ActionScript :: Order Of Items In Objects?
Dec 22, 2009Try to compile:
var object:Object = {};
object.one = "foo";
object.two = "foo";
object.three = "foo";
[Code]...
Try to compile:
var object:Object = {};
object.one = "foo";
object.two = "foo";
object.three = "foo";
[Code]...
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box. I want each toy to continuously come out in a random order. (1 idea) randomly select movie clips from the library? Each movieclip representing a toy.
View 3 RepliesI'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box.
I want each toy to continously come out in a random order.
(1 idea) randomly select movie clips from the library?
I have a data grid and there's a method attached to clicking on any item in a row of the grid.Now, some of the items in the table row are also buttons. Each of these are associated with a different action.We only want one of these actions to be performed.[code]we have currently a member variable to track which selection was made and to ignore the the contents of the other method (the else portion of the method resets this value).Now, if the methods just happen to execute in a different order (or at the same time), the behavior will be unpredictable.Is the member variable flag the way to do this (it smells so bad)?
View 1 RepliesI have an array of objects which uses a delimited string as the keys. When examined in the FB4 debugger, the keys look like this:[code]The first two items are numeric (cast to string) but the third item in the multi-part delimited key is naturally a string -- it's like an alphanumeric library shelf reference. As expected, when you click on the [+] icon in the debugger, you can view the object associated with that string key. So far so good.The debugger shows the keys in the (pre-sorted) order in which they were added to the array. However, when iterating the object array so:[code]the keys are returned in some other order --internal hash? My question is, how does the debugger know the order the keys were added in, and can I access that knowledge at runtime when iterating the array? I want to iterate the objects in the order in which they were added. Or do I need to maintain my own index of these keys showing the order they were added to the associative array?
View 1 RepliesImported swf movie being played on top of button existing inmain flash and button shows on top of movie for some reason. I CAN NOT hide button (i dont want this solution) i need other solution i need to put it behind movie.
View 3 RepliesI'll show you the function first.[code]As you see, the order i put the items in the ArrayCollection is Areal, then Verdi (area, value)When i loop through the collection later, the order changes. Now it is Verdi then Areal (value, area).Does anyone have an idea of what might be the problem?It really ruins things when I pass it over to a PHP-script for table-making in html later.(I have several different dynamic DataGrids that differs in size and "values", so I can't really point directly to f.ex "Areal" in my PHP-script)And by the way, does anyone know how i can remove that pesky mx_internal_uid?
View 1 RepliesIs it possible to arrange (z) order of objects in Flash with ActionScript 3?
e.g. I have 3 symbol instances on a given layer, and I want to perform the equivalent of 'Bring to Front', 'Bring Forward', and/or target a certain z position.
How do I change the stacking order of Display Objects in AS3? I have a semi-transparent caption box that is supposed to be on top of externally loaded images. no matter where I place the script for that box in the code, the images always load on top of it.
View 5 RepliesI have an array with names of people randomly selected varying from 10-1000 names into a single array. I was wondering if anyone can point in the right direction on making the array alphabetical order so when I create a drop down box they come out alphabetize
View 2 RepliesIs there a way to use actionscript to change the stacking order of objects?I run two functions when i start my game, one that adds the player and set it's properties and one that generates the map. The add player function is run last so the player will appear above the map, the problem is that i have some objects on my map that i would like to appear infront of the hero, like certain tree's for example.
Is there a way i can make these objects appear infront by using actionscript? Using different layers won't work as everything is generated dynamically.
It is possible to drag & drop items between different flash objects?
View 1 RepliesI'm trying to convert items in a dynamically created array into Display Object references. I can assure that all the objects mentioned in the array below are currently on the stage when this function is running and the have also previously been added to the display list.[code]..
View 4 RepliesAssume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?
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If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
sorting number Ascending Order and Descending Order tutorial with out useing sort property[Array sorting like 91,3,5,4,6,8,3,6,1,0]
View 6 Replies[code]how to do Ascending Order and Descending Order this array merge(don't use sort property)
View 1 RepliesI have an array, and I add info dynamically into it. I need some way to re-order the array into ascending order.
Another thing. How can I add a value in the first position of the array pulling keeping all the other values jumping to the next position.
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
I would like to use the selectionMode=multiple described in the Flex docs, but with a few modifications:
1) I would like the box that the user drags over the graph to remain there until the user drags a new one.
2) In the top right corner of the box I want to display the sum of the items selected by that box.
How to make list items as tool tips for combo box items?
View 2 RepliesI'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
View 1 Replieshow to get my CollectionEvent to work, and I seem to be able to see the problem, but I am not sure how to get it to work properly.
In my actionscript, it seems to only tell that event.items.length is 1, while I am calling my array collection from the HTTPService, and I have tested the length of my Array Collection, which seems to be accurate. What I tried to do is to use that number in the CollectionEvent function, but that does not work at all.
Attach Code
private function onChange(event:CollectionEvent):void{
for (var i:int=0; i< event.items.length; i++) {
Alert.show(event.items.length.toString()); //This always gives me 1 when I have 12 items
[Code].....
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event;
function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
[code]....
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
View 4 RepliesI'm using Zend AMF to send my remote objects to Flex. I've defined a Constant class and created getASClassName() method. Then I've created Action script class in flex.
Objects are send successfully, but they are deserialized to generic Objects in Flex instead of specific ones. EDIT: On network monitor in Flex I can see that AMF value is set to com.my.project.valueobjects.Constant. Although array from event.result contains Objects.
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I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.