ActionScript 3.0 :: How To Stop Auto-delete Of '0'

Jun 20, 2011

I am pulling in values from an xml and displaying them in a text field.The issue I am having is that if the value ends with a 0 Flex is automatically dropping it.So if I have this element in the xml;[code]but it still automatically removes the 0 at the end.

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I have a simple script that rewinds a movieclip I made. In the movieclip there are two stops. The movie plays fine and stops at my stop();s when it's going forward. But when it moves backwards, it doesn't respond. What do I need to ad to make this stop at my stop();s?

Code:
function playBackwards(mc){
mc.onEnterFrame = function() {

[code].....

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have a movie clip that I am moving with tweens. When the user clicks a button it creates a new tween and the movie clip moves. However, I have another button that sets the position of the same movie clip. The problem comes when this button is clicked if the tween is in progress. The tween continues and my content moves out of view. Is there a way to stop or delete the tween when the second button is clicked?Here is a simplified example of the relevant AS:

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[code].....

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I am using a free flash music player. It will be found here URL...When the player open, it starts music autoplay. But I do not want that. I want stoping auto play and when I will push PLAY button it will play music one after one.Optional: Is it possible to add an dancing Equalizer Bars during play time?[code]

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[code].....

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ActionScript 2.0 :: Button To Stop Auto Change Of MovieClips

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If I have a randomClips function that shows a range of swf files every 15seconds and wanted to create a button that could stop the auto change of the clips, what would be the script for that button if the script for the randomClips looks like this:

Code:
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function randomBackground() {
[Code] .....

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ActionScript 2.0 :: Create A Button That Could Stop The Auto-change Of The Clips?

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Code:
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[code]....

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Actionscript 3 :: Making A Delete Button To Delete Text In The Inputtext Field

Nov 12, 2010

I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?

[Code]....

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Flex :: Combobox Backspace Or Delete Key Does Not Delete Highlighted Text

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I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'

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ActionScript 2.0 :: Making An Auto-play/an Auto-resume?

Jan 2, 2009

I'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.

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I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.

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ActionScript 3.0 :: Delete A Mc With Delete Key?

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i have A,B,C,D moveiclip
  
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Jun 12, 2009

I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

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myTimer.addEventListener(TimerEvent.TIMER, tweenone)
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ActionScript 2.0 :: Stop() Or _root.stop() Doesn't Stop?

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

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I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

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Actionscript 3.0 :: Movie Doesn't Stop At Any Of Stop Commands And Keeps Looping Through Itself Over And Over Again

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Im attempting to make a preloader. I am very new to action script so this is what i have.

Code:
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ActionScript 3.0 :: MovieClip Will Not Stop, Dispite Multile Stop Functions?

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I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();

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I have some bombs like this :

var sjunkBomb:Array = new Array;
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Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?

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ActionScript 2.0 :: Stop Scaling - Stop It Going Back To It Original Value And Scale Again And Again?

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I have a movieclip that I want to be scaled to 400.After that I don�t want it to scale anymore.How can I stop it going back to it�s original value and scale again and again.I have the as in "On enter frame",I dont want a button to be pressed to start scaling.

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ActionScript 2.0 :: Sound - Stop Button To Allow The User To Stop Mid Song

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i have programed a play button using:

[Code]...

now i am trying to program the stop button to allow the user to stop mid song....

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ActionScript 3.0 :: Timeline Won't Stop On Stop() Frames In Reverse?

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my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );

[Code].....

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ActionScript 3.0 :: Stop Movie By Using Stop(); But Keep Buttons Working

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I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask

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Professional :: Flashplayer Stop Doesn't Stop All Animations?

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When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?

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ActionScript 3.0 :: SoundChannels Will Not Stop Sounds When Stop() Is Called

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On a recent project I am working on, I created an event-based sound engine. Different components within Flex will be registered, and then the controller will listen to events and handle the information correctly. So, it just takes a custom SoundEvent or ChannelEvent to alter one of the channels, or play a sound.
 
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package code.events
{
import flash.events.Event;
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[code]....

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ActionScript 3.0 :: Write SoundChannel.stop And Stop All Channels?

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i have mp3 player that i've written now i load that swf file into my new project bu i can't stop it when i go to another menu

could i write SoundChannel.stop and stop all channels?

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Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..

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