Actionscript 2.0 :: Error By Moving An Object Across Screen

Jun 4, 2011

I must have a error in my code it should move an object across the screen but it is only doing the first 3 moves (its not working betwen if 3 and if 4)[code]...

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ActionScript 2.0 :: Create Object And Insert Them In An Array, For Moving Them Across The Screen?

Sep 3, 2010

I'm trying to create object and insert them in an array, for moving them across the screen. I'm trying to use the attachMovie for this task:

attachMovie("MyObject",arrayVal[counter],1);
the problem is that the second parameter must come in "" like
attachMovie("MyObject","arrayVal[counter]",1);

So, as you can see, i'm not able to tell which number comes on the "counter" variable

arrayVal[0]
arrayVal[1]
...

and i'm not able to use it latter:

arrayVal[0]._x++;
...

How is this usually done? (i'm a as3 developer, so i'm stuck here)

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My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.

[Code]....

What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.

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[Code]...

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ActionScript 3.0 :: Moving A Sprite Across The Screen?

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If I use mySprite.x += 1; //it's choppy
 
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I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.

I tried both of thes and they gave the same result.

var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
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I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.

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I'm currently making a game in which movie clips move across the screen and you have to shoot at them to make them disappear and gain points but I am having problems with the code. I have been able to get the movie clips to disappear but when instead of points appearing in the Dynamic text box, i get the letters 'NaN'.

This is the code I am using at the moment:
this.onRelease = function():Void {
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_root.panda++;
};
(panda is the var name of the dynamic text box).

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I've got several small moveiclips moving around the screen to different locations using the tween class, and for some reason it leaves little red artifacts in their trail on the screen that won't go away. any way to refresh the screen or something? Is the only way around this to cache the movieclips as bitmaps?

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ActionScript 3.0 :: Making An Object Orbit Around Another Moving Object?

Oct 13, 2010

my title explains what im need but im using flash cs4 and heres what i have so far:

var centerX:Number;
var centerY:Number;
var centerZ:Number;

[Code].....

ok so RBall is my first moving object and my orbiting object will be called orbit

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ActionScript 3.0 :: Captions Moving In Full Screen Mode

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I am displaying captiongs using flvPlayback and Captioning component. I've included the option for Full Screen and that is causing problems. The captions look great normally, but when a user clicks Full Screen the captions move. They initially display in the correct position, and their size has correctly adjusted to match the larger movie size. But then they move, or crawl, upwards on the screen by 1 or 2 lines. This is very distracting and I cannot seem to control it. Again, it only happens in Full Screen.

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ActionScript 1/2 :: Moving Components According To Screen / Stage Size

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how i would make a flash website that moves components according to screen size? for example the text on the introduction page of this site has the effect i am looking or: [URL]

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ActionScript 3.0 :: Photon Particle Moving Across The Screen The Disappear

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I have a photon particle moving across the screen the disappear when it gets to a certain point, but when the photon goes to call its Destroy () function it throws this error: ypeError: Error #1006: value is not a function.Here is the class:

ActionScript Code:
package
{

[code].......

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Code:
Select allif (yellowball.hitTestObject(maze1)) {
stop(moveball);
gotoAndStop(2);
}
I am trying to do a simple script where the arrow keys move a ball around the screen and when it collides with maze1 the movie skips to frame 2. It says that the code is correct, but it doesn't work.

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IDE :: Moving A Movie Clip Across The Screen In A Straight Line

Jun 7, 2009

I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.

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I want a sprite to be added to the stage, then move along the stage, I guess using the ENTER_FRAME listener. Then when it reaches a certain point, for example ball.x = 200; it is to stay there. Also when it reaches that point, another iteration of the ball sprite is added to the stage at another point on the stage, and then do the same thing as the previous on (like move across the screen until it reaches the stop point (like the one before).This adding of Sprites and then moving, checking if it reaches a point, if so, stop this sprite from moving, then add another sprite in the initial position, would be on a loop until a condition is met, i.e counter = 100;I can't seem to get it down on code, (cue people going "man this is easy"!!) So in short1) add sprite to stage at sprite.x = 100; sprite.y = 150;2) move sprite across stage 10 pixels per frame3) when sprite.x => 500; stop the sprite.counter++;4) add another sprite instance in the original location (sprite.x = 100; sprite.y = 1505) repeat steps 3)-4) until counter == 100, then go to 6

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I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.

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I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved

This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?

The code is as follows

private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();

[Code].....

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CS3 Moving An Object Stopped Working

Jun 11, 2010

[Code]....

I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work

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Moving An Object In Multiple Frames

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I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.

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ActionScript 3.0 :: Moving An Object Up And Down The Y Axis?

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i'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code

Actionscript Code:
// EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage {  import flash.display.Sprite;  import flash.display.Stage;  import flash.text.*; 

[code]......

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ActionScript 3.0 :: Moving An Object Around The Stage

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[Code]....

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Is there a way (I know there is) to use ActionScript 3 to move an object along the x axis a certain ammount of times when a person clicks the screen?  Currently, I only know how to set it to go directly to a location, not multiple.  Example:

[Code]...

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ActionScript 3.0 :: Object Moving Back And Forth

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I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3.
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[Code]...

Is there a way to size these objects, or is it depedent on the size of the image map?

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Actionscript 3 :: Rotating Towards Another Moving Object

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im having trouble getting this rotation function down pat. i have a turret that should be rotating towards another moving object. it should find the shortest direction to rotate. basically what ive done is converted action script rotation from using -1 -> -179 to 180 -> 359. but now im having issues when the object it is tracking passes over the zero degree point. the turrent then rotates around the other way. here is the code. my mind is getting a little boggled. it is being passed the x difference between the objects, and the y difference

[Code]...

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