ActionScript 3.0 :: Make An Image Animate Whenever It Goes From One "page" To Another?
Jan 19, 2011
I am trying to create a webpage with two buttons, Home and About. If the user clicks 'About', I would like an image to slide across the screen (motion tween) and display the 'About' page. (page2) How do you make an image animate whenever it goes from one "page" (instance) to another?
I am trying to create a webpage with two buttons, Home and About. If the user clicks 'About', I would like an image to slide across the screen (motion tween). How do you make an image animate whenever it goes from one "page" (instance) to another?
I want to create 2 separate SWF's placed in specific locations on an HTML page. When you click on the one SWF it targets the other SWF to animate. [URL]
I'm trying to make a Flash swf. appear (fade in) over top another/background image in Dreamweaver. How do you select a transparent background for the stage to accomplish this?
Is there any way to animate from a tile based .png image file? I have multiple images in 1 png file having slight changes in each image, which if cropped and put into layers one over the other, will give the feel of animation or a character moving or walking etc.I want to know can we do that kind of animation in flash as we do it in C++ or Java and how can we do it.
I have a bitmap (bitmapData) that I'd like it to change colors over time. I've seen examples of applying a color transform and I couldn't get it to work. Also, with those examples they only apply one color. I would like to animate through the ROYGBIV range.
I'm just starting out with actionscript and need some assistance. I have created 2 characters and a background.I want the characters to move when using the keys on the keyboard and only when they're moving to animate their legs.
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
I think the title is self explanatory... anyway, I wanna make my buttons do a cool animation (like roll away or explode) but until AFTER they're clicked,
I'm trying to make a movie clip animate based on a boolean variable.
so that if boolean a is true, I want the movie clip to play frame 1. if boolean is false, play frame 2. I tried using an onClipEvent but it doesnt want to work.
My basic aim is to create a newspaper that consists of four pages. Each page i have created and are sitting in the library as sprites. Each page has buttons that need linking so that when pressed it loads the next page or page that i want. This is the part i am confused with =/ how do i make the buttons on each page load the next page (sprite) from the library??
So I am doing a flash intro page, but the intro becomes the home page, as in all the pieces come together to create the Flash home page, so that there is just one file for the home page that includes the intro from Flash..how do I make it so that all the parts on the page stay there indefinitely, because right now after a certain amount of time, they disappear due to using the timeline in Flash.
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
I've been trying to recreate the effect on this page [URL] change the height of the page and notice how it's content moves.
how you make a .swf placed onto a html page be as wide as the page, and let the flash file know how wide it is being displayed so the content does not stretch out
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
I was wondering if anyone has any input on my question.I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.
i'm trying to build a flash site and ran into a problem... i have a gallery page with a bunch of page numbers at the top. when you click on one, a movieclip loads of some images coming in.so the problem i'm having is that i made a little animation for when you roll the mouse over the page number (they scale up when the mouse is over, scale back when the cursor moves away)... what it's doing is when you roll over, it goes to a certain frame in the timeline and plays that animation.that's all working cool, but i need it to not do that once it's clicked on. so basically when you actually click on a page number, the over script should stop until you go to another page... here's the code i've written,
function over(event:MouseEvent):void { this.gotoAndPlay(30);} function out(event:MouseEvent):void {[code].....
I am working on an Image manipulation application which will be developed using Flash/ C#.Net. Is this possible to save the image manipulations (not the image) saved from Adobe Lightroom for a specific image & then merge these change sets with an image to make a new image using C#.Net?
Also, the application for image manipulation will be developed in the Flash/ Action Script. Please share some links as to how we can save the image manipulations for an image (not the image) so that it can be merged with an image later on.
I am building a flash based website and have a large rectangle mc that I am panning left to right that has buttons nested inside. I followed the kirupa tutorial called "interactive image panning" and everything seems to be working fine. My problem is this. I want this panned mc to be centered and framed by a black border that will also act as a mask hiding the ends of the rectangle that have not yet been panned to. When I add this black border the code thinks the stage dimensions are larger and the panning gets whacky. How can I contain this panned mc so it doesn't react to a change in the stage dimensions. it also does this when I open the published HTML in the browser. I basically want it to behave like the sample image on the first page of the "interactive image panning tutorial". There must be an easy solution.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image callButtons(); function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
Is there a way to make the transparent area from an png image not to register when I add with a mouse event to that image? What is happening is the rectangle around the symbol is effected by the mouse event.
I want to make an image gallery player that loads images from a folder that would change based on what page the user is on. How do I detect which page the user is on and how do I read the number of images in a specific folder?