Actionscript 2.0 :: 3D Carousel Doesn't Appear In Browser
Mar 27, 2009
I didn't want to use the code that creates the zooming and fading icons when you click on them since I needed the carousel to act as a menu for my portfolio on my new website. Therefore I wanted the viewers to be able to click on an icon and the browser directs them to a new page (in the same window) which would display that certain part of my portfolio.
Anyway I got it all working fine with a little animation that leads up to the end keyframe which holds the carousel actionscript. It works when I test it in Flash and it also works when I publish it. When I click on the published SWF. Yet when I insert the code that links to the .swf file and open the index.html file up to view it in both IE7 and Firefox the flash movie works with respect to the lead up animation but when it reaches the final keyframe all the other graphics are shown except the actual carousel.
I've tried publishing it with different settings such as the Flash with HTTPS which creates the AC_Runcontent.js file and linking to that file in the html but that still doesn't work.
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
I too have wtched the 3D carousel tutorials 1,2 7 3 and created a carousel using my own graphics. I didn't want to use the code that creates the zooming and fading icons when you click on them since I needed the carousel to act as a menu for my portfolio on my new website. Therefore I wanted the viewers to be able to click on an icon and the browser directs them to a new page (in the same window) which would display that certain part of my portfolio.
Anyway I got it all working fine with a little animation that leads up to the end keyframe which holds the carousel actionscript. It works when I test it in Flash and it also works when I publish it. When I click on the published SWF. Yet when I insert the code that links to the .swf file and open the index.html file up to view it in both IE7 and Firefox the flash movie works with respect to the lead up animation but when it reaches the final keyframe all the other graphics are shown except the actual carousel.
I really need to know why this is happening it's driving me insane, I've tried publishing it with different settings such as the Flash with HTTPS which creates the AC_Runcontent.js file and linking to that file in the html but that still doesn't work.
see the three sections of code below:
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head>
I have followed up the 3d carousel tutorials and everything has gone great but, when I try to embed it to an html website it seems like the pictures don't show up. Everything works in fla. and swf. but it just wont show up in the browser.
scott_euser helps me to modify my carousel, i wanted when all icons will be loaded then to show them and it works fine but it has one bug some icons doesnot show correctly here is as
Ok so when I test the file in Flash it appears totally fine and works...as an swf on it's own, it also works just fine. (I have a text box, mask, scrollbar etc etc). Text is loaded externally and seems to be happy and error free...
When I test the swf on a html web page, i can see the scrollbar and arrows etc, but none of my text appears. I've tried embedding the font characters but that doesn't help either.
If I double click on the published SWF file (thus opening it with the FlashPlayer 10 executable), the video plays correctly. Nonetheless, if I double click on the published HTML file, there isn't any video played at all. This doesn't happen if I put the files on a webserver, the video plays correctly on the browser.I checked the "source" property of the component, which doesn't have any absolut path (the video file resides on the same folder as the FLA/SWF folder, so the "source" property only has the FLV filename).
- Flash CS4 Professional Version 10.0.2, working in Actionscript 2
- I work with Mac OSX 6.4
I implemented a FLVPlayback component in a Flash file I've published on my website, so it could load an external movie without having to put it in the SWF itself. It works fine when using the SWF offline, but when I put it online it never runs on the first go. I either have to restart the browser, or when that doesn't work I'll have to wait for a few hours before it magically does what it's supposed to do.This goes for both Safari and Firefox on my Mac, and while using Firefox on a PC (I haven't tested different scenario's yet). Once it works, it'll always work on that particular computer in that particular browser. At first I thought the browser didn't allow internet access to the SWF (the FLV that it uses are hosted on a different site), but that doesn't seem to be the problem. Maybe it's a cache issue, but I haven't been able to prove that either.URL..I kept the actionscript at a minimum. When the play button is pressed, it simply goes to the next frame where the FLVPlayback component is ready to launch the content. As you can see on my website there is a visual loader when you select the play button, but this is just an endlessly repeating movie clip that doesn't do anything accept give the viewer the idea that something's loading.
I don't have an idea about Flash & ActionScript 3.0. Please help me regarding this issue.Suppose, I have created a simple flash application(say, Test1.fla & Test1.swf file has been generated and works fine). Now, I need to use this swf file in my Java application as son as a menu-item is selected/gets clicked by the user.
But, when I run my whole application in IE7 browser window, If I select the Flash menuitem by clicking on it, then no flash file[viz., contents of Test1.swf file] gets visible.Instead a blank page without any conents is displlayed. In addition to this, it don't/doesn't display any message like this:" Install Flash Player to view the contents of swf file you need."
I have a problem with flex. sometimes when I change my application and run it, my changes doesn't appear in the application, and I have to change my browser setting in flex to see changes on other browsers, and after doing it for a while and solving the problem permanently, other browsers will do the same and don't show my changes.
I have a problem when I try to use the loadVars class in an ActionScript 2 (CS3) file. Actually, it works fine in the debugger but it doesn't work at all from a web browser (IE or FF).
This is my AS code :
ActionScript Code: _root.testURL = "http://REMOTE_SERVER_IP:PORT/FILE.html"; var myLoadVars:LoadVars = new LoadVars(); _root.info.text = "Loading...";
[Code]....
I can see "File loaded" in the info text field, but the file is not called (I checked the server log) when the swf file is loaded into an HTML page and displayed by a web browser. Thus, _root.sr.text is set to undefined.
This works beatifully when I am running a test movie on my computer, and even the fully published SWF. But when I load it on the web server, and run it in a browser. This doesn't do anything. Once the audio is done, nothing happens.
I'm trying to make a full browser webpage that utilizes the scrollRect type of class to pan around a movieclip that contains other movieclips and so on. The problem I run into is that when the browser window is resized that panning doesn't go with it. So panning to all the edges becomes impossible. I've tried a bunch of different stage resizing techniques but none of them give any good results. Here's the actionscript I'm currently working with:
I tried to search for tutorials here at Kirupa but it seems I keep on bumping on a dead end. I have a problem with a video clip I imported to my flash movie. When I am on the editing screen, I can see that there is a TOOL BAR below the movie. But when I publish it, it doesn't show anything at all in the browser. The movie then is not preloaded. And by the way, I placed a preloader at the beginning of the frame but it seems that the movie is not preloaded so it jitters as it plays frame by frame. [URL]
I'm working on a slideshow using a class that I wrote that builds the slideshow and an XML file that points to the images. I plan on improving it later but for now I just want it to cycle through a set of images, resize them if they're too big or small, and show a loading bar while the image is loading. It works fine if I test it in the Flash IDE or standalone Flash Player, but if I drag the SWF into Firefox or Safari, the loading bar refuses to show up. I also tried publishing to an HTML file and that didn't work either. I figured there could only be two different reasons why it wasn't showing up - either it wasn't being added to the stage, it wasn't being made visible after it's initially set to invisible. I decided to comment out the part of the code that make it invisible to begin with the loading bar showed up, but it wasn't showing how much of the image had been loaded when it changed to a new picture. Here's my code:
[Code]...
For some reason the pictureLoading function isn't being called when I test it in any browser. I've seen the loading bar randomly pop up a few in times in Safari 4 but then I try closing the window and testing it again and I get nothing. Can anyone help me figure this out? About:plugins in Firefox says I have Flash Player 10.0.22 installed, and I'm using Flash CS3 in OS X.
Is there a reason why a keyboard event listener would not work if the flash is embedded in an HTML? The rest of my game is running fine in the background, but I can't launch the movieClip "nextCar." My code is below, if that makes any difference...
function goNow (event:KeyboardEvent): void { thisOtherKey = event.keyCode; if (thisOtherKey == 32) { nextCar.gotoAndPlay(2); parkingQue.play(); tries++; }}stage.addEventListener(KeyboardEvent.KEY_DOWN, goNow);
I have an email form that sends some variables and receives a true/false from the server. It works perfect if I use a computer that doesn't have the lates flashplayer OR if I just test from inside flash.[code]...............
This one is tough to diagnose. I built an animated jigsaw app that pulls in a dynamic .swf that can be viewed here: [URL] It works perfect in Chrome. Works in FF 3.5.5 until I start reloading. Doesn't even work in IE7. Could be a embed problem in the HTML. Could be something I did in flash. [I can get more into the methods I used] [for those that only see it working or don't see it working] There should be an orange animation of a morphing shape cutout into jigsaw shaped pieces and a start button. When it doesn't load, the animation, nor start button display. And the menu is slightly messed up.
ive been using this tutorial [URL] after following the tutorial everything works except when I have an image that is not on all frames, the fluid layout doesnt work on that image until I resize the browser again after I have gone to that frame, which obviously isnt quite right.
I have a code here, that should save the stage to a file, but when I click the button that runs the function that has this code on the browser, it doesn't work. The window asking where to save is not shown.
I have a 700px heigh movie, which makes the browser scrollbar appear on most resolutions. If I focus on the html part the mouse wheel works fine; however if I bring the focus to the flash movie (simply clicking on it) it doesn't work anymore! This started to happen when I added the numericStepper component to the stage even if the focus is not on it.
else I'm going to get my hears pulled by the flash-accessibility-sucks people.
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
If I load a web page full of other files, e.g. images, my browser doesn't load them all at once.I seem to remember reading that IE will only have at most 3 requests open at a time for a page. The rest will be queued.If I have a flash movie on the page which is continually making image requests, how does this affect the maximum number of downloading files in the browser?
Is this browser limit accurate, and is it generally the same across browsers? Does flash share the requests of the browser? If not, does flash have a limit and what is that limit? For some background, I do have a flash movie that is continually loading files so there is a queue of Loaders waiting to make requests.My idea was that if there was a different request that I needed to be executed straight away I could make it jump the queue by making a javascript call and allowing the browser to make the request instead.
As stated in the title, I am now trying to create a chart using Google visualization: annotated time line. It's very easy to use and the documentation is fairly easy to understand as well. You can find the documentation here.I run into a problem about the wmode of the chart which is a flash object.The default value of the chart's wmode is "window" and it will always overlay all HTML objects in the same page. That is very annoying, because even the jquery block() method doesn't work on it.
When I change the chart's wmode into "opaque" or "transparent" the chart will not overlay HTML objects with higher z-index, but it doesn't recognize the mouse scroll event. It still catch the mouse click event though.I have tried it in the following browser:
Mozilla/5.0 (Windows; U; Windows NT 5.2; en-US; rv:1.9.2.12) Gecko/20101026 Firefox/3.6.12 (.NET CLR 3.5.30729) Opera/9.80 (Windows NT 5.2; U; en) Presto/2.7.62 Version/11.00 Safari 4.0.5 (531.22.7) IE 7.0.5730.13
Only the IE can catch the mouse scroll even, the others couldn't recognize it.
I made an AS3 animation with Flash. The SWF work perfectly playing directly in the Flash Player.If I read the SWF file in a browser, interactions like "onRollOver" or "onEnterFrame" doesn't work anymore.
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I'm working with Lee Brimelow's code from his first tutorial on carousels at [URL]. I'm wondering how to add in different mc's so I'll have more than just one rotating? I'm rotating houses for real estate, so I've got all my mc's made, and labeled (item, item2, item3, item4), I just can't figure out how to get each in there...