ActionScript 3.0 :: Stop Swf From Being Stolen From HD?
Feb 15, 2011
I'm thinking of setting up a website, which will run a service where people will need to upload .swfs (which then be displayed on the site). I want some kind of basic security on people just taking the swf from their harddrive, and the best way I've seen is using something called byte array. How's the general way that this works?
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[Code]...
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function tweenone (event:Event):void[code]...........
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i have programed a play button using:
[Code]...
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my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.
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[Code].....
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I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
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When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?
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Sep 10, 2011
On a recent project I am working on, I created an event-based sound engine. Different components within Flex will be registered, and then the controller will listen to events and handle the information correctly. So, it just takes a custom SoundEvent or ChannelEvent to alter one of the channels, or play a sound.
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package code.events
{
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Dec 9, 2009
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.
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how to stop spray when the mouse is stop
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stage.addEventListener(MouseEvent.MOUSE_MOVE,spray Flowers);
[Code]...
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I have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();
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I have my Flash piece with three tabs...HOME, VIDEO and PHOTOS. If you go to VIDEO I will have several buttons that you can choose to play different videos. Right now I just have one setup. Once I click the button I jump to a new frame where i have the FLV player ON THE STAGE. The video runs great.....until I go to another frame label like Photos or HOME. The FLV player is NOT on the frame where these others are but yet it still keeps playing.
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ActionScript Code:
stop();
home_btn.addEventListener(MouseEvent.CLICK, home_clicked);
video_btn.addEventListener(MouseEvent.CLICK, video_clicked);
[Code].....
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Jan 1, 2012
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I put the "stop" action at the end of my movie on the last keyframe, but the movie doesn't stop!
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May 7, 2011
I have a website that plays video1 when it opens. When you navigate to next page the video stops. One of the buttons on the second page plays video2. The problem is that video 2 won't stop using the same command that made video1 stop.
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Jul 21, 2007
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
[Code]...
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Aug 15, 2009
I am using button navigation, and the only way I can get it to work is to use th stop command so the buttons are the only way to navigate. My problem is I need to add an animation and because it's jumping through the applet it isn't animating, I have an animation on a new layer, but it won't play or loop, is there anyway I can get this simple animation to loop constantly in spite of the stop commands in the other laters, I have to have an animation for the project to be valid.
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