ActionScript 3.0 :: Put My MC In A Array And Add One To Stage
Jul 22, 2009
I found this code that shows me how to put my MC in a array and add one to the stage but in what way would i need to change it to add more to the stage say nine from a random 100 mcs.[code]
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Oct 12, 2009
I have done the following coding to get images loaded using array. Now I just cant get the images to appear on the screen when I publish it.
I am not getting any errors either.
[AS]package asFiles{
import flash.display.*;
import flash.net.*;
import flash.events.*;
[Code]....
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Jun 15, 2009
I'm familiar with using arrays with for loops, where the buttons are created dynamically.However I'm building an application with calendar month grids, where maybe half the dates are clickable. How would I use an array to address these buttons so I don't have to write code for each individual button? Or is there a better way than using an array to keep my code as simple as possible?
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Sep 10, 2010
I'm trying to write some code for a simple product scroller.I have an array of product items and when the user clicks the next button I want to remove the item at the last index of the array add add it to the start index and then update the stage with the results.
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Dec 7, 2009
i added a bunch off object to the stage. The objects were added through an array. Now i want to remove all of them but i dont really know how to do this. removeChild(array[i]) doesnt work.
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Feb 13, 2010
I am trying to add a child to the stage through an array.
var one:First = new First();
var myArray:Array = new Array();
myArray[0] = "one";
[Code]....
I want to add a child by reffering the name in a array.
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Sep 7, 2010
Trying to add MC's to the stage from the library using their class name, but its not working out. I'm convinced the below should work, but it does not so there must be something wrong.I get the following error:TypeError: Error #1010: A term is undefined and has no properties.at tesVars2_fla::MainTimeline/frame1()
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Feb 12, 2009
I'm trying to add movieclips to the stage, but can't. They are inside of an array that I have made. The code is short but it doesn't work:
Code:
var myarray:Array=new Array(mymc1,mymc2);
this.addChild(myarray[0]);
I don't know what I'm doing wrong. Can I use the array to call the movieclip in some other way?
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Jun 15, 2009
I'm familiar with using arrays with for loops, where the buttons are created dynamically. However I'm building an application with calendar month grids, where maybe half the dates are clickable. How would I use an array to address these buttons so I don't have to write code for each individual button? Or is there a better way than using an array to keep my code as simple as possible?
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Jan 29, 2012
im working on a side scroll game and im having some problem with items.i mean i want to have an item in my game like coins, diamonds. etc.sadly i dont have any idea on how to do that.im thinking an array that can hold many items and just call it on stage and limit the item to 10 or 20.
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Jun 11, 2009
I have stored images in an array but how do I add the images to the stage one by one according to the array.
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Jan 14, 2009
I have a movieclip on the stage in which I have some 90 movieclips also on the stage.
I created an array to hold the movieclips. But when I try to add eventlisteners to these movieclips by cycling through the array, I get a 1009 error ("Could not parse the XML. Error #1009: Cannot access a property or method of a null object reference.") Oddly, however, the application seems to work correctly, handling my listener events.
On the other hand, if I add eventlisteners for each movieclip individually, all works fine--no errors are thrown.
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May 30, 2010
I am trying to place an array of objects onto a stage where they drop vertically. I have been able to do it by placing the array objects into an object called "bag" but have found that the bag object only contains the last array object id so I can not apply actions to various array objects. Also my objects do not loop and only appear once.
Below is the code so far.
var tempArray:Array = new Array(); // Stores randomised values
var bagArray:Array = new Array("gslow_id","gshigh_id","glow_id","ghigh_id","gdiv_id",
[Code]....
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Jun 30, 2010
I have MovieClips in the library that are instantiated and loaded to an array. From that array I want to add them to the stage and move them across one by one at specific intervals. I've chosen not to use a tween because it acted finicky and the MCs get stuck for whatever reason. So I've taken a different approach by changing the x coordinate of the individual MC with a timer to make it move (sort of like a particle system.) The problem is that each one needs to be assigned it's own timer function. As of right now every time the timer fires it just resets to the next item in the array and nothing moves. The only solution I can think of is to write an individual timer function for all 18. This seem impractical and there has to be a better way. I guess idealy I would need a function that can write a new function for each array item but I have no idea how to do that. Here's some of my code:
var myTimer:Timer = new Timer(4000);
var moveTimer:Timer;
myTimer.start();
[Code]....
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Aug 10, 2011
way to position an array containing movie clips relative to the stage? Here's what I was trying...
import flash.display.MovieClip;
var one:MovieClip = new One();
addChild(one);
[code].....
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Apr 3, 2011
I need to remove every object that is part of an array from the stage. What I have right now only removes one of the objects.
this.removeChild(enemyList.splice(0)[0]);
I've tried several variations of this with either the same result or an error. Also, what is the zero in hard brackets for? I haven't seen that in many tutorials/explanations, but when I take it out, I get all kinds of errors.
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May 22, 2011
Assume I have the myCircle class all defined and all that. If my code is as follows:
[Code]...
How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?
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Nov 4, 2009
Ive got two classes and my stage. I'm trying to use an array to keep control of my enemy class's number for collision purposes and I managed to get the enemies to populate the array.
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May 23, 2010
How can i add one item of an array to the stage at a time?
basically i have a button which changes the level and it is changing the text straight from level 1 to 10 when i click instead of level 1 to 2 when i click and then 2 to 3 when i click again etc.[code]...
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Aug 2, 2011
I have a serie of boxes (Destination) and a box I can drag (Origin). I want that when I reach each of the boxes in the array(Destination) with the Origin box, the Origin box is "attracted" by the Destination box (each one) and that the Destination box change its status from 1 to 2.I tried it and it has worked to me with a single Destination box, but when I have created the array of boxes I can't access each of them. Below is the code I've written so far to clarify better where I am.
Code:
package
{
import flash.events.*;
import flash.display.*;[code].......
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Feb 9, 2012
I am trying to create a piano roll of 25 keys using an array which uses just 1 movieclip for the white keys which is duplicated across the screen 25 times and renamed in the array to a1, b1, c1, d1, e1, f1. I have never properly tried to do this with a single item being used multiple times before.
[Code]...
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May 6, 2009
I am attempting to push an object into an array based on its instance name on the stage...how do I do this?
On my stage I've simply made a box, turned it into a movie clip named "mcBox" and have given it an instance name of "box_mc" on the stage. Here is my current test code:
Code:
var energy:Number = 0.75;
var boxArray:Array = new Array;
box_mc.addEventListener(MouseEvent.CLICK, onClick);
[Code]....
Since the default amount of energy satisfies the if statement I push the movieClip into the array and then trace it. In my output I receive "[object MovieClip]"...is there anyway to distinguish it by its instance name?
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Mar 4, 2011
i am trying to making a simple game, but face a problem. I want to remove MC form Array and stage.
1. i create small box on stage. And store every box in boxArr:Array because i want to play with box later.
when we move cursor on box. box color have been changed. and selected box index stored in selectedArr:Array;
when i clicked on red btn. All box should be remove form stage besides of selected box.
[Code]...
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Mar 31, 2011
I am doing a project that deals with pathfinding and other AI algorithms. I am creating a city for the AI to navigate through and I wanted to no if I add all the symbols to the stage before runtime and set it up is there a way I can access all of these symbols either in an array that the stage holds. I would like to have the AI avoid them and I just figured it would save me some time if I could do it this way instead of coding the placement of 50+ items.
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Feb 16, 2012
I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{
[Code].....
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Feb 10, 2009
I have a very simple XML doc that as3 outputs via dynamic textfields. Once loaded, how would I calculate the total width of the array objects on stage? Keeping in mind that the textfields stack horizontally.
S3:
Code:
var widthValue:Number;
var spacer:Number = 10;
var startPos:Number = 0;
[Code].....
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Sep 22, 2010
how to show Multiple image on stage but this code show only single image but i load 2 image
[Code]...
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Jan 27, 2011
How to insert movieclips currently in a holder in stage into array? Number of movieclips varies in each step.
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Jul 7, 2010
I am trying to create a card game (deck of 24 cards/6 cards will be dealt to the stage at one time (3 arrays)).
I want 6 cards to be dealt to the stage when you click the "Deal" button. I think i have the loop set up properly, the first array traces, however i can't get the cards to be added to the stage. What am i doing wrong? Once i get the first set of cards to be built to the stage, i will want to remove the previous set and the second set will be dealt to the stage once the "Deal" button is clicked again.
//code
var aArray = new Array();
aArray[0]=Card1;
aArray[1]=Card2;
[Code]....
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May 8, 2010
Alright, so really I am having 2 difficulties here.
1) When a bullet hits an enemy, if 2 zombies are beside eachother, the bullet hits them both -- How can I make it so the bullet can only hit one?
2) When an enemy has health of 0, it dies, I am trying to get the enemy to be removed from the array that the bullet searches through so it will no longer be affected by the enemy, but it doesnt seem to work, the bullet still hits where the enemy was, as if the enemy is invisible.
[Code]...
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