ActionScript 3.0 :: Start Working With XML Since It Allows?
Sep 1, 2009
I decided to start working with XML since it allows me to load assets externally and edit my applications later very easily without having to edit the fla file itself. So today I watched and read a few tutorials and now I'm trying to build an Event Scroll, all through XML and AS 3.0 code. Basically what I want is to have several events inside a movieclip which I will incorporate into a scroll pane when I'm done, for now I'll focus on extracting data from the XML file and parsing it with AS 3.0. The layout is simple: a thumbnail image on the left, and beside it on the right there is the title of the event, its date and some info about it and all of these should have a dark grey background while the text is in white. Each two events are 30 pixels apart and there are 5 events for now.
Brand new to CS4 - downloaded last week, installed update, went through Adobe online tv tutorials.I took an wmv file and added it into the Media Encoder and exported it to f4v file. I went to CS4, created a new Flash Action Script 3, imported video, with one of the skins for client playback control. I saved the file. I published using "pause at start". In IE7, which is what the stats on the website are showing 40% of my visitors use, the Flash movie starts immediately. How do I get the Flash movie to appear on the screen with the first frame showing and the instrumentation there, but paused so that the client controls the start?
Im a newbie in AS3 and have encountered a problem with startDrag().I am working on a simple drag and drop game which works fine by itself.But the problem is that when this slide is loaded into a bigger gameloader swf. The x axis does not update itself. Thus when the draggerable gets drag, it moves in relative to gameloader's stage size instead of its own stage size.I have tried googling for the solution but cant seems to find any.Is there any ways that I can lock coordinates of the X and Y axis to that of the game instead of the gameloader?
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
I've freshly installed the FSM demo on a redhat linux box, and have everything working. From that start screen running on Local Host, I click the "Play video (HTTP)" and that video of a train shows up. Cool. But when I click the link above it ("Play Video (RTMP)") I get an error message: "Connection Error. press Play to try again." and no matter how many times I hit play, I get that same message. The Dynamic stream doesn't work either, and the Interactive sucessfully displays webcam feeds, but doesn't show the "Play Live Stream" button thing. Is there anything special you have to do to get the RTMP stuff working? Some special command or server you have to run?
Would firewalls intefere with things (I'm pretty sure there isn't one on the machine, but I'm flailing wildly here) or would permissions mess things up? I'm completely lost ^_^;; I guess I should also add that there doesn't seem to be any log files. I'm looking under the server install directory, and there isn't even a "log" folder. There isn't one under Apache, either. It confuses me. So far all I can find on the internet is instructions to look at the log files...but if they aren't there... Am I just looking in the wrong places, or are they just not being generated yet? I did a tcpdump with wireshark, and the web app IS pinging port 1935 (for RTMP), but the packets are failling the checksum and are refusing to be reassembled because of that. Is this making sense to ANYBODY?
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
I have a flash project, its working fine in local system, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading... [URL]
I have a flash project, its working fine in local system and checked this file with uploading in someother websites, its working fine there too, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading.URL...and here the same file which i have uploaded it in other server its working fine.URL...
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
i have a "swf" file which is picking url from xml & displaying the image, when i tested it locally it works fine, which means it picks up URL from XML & displaying corresponding image. After i uploaded it on server, it doesn't show anything.
I had a button when clicked, it would replace a different moviclip.This worked until I made the bulk of the code into a function and moved it to the layer, and then tried to call the function from the previously mentioned button. It generates no errors, but it stopped working.Hierarchy:Layer 1 > U1 > image
Original button script: on (release) { var theDepth:Number = _parent.U1.image.getDepth(); _parent.U1.attachMovie("K3E", "image", theDepth);
I am creating a website that has links to flash animations. i have created a folder called flash in the root folder and copied the relevant .fla, .swf and the .mp3 files into that folder. the animations are working fine but the audio isnt.it all works fine in flash itself.
I created a 9-scalled background in Flash CS5 which is working fine in Flash CS5.But when i imported it as embeded graphic in Flex, and change dimensions in runtime, 9-scalling doesnt work.Here is my code.
am using bitmapdata to make me a nice lil' background image, and it works great...until it's resized. Whats happening is it's creating a new bgHolder clip on the resize, NOT resizing the current empty clip "bgHolder"Here's the code(taken from various posts)
I have a weird problem,Flash banner is working "clickable" if the page url have preceding "www" and not working if not,So the if the URL in the address bar was [url]... the banner will be clickable and will redirect you to the link embedded in it, if the URL was [url]... the flash banner will not be working.
We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloader[url]...it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.
This is my first experience with flash. So how can i start this preloader on those pages, because i have no idea right now?
We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloaderWe have found a nice preloader on it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.
I have a for loop, and I want it to start over if a certain thing happens. Completely start over, not continue(). Is there any command I can use to do this?
I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound(); snd.attachSound("Tune"); and stopped when going on the next frame with:
i have an ad that when the page loads, it can have 15secs of animation and then stop. the animation can only be started again if the user rolls over the ad but has to stop and go back to the end of the animation if they rolls off the ad.
i know the basics of Flash and the part that's giving me the trouble is the roll off the ad.