loop back to the beginning)My question is how would I go about: when you click 'plane3' it lets the tween continue playing until frame 10, then on frame 10, it gotoAndPlay (100); in the same MC and ALSO plays frame 5 from inside 'plane2'
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Nov 1, 2009
Can you add script to frames using addFrameScript by referencing the frame name? I'd like to know how if so
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May 19, 2010
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
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Aug 25, 2009
its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.
Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?
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Jun 3, 2010
I have a short movie which consists of 6 MCs. What I would like to be able to do is to start the movie on a random clip and then proceed as usual playing each consecutive MC. The movie then loops back round to frame 2 thus avoiding the random selector code which sits on the first frame of the movie.I have tried three different solutions of AS, two of which I got from a 2008 posting on this site from CBadger and although all versions work in Safari and v1 & 3 work in Google Chrome on the Mac. None of them work in Firefox on a Mac (the 1st version displays but doesn't randomise and v2 & v3 don't display at all) and I have not yet tested them on a PC.Here is the code that I have used for each version on the first frame in the root:
Array.prototype.shuffle = function() {
for (var ivar = this.length-1; ivar>=0; ivar--) {
var p = random(ivar+1);
[code]....
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Apr 30, 2010
getChildByName('name') will work as long as that child is in the first frame.
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Feb 2, 2009
I seem to be having a very weird issue with AS3/Flash 9.
Let me paint the picture: we have a website that loads in 6 different icon buttons, each with their own animation for rollover/rollout. EVERY flash file and embedded timeline video for the icons is 30FPS. However, flash seems to sometimes make it's own decision on frame rate and suddenly the icons will speed up to what seems like 5x the normal frame rate (for example, running through the rollover animation in .5 seconds instead of 3 seconds.
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Jul 24, 2007
how to make a movie clip play UNTIL a certain frame depending on which button is pressed. Logically it would be called playuntilandstop();
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Dec 10, 2007
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
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May 31, 2010
I guess its some kind of random array.. but i dont know how to form it, need it for game(dont want same frames repeat its stupid ) And only specific frame numbers(i have motions between specific frame numbers).
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Jul 28, 2009
The scenario is: An HTML frameset with 2 frames. I need to create a button in Actionscript 3 (and put it in the top frame) in order to scroll down the content of the main frame. I thought of Javascript. I end up writing a script that works but when I call the Javascript function in Actionscript nothing happens. Maybe a silly mistake maybe not...
If you want to test it, download my files here.
My source code is:
The Javascript in the html of the top frame:
Code:
<SCRIPT LANGUAGE="JAVASCRIPT" TYPE="TEXT/JAVASCRIPT">
<!--
function pageScrollDn()
[Code]....
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Jul 29, 2009
An HTML frameset with 2 frames. I need to create a button in Actionscript 3 (and put it in the top frame) in order to scroll down the content of the main frame. I thought of Javascript. I end up writing a script that works but when I call the Javascript function in Actionscript nothing happens. Maybe a silly mistake maybe not...
[Code]....
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May 4, 2010
when i click the aboutUs_btn , gotoAndStop moves me into frame 3.. trance confirms frame 3, but content in 3 does not apear on sceen. no errors reported.
here is the code
var myStage:Stage=this.stage;
myStage.scaleMode=StageScaleMode.NO_SCALE;
myStage.align=StageAlign.TOP_LEFT;
[code]....
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Oct 18, 2011
So the first frame will be password protected if someone know the password he can go to next frame. I want that passwords was in .txt file (so every password have his own .txt file). And if someone type correct password and go to next frame the .txt file of this password will be deleted (so you can use password only once). I want to put this game to my website so the txt files will be in online folder.
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