ActionScript 3.0 :: Retrieve A Bitmap Image Stored In TriviaQuestion?
Mar 21, 2010
I have two custom as3 classes, TriviaGame and TriviaQuestion, and I am attempting to retrieve a bitmap image stored in TriviaQuestion and have found it impossible thus far.I am attaching the full AS files/SWF/etc in a zip file, but here are the parts I believe are important.[code]The only time I am able to access the bitmap's info (in order to add it to the display) is inside ImageLoaded().
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[Code]...
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[code]....
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Code:
stop();
//--------------
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//--------------
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[code]....
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[Code]...
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I've put together an example of the problem I am having and I've also attached my 2 x 2 image I'm using. The image is linked with the class name of ContentTexture which is referenced in my code below:
ActionScript Code:
import com.greensock.TweenLite;
import com.greensock.easing.*;
import caurina.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code] .....
I've tried using different tweening engines (greensock's TweenLite, Tweener, and flash's built in Tweening engine) so I think it's more of a general flash issue...maybe a bug? I'm using Flash CS4 on a PC and I've tried 24fps and 30fps with no difference. Is this a rendering issue/flash bug? or is there another setting I'm missing?
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Nov 17, 2010
I have an masked image that is externally loaded onto my stage that the user can drag and position. I then need to be able to record or save where and how the user has positioned the image by either
-taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this)
-or is it possible to get X and Y co ordinates of where they have positioned it
I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to. Full code and attached fla file below:
Code:
stop();
// Loader
var imageP1:Loader = new Loader();
var request:URLRequest = new URLRequest('XXXXXXX/image.jpg');
imageP1.load(request);
addChild(imageP1);
[Code] .....
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Jul 30, 2009
When I created a Bitmap object from drawling the pixels of an image and then scale that Bitmap too large (or even too small) the image disappears or in some cases distorts in what appears to be random pixels barfed all over my screen.
In order to show you this I have made an example: [URL]
(click the plus button any more than 8 times and poof! the bitmap disappears)
And source: [URL]
(Flash CS4)
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