ActionScript 3.0 :: Get The Correct GetQualifiedClassName

Jan 11, 2011

I'm running into an issue with a Library class not being able to get the correct getQualifiedClassName. Here is my setup. I have a lot of MovieClips on the stage with instances names like item0, item1, item2 and so on. What I need to do is extend some of those items and give them extra functionality so I opened the items Symbol properties dialog box that I wanted to add a custom Base class to and Checked Export For Actionscript. Kept the Class name the same as the stage instance name. as it needs a unique class name. Then for the BaseClass I added a path to my class that I wanted each item to have extra functionality. The base class was called StageItem which extends MovieClip

[Code]...

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Using GetQualifiedClassName Isn't Working For Exported Symbols In Loaded .swf?

Oct 26, 2011

I have a bunch of symbols defined inside of a .fla file which are exported for actionscript -- IE, given a class definition name. In this .fla file, there is one symbol that pretty much contains all of the other symbols. The definition names are basically used to locate each symbol so that I can wrap each symbol with appropriate functionality.Also, sometimes I want to create a new instance of the symbol, so that is nice. Anyway, here is an example of the code that finds children based on their class name, it works nicely:

Code:
public static function getChildByClass(target:DisplayObjectContainer, className:String):DisplayObject

[code].....

View 2 Replies

ActionScript 3.0 :: Get The Depths Of All The Blocks To Be At The Correct Levels At The Correct Times

Dec 30, 2009

I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?

View 4 Replies

ActionScript 3.0 :: Better Alternative To " E.target.getQualifiedClassName=='ClassName' "

Dec 21, 2009

EDIT SORRY I obviously got that wrong in the title! below is the correction I am wondering if there is a better alternative to my current use of: "getQualifiedClassName(e.target)=='ClassName' " I use it in cases where I want to know what object is say clicked:

[Code]...

View 12 Replies

Sending A Swf Movie Is Correct?

Sep 24, 2009

Using CS4. I made a little 300x250 animated ad to place into online newspapers and published a swf movie. At work, they opened it in safari and it shows the whole safari screen and objects outside of the 300x250 boundary show up. Can I assume that when it goes into the 300x250 slot in the newspaper only the ad will show with it's true boundaries? They think at work that the newspaper will shrink down the whole thing. And sending a swf movie is correct? Not some other file type? And is it correct to save the movie for Flash Player 10 or would 9 be a safer bet?

View 5 Replies

Exporting A Swf As An Animated .gif The Correct Way?

Nov 17, 2009

I have read all kinds of posts on this, most are old from back in the early 00's. I have some flash banners that I made that need .gif back ups and I find myself pretty screwed if I can't do this. I tried exporting an .swf thru the publishing settings in Flash and no matter which setting I choose the gifs are pixelated and very bad quality. I just finished reading a post where it said to use the file - export from the menu which I did use and the quality is much better but nothing near acceptable for the client.

I also read to export the swf to Quicktime and QT can convert to animated gif so while I look at that option is there someone that can point me in the right direction as this could spell trouble for me if I cannot come up with a solution as I have multiple swfs that need to go through Google analyctics and need the gif back ups.

View 3 Replies

Can't Locate The Correct ActionScript

Sep 2, 2009

On my website I go to "movie explorer" and go through all the ActionScript and on the bar tab it does open upa moving vertical options (it shows up when I have it in swf or preview it) but while I am in Flash CS4 I can't find it....there are extra componentsin separate files inside the folders (mx) and (tm). It is not live on my site yet but what I am trying to do is have certain tabs go directly to a different webpage (not all of them to the flash tabs as specified) as you will see by visiting my site: [URL]

View 4 Replies

Actionscript 3 :: Correct Implementation Of MVC?

Nov 10, 2011

All the program does is you click a button and it tells you how many times you clicked the button in a textfield. Document Class: This is the entry point of the code.

[Code]...

View 3 Replies

ActionScript 2.0 :: Correct Use Of Var Object?

Dec 30, 2009

I am trying to store the x and y position of a mc and thought I would do it using object. I am getting a compile error but do not see why?

"Case insensitive identifier 'object' will obscure built-in object 'Object'"

Code:
var some_mc = new object ({_x:150, _y:50});
trace("some_mc x position is " + some_mc._x);

View 3 Replies

ActionScript 2.0 :: Anyone To Correct This File?

Dec 9, 2003

this is an atempt to make a infinite menu, but the AS has something wrong.

please try and make it OK.

View 2 Replies

ActionScript 2.0 :: Correct Way To Use AttachMovie?

May 27, 2007

I'm trying to make a file that creates an empty MC, then another MC is attached. Here is what I have, but it isn't working:[code]In the linkage properties for logoMC, I have the identifier set as "logoMC" and I left everything else blank.

View 1 Replies

ActionScript 3.0 :: Get The Correct [ I ] Id On Click?

Sep 7, 2009

I'm translating a script AS2 to AS3 ... I'm actually rebuilding because I noticed that it is almost impossible to translate I need to just get the ID [i] of a MC duplicated, only this.My structure is like this:

[Code]...

View 8 Replies

ActionScript 2.0 :: Getting Correct X & Y Coordinates?

Feb 21, 2005

When I make a MC and I put another MC inside of it, whenever I write code in the frame of the main stage to use the child MC's x and y coordinates, I get the child MC's coordinates in respect to the _parent MC. If what I wrote didnt make any sense, what I mean is that if I make a tank MC named tankBody and a turret MC named tankTurret, and I stick them both in a MC called tank, if I write code that moves the tank MC's y the tankTurret and tankBody's y will stay the same. How can I make it so that I can read tankTurret's y & x coordinates in repect to the main stage?

View 2 Replies

Image Won't Import At Correct Size

Apr 6, 2009

I have a background image at 720x576px. My flash document is also set to the same. When I import my graphic and drag it onto the stage it is a completely different size?

This means I have to re-size using the free transform tool, and as I have to re-size many images for different movies that have to be exact, what is the best way to re-size them? Should my imported image not fit the stage size exactly without re-sizing at all?

View 9 Replies

ActionScript 3.0 :: Destroying A MovieClip The Correct Way?

Jun 14, 2009

I understand the developer has no control over flash player's garbage collection routine, but whats the best way to ensure you've deleted a movie clip and done pretty much everything you can? I want to make absolutely sure there are no memory leaks or resource management problems.Here's what I've got so far in my document class:

Code:
public function addMC():void
{

[code].....

View 9 Replies

Flash8 :: Mouse Detecting The Correct MC?

Jul 12, 2009

I am tring to create a "find and destroy" game..I have 20 ball shaped movie clips..they move around randomly..I want to click(destroy) only the ones having certain names (enemy1,enemy2...enemy8)or having certain color....how can I write a function so that I can explode them clicking with my mouse .

onClipEvent(enterFrame)//on(Press)
{
if(this==enemy1)

[code]....

View 1 Replies

ActionScript 3.0 :: Correct Way To Use External Packages?

Sep 8, 2009

I'm brand new to AS 3.0, and I'm having a lot of trouble with it. Basically, all I want to do is load in an external swf when a button is clicked. The swf to be loaded would be defined by a variable, rather than hardcoded. Sounds pretty simple, no?[code]....

View 4 Replies

ActionScript 2.0 :: Add Score (if Correct +10), (if Wrong -10)

Dec 14, 2009

I have a game which I want to add score (if correct +10), (if wrong -10)

View 6 Replies

ActionScript 3.0 :: Getting Correct Instance Name With Arrays?

Apr 14, 2010

I'm new to Actionscript 3.0 and flash and I'm trying to make a simple drag and drop project that using externalinterfacecall will have javascript check or uncheck a value on a webpage when an image is dropped into a certain box. I'm trying to give myself a solid string to pass through to the javascript however when I do this one way, I get a stack overflow that is as follows :

Actionscript Code:[code]........

View 3 Replies

AttachMovie Not Loading On Correct Level?

May 1, 2010

Code:

thumb03.onRelease = function(){
image_holder.loadMovie("images/03.jpg");
submenu01_holder.attachMovie( "submenu01", "submenu01_new",this.getNextHighestDepth());
getURL("./htm/03.html", "tracker");
};

So I'm working on a portfolio and I'm trying to load an image with a submenu on top of it that will let you click through a couple different related images. However, right now the submenu keeps loading underneath the image, so the buttons are there and you can see it a split second before the other image loads over the top. I tried manually putting in levels for the image and submenu and no luck.

View 4 Replies

ActionScript 3.0 :: Looping To Correct URL Link?

Oct 3, 2010

I have set up an XML Gallery but having trouble linking the large image to it's corresponding URL. I keep getting the last URL in the list. I

Actionscript Code:
var thumbs:Sprite = new Sprite();var thumbBtns:Array = new Array();var detailLoader:Loader;var num:Number;removeChild(detail);function showGallery(gallerySource:XMLList):void { gallery = gallerySource; if (gallery.img.length() > 5) { addEventListener(Event.ENTER_FRAME, onMoveSlider);  }  buildThumbs();  setupDetail(0);  addChild(detail);}function

[code]....

View 21 Replies

ActionScript 3.0 :: Programming 100% Correct, But Still Flickering SWF?

Jul 2, 2011

Let me sum up the game the best I can real quick and then get to the problem. I cannot upload any code because I am under contract. I also know the code is working 100% correct. The game I am working on will have "X" number of large images. The "X" images will then be broken down into smaller images. I have around 3,000 images, all in the Flash Library, classes are named correctly, the files are named and sized correctly, etc. The game works perfectly on images 1-66. When I get to image number 67, the game SWF starts flickering from scene 1 to scene 2 and then back to scene 1 for a non-stop loop. No matter what image I use for #67, the swf flickers. My FLA is around 300MB and my SWF is 102MB.

So, does anyone have any ideas on why adding a 67th image would make the SWF freak out? Could it be some type of file size issue, graphics card issue, virus, etc? I've tried it on multiple computers both PC and MAC.

View 3 Replies

Can't Find The Correct Flash Player?

Jul 4, 2011

I got a 7" netbook running WIN CE 6.0 and can't find the correct Flash Player.Every time I seem to find one and intall I get a "Not a WIN CE" app Where can I get a player for this book?

View 2 Replies

Transparent Nav Looks Correct / But Can't Click Links

Jun 18, 2009

What I have is an "expandable" navbar swf. The swf expands over the page content, so I have set the swf's "wmode" to "transparent" (z-index is also set so the swf is above page content, in case that matters).Everything looks great, but I cannot click any of the links on the page below the navbar swf. I can see them, but I can't click them.

View 6 Replies

FLA To MOV - Unable To Get The Correct Frame Rate?

Dec 22, 2009

I have a problem exporting a flash movie to a Quicktime movie with the correct frame rate. When I try to transfer it to a DVD that will play in loop, the video is jerking. I really need to get a 30 fps video.
 
I'm using Flash CS3 on Mac OS X. I built my flash animation with photos and text only (no SWF or movies linked or embeded, no actionscript, no sound, one scene only). The frame rate I specified in my flash movie is 30 fps. My scene format is 1360 x 768 pixels (16:9).
 
I need to export my flash movie in an almost uncompressed format to bring it to a DVD.

[Code]...

View 2 Replies

Set Up A Project To Correct Aspect Ratio?

Jan 23, 2012

I want to produce a small movie using flash that i can pass onto someone else for inclusion in a presentation
 
They have asked for the final movie to be a quicktime .mov using the H.264 codec and that the aspect ratio should be 16:9
 
So my question is, how do i set up a flash project to ensure the final outputted movie will be in the correct aspect ratio? do i need to know the correct pixel dimensions?

View 6 Replies

Evaluating Correct Movie Clip

May 17, 2009

I'm trying to do a math exercise, but with images (MCs) instead of variables. For 1+1, I want them to drag into the answer box a MC that corresponds to 2 (a picture with 2 apples on it) I'm OK with most of that, but how do I evaluate the MCs to tell them they got the problem right? or is there

View 12 Replies

Actionscript 3 :: Is This Statement About The Following Condition Correct

Feb 17, 2011

Look at this code:

var a:Number = 1;
var b:String = "hello";
if (a == 1 && b == "goodbye") {
trace("options a and b");
}

The book I am reading says: "In this example, the test would evaluate to true, because one of the two conditions (the first) is true. As a result, "option a or b" would be traced."Isn't the above statement incorrect? this if statement to me reads as "if a is 1 and b is goodbye THEN output it"

View 3 Replies

Actionscript 3 :: Row Not Getting Added Under Correct Column?

Jun 27, 2011

I'm dynamically adding rows and they don't seem to go under the proper column. I have all of my headers in 'headerArray' and the data i need to add is in the string 'item'.

//create an item to work with
var chartItem:Object = new Object();
for( var j:int = 0; j < columnResult.length ; j++ )
{

[Code].....

It's getting all the headers properly and setting the chartItem (from inspection with debugger). When it gets to a row (building from html) where there is an item that only has values for some of the columns, it doesn't add the information under the right column, it just goes from left to right and adds it in the next one.

The behaviour is kind of strange because the chartItem clearly has the right header value and corresponding item value in it, but like I said they don't end up under the right column.

tableCollection gets set as the dataprovider for the grid later (not modified since)

View 1 Replies

ActionScript 3.0 :: Correct Way To Stretch Without Scaling?

Jun 8, 2008

I have a background with a bitmap fill in it. The background is just a rectangle [drawRect(0,0,stage.stageWidth,stage.stageHeight)]. It get's a repeated bitmap fill and everything works fine.My problem is whe the stage is resized. If I simply set the height and width of the rectangle the fill gets stretched (even when I re-apply the fill). If I redraw the rectangle and re-apply the fill everything works fine.it.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved