I used this (attachment) code to "shake" an image onMouseClick. It works fine on click, but when I change the CLICK event to ROLL_OVER and the corresponding function onRollOver, it doesn't work anymore. Does anybody know how to adapt it so that it works without problems onRollOver?The script is controlling the object Shakingimg, which is the MovieClip with the image I manipulate. And the Rollover effect should occur when going over this same image (maybe that's part of the problem).
Is it real to make my stage shaking by actionscript? For example, shake the stage with all object after big explosion....But without touching objects (without their movement). Just cool effect. So?
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
I have 4 pics cross fading.Each pic distributed on 4 layers. For example, image 2 starts fading in, 10 frames before image 1 fades out. How can I keep this cross fading between the last frame of my scene and its first frame ? A simple gotoandplay(1) does not give me the expected result.The cross fading effect is lost.
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop() btn2.addEventListener(MouseEvent.CLICK� forward); function forward(event:MouseEvent) {[code].....
I have a 30 frame flash movie with a Bitmap image for a background and a Graphic with a Wipe-In Transition, but when I play the SWF file in Flash Player, the movie loops. Is there a way to stop this? It has to be in .swf format, can't be .html.
Is it possible to stop this effect using actionscript in the middle of a movie. For example If I inserted this in frame one of my movie, how would I stop this effect using action script in frame 20?
Is it possible to stop this effect using actionscript in the middle of a movie. For example If I inserted this in frame one of my movie, how would I stop this effect using action script in frame 20?
I'm completely new to AS3. Being completely new to actionscripting I found a tutorial on how to create a typewriter effect, which I have successfully made into a movie clip. My problem is that I want to stop the movie for the typewritten text to appear and make the movie pause for a pre-defined number of seconds and hereafter continue to the next scene or frame or whatever is the most easy. The link for the file text.flv: [URL]
If you push the right button (yes I know that the buttons should switch place) it plays to frame 25, if you push it again, it will go forward to frame 50 and so on. It's 25 frames between every stop. The whole thing is 100 frames and when you're at frame 100 you comes back to frame 1 again. Problem: If I want to reverse this, example: when I'm at frame 50 and push the other button i want to go from frame 50 > frame 25 and it will stop there.
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
does someone know how to create a similar scrolling text effect like seen within the content sections on [URL]... looks like a mix of a scrolling text effect with some colour and positioning tweening.
I am using movie clip buttons while building my own flash site, and I need to prevent the rollOver effects from being available until after a certain frame... I have the buttons "blurring" in when you first access the site, and if you rollOver the movie clip buttons before the blurring has compelted, the buttons skip straight to the rollOver effect and it looks really wrong.Here is my current movie clip buttons
code: (for rollOver): btnContact_mc.onRollOver = function () { btnContact_mc.gotoAndPlay("_over"); }
I'm trying to get a symbol to play on mouseover and stay on the last frame right at the end of the animation. 1. Made a new doc. 2. Drew a small circle. 3. Turned circle into Movie clip and named it 'circle'. 4. Double clicked on it to edit inside the symbol. 5. Made a keyframe on frame 12. 6. Did a shape tween. 7. Enlarged the shape on frame 12. 8. Made new layer on top and put down stop(); at frame 12 AS3.0. 9. Went back out to main scene. 10. Made new layer on top. 11. Selected first frame and put this down in AS3.0: circle.addEventListener(MouseEvent.MOUSE_OVER,zoom); function zoom(event:MouseEvent):void {circle.gotoAndPlay(1);} 12. Left it to test. Everything runs fine except that when I scroll over the circle the animation plays out but returns to the first frame. I need it to play till the last frame and stay there.
I'm trying to get a movie to stop playing when I click on a button (the second frame button) that brings me to another frame (frame 2). I created on frame 1 a video gallery and I would like to create another one in frame 2. Each frame has its own player. My question is while a movie is playing in frame 1 and I go to frame 2, the the new video gallery shows but the movie from frame 1 keeps playing. I would like to have player in frame 1 stop when it hears the button for frame 2 clicked.