can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.
Im trying to have a small sized flv video that plays on top of another flv, the top one fades out. It technically works, but it randomly sometimes doesnt fully fade out. It would stop half way fading or just about gone but not quite or doesnt do it all.
75% of the time it works.Im wondering if flash balks at ram/processor usage and just quits fading, but cpu is only at 16 when it fades. Or if the tween class is buggy.
when i have a motion tween and an alpha tween happening at the same time, it works great the first time- that is the motion and alpha changes happen simultaneously- but after that there is a home button that pulls my navigation menu back in, and then if you go back to where you were, the "slide out" of the navigation menu tweens the motion first, then alpha after the motion has stopped.http:[url]....click on the "info" navigation button, then the tween happens. then click the "slarm" button (that is supposed to be the "go back to home button") and you'll see that the tweens have changed. it works exactly as i want it to the first time, then everytime after it executes the motion before the alpha!
I'm trying (and struggling) to get my head around AS3 and am building a flash webpage. I have 2 layers in the timeline, each containing a movie clip matching the page size with instance names backgroundDay and backgroundNight. What I'm wanting is for the background to change for the day and night, so that from 18:00 to 06:00 the alpha of backgroundDay becomes 0 to show backgroundNight behind.
I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.
Is there a way in AS2 to stop a child movie clip taking on the parents alpha value? I want the parent movie clip's alpha to change on rollover but not the movieclip I am attaching from library via linkage.
Is there a command out there that stops this parent/child inheritance?
My problem is how do i make the character disappears when move on to certain places(clicked by user). For example i have a Object(house) with x=233 and y= 134, when i click on the object (house), the character will move to that current object(house) and when the character has reach or move in the house, the character disappears(character.alpha = 0).
Does anyone know how I can achieve the following effect: As I rollOver one object, everything on the stage except that object fades out slightly (i.e. change in alpha).
I would really like to make a menu that fades in and out with actionscript. I am thinking that it would look like this [URL] - rollover businesses. I have been trying, but nothing is really working.
What im trying to achieve is an alpha effect with image transitions. I have some links that I want to make an alpha fade for images when the users passes over the buttons. The effect that im searching for is like this one:
[URL]
But only, they should be triggered by rollovers not mousemovement. In addition i have some images connected to the buttons. for instance on productslink the product image should be "alpha 100%" and the previous image should animate from 100 to 0 % alpha.
Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?
i am trying to do is make a simple text animation, i need the text to go from small to large and fade. I figured how to make the text move with a tween and fade with the alpha, but i cannot get it to go from small to large and back to small.Here is an example of what i mean...
I am creating a 50 state map. You can see the swf right here - URL... am trying to quickly make it so each state fades to 50% opacity on rollover. But I haven't been able to make it work.[code]
I have a movieclip with an image fading in and out (using an actionscript tween class set to yoyo). This movieclip is loaded into a dummy movieclip when a button is pressed. The first time you click the button the fading movieclip plays as it should, fading in and out continuously. However, the second or subsequent times the button is clicked the fading movieclip goes crazy, half fading in/out and half jumping from one alpha value to another.
Inside movieClip container, there are colored buttons on layer1 and on layer2 there is movieClip square which covers the buttons. I want to use the color efffects and blending options of movieClip square to make layer 1 alpha. There are some blending options called alpha, difference, lighten and substract but Im not getting the right combinations. I want to make layer1 alpha only by using layer2.
I'm looking to make a slider bar reveal movie clips on my stage as you drag it along. I've written some sloppy code that works, but isn't smooth by any means. I basically put MCs on different frames on the timeline, and I want those MCs to fade in or out relative to where the pointer is on the bar. This was a workaround, what I think I need is a boolean solution, but I'm not familiar enough with AS to write one from scratch. Here is the code I have so far. Does anyone have any ideas?
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I'm designing a flash game where you collect an item to gain score, which then moves to another random spot where you can collect it again, etc. I've got most of it working, but I also want to add a "bonus" item, which appears after a specified time in a random place (like the original item), but I can't seem to get it working.
I tried using setInterval, but it just kept jumping all around the screen, which isn't what I wanted. I just wanted it to appear on the stage and stay there until you collect it. So I tried using a clearInterval after, and it just didn't work.