ActionScript 3.0 :: Using Motor In Box 2D - 4 Leaf Motor Get Stop Rotating?
Jan 11, 2011
I used motor in my game and if i keep open the swf for some time ( almost 10 min), it shows unusual behaviour.. ( 4 leaf motor get stop rotating.. single leaf motor like a pedal, gets move apart from the original point..)..
I have one SWF housed within a PHP document, and I'm passing variables from PHP to Flash. Then I'd like a set of variables to be passed from "SWF1", which is housed in the PHP file, to "SWF2" which is housed in a Visual Basic .EXE file and used to control a set of DC motors. I'm assuming that I need two SWF's for this, but if anyone has a way to do it with one please let me know.My concern is with how to pass variables from these two seperate SWF files that aren't housed within a host SWF or even the same host.I suppose it can be done with text files?
I have a rectangle A which does not rotate / move. I place movieclips having image B in A. Now I rotate this movie clip B.When the width / height of movieclip B with image is equal to width / height of A, then on rotating B some of the part come out of the A. hit test will not work in my case.solution to stop rotating B when it crosses A.
I want to rotate an object using the arrows on the keyboard when the mouse is over the object and it should not be possible to rotate the object when the mouse is not on the object. I know how to rotate the object, when the mouse is over the object, but when I put the mouse outside the object I can still rotate the object. How do I make the rotation stop?
I've created a symbol which is a loop of animated dotted line. I've applied blur along its path so it looks like motion blur.If I place this inside another symbol and rotate it, the blur rotates also so the blur is no longer along the axis of the dotted line.Anybody know a way of stopping blur rotating within a nested symbol?
am new action script just started to learnstarted with 2.0 i had small scenario imagine any shape which is in rotating motion through motion tweennow what i what is through AS whenever i move mouse over it , it should stop rotating
On the attached swf you'll see my slowly rotating menu. Each of the icons around the outside is a button which takes u to a specific page. When the user rolls over the button I want the menu to stop rotating, and if the user moves the mouse away I want the menu to continue rotating. Should I be using mc instead of a button?
I got this scripts from a tutorial site. It's a 3D rotating menu/panels, reacting to the mouse movement. On mouse click, it will expand to a certain size, but I can't stop the rotation. How can I stop the rotation with the specified panel facing front when mouse release, and return to rotating and its original size upon second mouse click?? And, I notice it's a little buggy, sometimes the panel shink to a smaller size.
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
I have a tree being populated by an array collection. I don't have control of the data in the array collection and even when a node has no children it still has a "children" property that is causing my tree to treat every node as branch. I can do a simple check on the length of the array in the children property. If this is 0 I need the tree to display the node as a leaf, no disclosure icon. Any thoughts on how I can achieve this? It would be nice if there were a branchFunction like the iconFunction and labelFunction.
In a complex XML where I dont know the leaf node names/or the level of depth they are, how could I extract all the leaf nodes inside a XMLList variable directly?
I'm making a portfolio site in Flash. It's my first complete Flash site, but I know the basic stuff and I'm trying out some actionscripting. So far I have the site itself, with working navigation and a preloader. But I want to have a animation of falling leaves in the preloader, so people have something to look at when the wait for the site to be loaded. It also fits with the general "feel" of the site. I've been trying to do this by using the Falling Snow v2 tutorial from Kirupa, but something is unclear to me. I inserted the movieclip snow_mc, made the leaf, converted it to another movieclip snow, gave the instance name for this clip snow(I'm just following the tutorial, that's why the leaf is called snow and all) copy-pasted the first actionscript part of the tutorial on the first frame in the snow-mc clip, but then I don't know where to put the rest of the AS. The tutorial says to select the snow clip and press F9 and paste, but to do mean on the first frame in the snow clip? Because I keep getting these errors:
**Error** Symbol=snow, layer=action, frame=1:Line 1: Clip events are permitted only for movie clip instances onClipEvent (load) {
**Error** Symbol=snow, layer=action, frame=1:Line 16: Clip events are permitted only for movie clip instances onClipEvent (enterFrame) {[code].....
I'm having difficulty getting checkboxes on only the leaf nodes of a tree.Before anyone links it, I've seen [URL] and this isn't exactly what I need. I don't want a 3-state checkbox system including both branch and leaf.I understand applying the checkbox item renderer to a data grid but not on a tree.
i have TileList from which i'm dragging some stuff(image) to Tree (something like dragging sounds into playlist in iTunes), but when i can drop this stuff, i see only underline, this mean i can drop it only under or above some leaf-element in that Tree. How can i force it to hide this black underline and highlight leaf-element to which i wanna drop my stuff.
I've created an mxml page that displays a tree control, however the data is only being displayed as branches. Even items that are leaves are being displayed as branches. <mx:Script> <![CDATA[ import mx.collections.ArrayCollection; public function init():void { var item:Object; var array:Array = new Array(); [Code] .....
Introduction: I have a flat ArrayCollection of object's, which i group to create the dataProvider for an AdvancedDataGrid. In this AdvancedDataGrid i have different branches representing different type of tasks. I want to conditionally change the icon for the leaf nodes in the AdvancedDataGrid based on a date field stored in each object.For this purpose lets say each Task object contains an id and an updatedDate (Representing when the task was last updated). If the task has not been updated in the last five days (updatedDate+5 < today) the icon of that leaf node(Task) should be red, in constrast to the opposite the leaf icon in the AdvancedDatagrid should be green, e.g. like the image below. In this case task 35 has not been updated in the last 5 days, while 13 and 39 have.
Question: How do i change the leaf icons in the ADG based on the updatedDate of the underlying object? I would think that i have to extend AdvancedDataGrid and override some method, but which and how?I have seen easy ways of changing the open and closed icons on the web, but no way of conditionally changing an open node's icon :)
i gave the tree an ArrayCollection as dataprovider that i pulled from the database, and it contains the children, but the discloser icon wont disappear on an object that doesn't have a child.i think the problem is that the renderer doesn't recognize the leaf child, wich contains a children array of length 0, or null......
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
I have an AdvancedDataGrid tree with a ArrayCollection as its dataprovider. Now, for instance, i drag a leaf from one node to another node. To catch the event I'm adding a Listener to dragComplete.
[Code]...
My Problem: I want to know the new node where the leaf was dropped. Actually i would have expected that in the event there is a property like dropParent. This is not the case.
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone) myTimer.start(); function tweenone (event:Event):void[code]...........
I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();
var sjunkBomb:Array = new Array; for (var i:int = 0; i < sjunkBombMaxAntal; i++) { var bomb = new sjunkbomb;[code]....
Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?