I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Not sure what to call this. I want a function to fire at a certain increment of a given var number, without having to say if (var >= 1000 && <= 2000 || var > = 2000 && <=5500){ etc etc etc. for example I want it to fire when it gets past 1000, then fire again when it gets past 2400 so on, and so fourth. To make matters more clear, im trying to make player experience that launches the level up screen at the given numbers ^^ I dont even know where to begin with how to do this, is it an array function?
I'm trying to call different instances by just using a different number at the end of them. The instances are already on the stage. I'm going like this: Code: Select allvar i:int = 1;
var projects:MovieClip = MovieClip(['centeringcon' + i]); var isTurning:Boolean = false; var scset:Boolean = false; var r1 = new Reflect({mc:projects.con, alpha:30, ratio:100, distance:0, updateTime:-1, reflectionDropoff:0})
my instances on stage are named "centeringcon1", "centeringcon2", "centeringcon3" TypeError: Error #1034: Type Coercion failed: cannot convert []@29f4b779 to flash.display.MovieClip. at showcase::as/frame1()
basically, what it does is when i click, a block box (textholder), fades in, then after a few seconds (in this case, 2), it fades out again.. it works fine on the first click, but after more clicks, the interval duration seems to be getting smaller, up to a point where it is zero, and nothing happens.
and I need to use another setInterval() function (to call the changeTxt() function), will that affect the setInterval function i have up there now? i've linked an swf, to better show what i mean. [URL]
I want to have data called up when a certain number is entered, like a html page with text and pictures. If the correct item # is entered, the information is pulled up. Is this a good application for flash and actionscript? or for something like javascript and ajax? I'm brand new to both, but i'm very willing to learn.
Im having an unusual problem tracking the value of a number variable....I have a number stored in a variable that changes up and down from 0 to 1 i.e. 0, 0.1, 0.2, etc, etc. This variable serves as an audio volume that is used with the soundTransform class.Im using the .text property for a text box:
And here is my volume down code, there is a volume up section that does the same job but reverse:
ActionScript Code: function volumeDown(e:MouseEvent):void { if(_trackVolumes[1] < 1)[code].....
If I manually type in "10" in the text box to represent full volume so as soon as the .swf file loads it says "10" in the text box, I only get the readings: 10, 1 and 0. If I leave the text box blank, it will then increment and decrement 10,9,8,7,6,etc,etc.
My question is: can I somehow have a value manually typed into the dynamic text box without the above problem happening?
And in the stage i have 3 dynamic text boxes. The 1 one has the variable number1 the secound one has the variable number2. But how do i do so in the third box it says 20? I want it to substract number1 and number 2 and show that in the box.
I create game matching things. If icon 1 == icon 2 then i delete this icons. Player finish game when he match all icons. I try give points for correct unswers. And try to calculate this poits.
Let's say i want to removeChild a movie clip instanced name: mcLife3 But instead of doing the correct: Code: removeChild(mcLife3); I need to use another Number variable called bonusLife which in this case = 3 Code: removeChild(mcLife[bonusLife]); Doesnt work...can anyone please let me know the correct syntax,
Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...
Code: var randomNum:Number; randomNum = Math.round(Math.random()*3)+1;[code].......
I'm trying to find the answer to make appears a "000" value (with all three "0"s) and I can not find any answer around books/internet.var nPoints:Number= 000;trace(nPoints);In this way we only receive "0".
I have this to build my nav; Code: // navigation var picNum:Number = 3; for (var i = 1; i<=picNum; i++) { _root.nav["btn"+i].topText_mc.text = [i]; _root.nav["btn"+i].alphaTo(30, speed_fadeIn, tweentype_fadeIn, speed_fadeIn); }
My XML: What I want is to get this trace(parseFloat(i)); to be my picNum variable. Tried a bunch of different things but none worked. Maybe someone here knows? Code: var pArray = new Array(); var tArray = new Array(); var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function (success:Boolean):Void { [Code] .....
I'm trying to concatenate a name and variable number. Then trace it, so answer3 should output from my loaded xml data "water". Instead all I can get to trace is the word "answer3". If I type "answer3" in the trace I get the variable im looking for. If I type [this.getCorrectAnswerNumber()] in the trace I get number 3. How do I go about concatinating the word answer and a dynamic number.
i want to call a function from within a function using a variable representing its name...
[Code]...
i've been tryin to figure this out for quite some time now since FLASH MX , i just kept abandoning a solution.. and now i'm once again in need of this , still cant solve it so im postin...
basically i want to populate an array with some data, photoArray[count]= varLoader.data.nombre; the problem is that "nombre" is suposed to be a variable, this is inside a loop and i have "nombre = "pic" + count;" before it, but it wont work, how am i suposed to call it?
and so forth.The issues is I need to call a variable from within the array but depending on an option the user has chosen it needs to call the right one.At the moment I am trying
end = "_global.var"+userOption+"Array["+array#+"]"; userOption being the needed array array# being the needed entry within the array.
However when I try and use this I of course just get it like a string, not as a variable...