ActionScript 3.0 :: Photon Particle Moving Across The Screen The Disappear
May 12, 2010
I have a photon particle moving across the screen the disappear when it gets to a certain point, but when the photon goes to call its Destroy () function it throws this error: ypeError: Error #1006: value is not a function.Here is the class:
ActionScript Code:
package
{
[code].......
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Jan 12, 2010
I have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.
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Dec 29, 2010
Is it possible to make this a mask? The system contains one movieclip of a circle called ball, also a class called ball and a class called particle. I want the particle system movieclips to display an image...I'm sure this is possible...just have not been able to find a way. A little backround, I'm a completely selftaught n00b when it comes to AS3, but I'm grasping it fairly well... the tutorial is on this website, called A Simple Particle System Using Actionscript 3.
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Jan 16, 2012
I have script like this to drag an object a1 to a different location for a matching exercise.
ActionScript Code:
a1.onPress = function():Void {
temp1 = a1._x;
[code].....
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Feb 26, 2006
I've just finished using this bit of simple code to get an object to move around randomly. What I want to do is try and get it to disapear or move off the stage after say a minute (with a countdown clock in the corner starting from a minute and counting down).
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Jul 28, 2010
We have a problem with a code as below made in AS2. By some reason 3-4 minutes after appearance the image disappear from the screen.
var picTotal:Number = 1;var lightSpeed:Number = 5;var delay:Number = 5000;var count:Number = 0;function init():Void {var white:MovieClip = this.createEmptyMovieClip("wh", 10);with (white)
[Code]....
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Jul 25, 2010
When the touch screen is idle for a period of time, for example, let's say half hour, I need to show an animation on the screen while nobody is interacting with it. When someone touches it again, the animation will disappear then the touch screen presention will resume.
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Feb 24, 2010
If I use mySprite.x += 1; //it's choppy
if I use mySprite.x += .1; //it's smoother but slow
if I use mySprite.x += .5; //it's only slightly choppy but speed is better
Is there a way to guarantee perfect movement(the sprite moves subpixels), yet still have an adjustable speed?
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May 14, 2009
I'm currently making a game in which movie clips move across the screen and you have to shoot at them to make them disappear and gain points but I am having problems with the code. I have been able to get the movie clips to disappear but when instead of points appearing in the Dynamic text box, i get the letters 'NaN'.
This is the code I am using at the moment:
this.onRelease = function():Void {
this.unloadMovie();
_root.panda++;
};
(panda is the var name of the dynamic text box).
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Feb 12, 2010
I need to build something like a banner that shows two things. One is a picture coming in from the left or right side of the screen. The second is related text coming in from the left or right on the screen. I need to have it all controlled by an XML file that lets me specify the picture, direction the picture is coming from, text, and direction the text is coming in from.
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Jun 4, 2011
I must have a error in my code it should move an object across the screen but it is only doing the first 3 moves (its not working betwen if 3 and if 4)[code]...
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Jan 12, 2007
I've got several small moveiclips moving around the screen to different locations using the tween class, and for some reason it leaves little red artifacts in their trail on the screen that won't go away. any way to refresh the screen or something? Is the only way around this to cache the movieclips as bitmaps?
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Sep 11, 2009
I am displaying captiongs using flvPlayback and Captioning component. I've included the option for Full Screen and that is causing problems. The captions look great normally, but when a user clicks Full Screen the captions move. They initially display in the correct position, and their size has correctly adjusted to match the larger movie size. But then they move, or crawl, upwards on the screen by 1 or 2 lines. This is very distracting and I cannot seem to control it. Again, it only happens in Full Screen.
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Jan 13, 2011
how i would make a flash website that moves components according to screen size? for example the text on the introduction page of this site has the effect i am looking or: [URL]
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Mar 10, 2010
Code:
Select allif (yellowball.hitTestObject(maze1)) {
stop(moveball);
gotoAndStop(2);
}
I am trying to do a simple script where the arrow keys move a ball around the screen and when it collides with maze1 the movie skips to frame 2. It says that the code is correct, but it doesn't work.
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Jun 7, 2009
I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
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Apr 14, 2010
I want a sprite to be added to the stage, then move along the stage, I guess using the ENTER_FRAME listener. Then when it reaches a certain point, for example ball.x = 200; it is to stay there. Also when it reaches that point, another iteration of the ball sprite is added to the stage at another point on the stage, and then do the same thing as the previous on (like move across the screen until it reaches the stop point (like the one before).This adding of Sprites and then moving, checking if it reaches a point, if so, stop this sprite from moving, then add another sprite in the initial position, would be on a loop until a condition is met, i.e counter = 100;I can't seem to get it down on code, (cue people going "man this is easy"!!) So in short1) add sprite to stage at sprite.x = 100; sprite.y = 150;2) move sprite across stage 10 pixels per frame3) when sprite.x => 500; stop the sprite.counter++;4) add another sprite instance in the original location (sprite.x = 100; sprite.y = 1505) repeat steps 3)-4) until counter == 100, then go to 6
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Jan 25, 2011
I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
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Sep 3, 2010
I'm trying to create object and insert them in an array, for moving them across the screen. I'm trying to use the attachMovie for this task:
attachMovie("MyObject",arrayVal[counter],1);
the problem is that the second parameter must come in "" like
attachMovie("MyObject","arrayVal[counter]",1);
So, as you can see, i'm not able to tell which number comes on the "counter" variable
arrayVal[0]
arrayVal[1]
...
and i'm not able to use it latter:
arrayVal[0]._x++;
...
How is this usually done? (i'm a as3 developer, so i'm stuck here)
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Dec 23, 2004
If anyone would please post everything they can about particles and particle systems, including tutorials, source files, links, movies, comments, help, and code, I am trying to learn about particles and particle systems, but I can't fin anything that meets my needs. Please post whatever you can!
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May 10, 2009
I'm using the Pulse Particle component to place a random starfield into my client's animation. Problem is as you'll see in this simplified example, I have the particle layer next to the bottom but when you render out the movie, the particles go right to the top layer, no matter what. I tried both this timeline effort and then I tried placing it with AS3 using the addChild method. Neither worked at all. How can I tell this component to only populate to the proper layer/level so the objects above it are seen without any particles?
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Nov 23, 2009
i always loves to create aura/particle effects in flash while creating some website, I always use after effect to create them, but it's a little heavy side.I was wondering is there any way to make it lighter in weight so it could faster the loading time?URL...
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Aug 20, 2009
I am new to actionscript but I am fairly confident in messing around with it. I have been trying to make a particle engine for two days now and I'm at my wits end.
What's funny is, the particle engine works fine. i have piggy backed off of somebody elses particle engine and modified things to how i need them (And stripped it of a few unnessicary things..) what my problem consists of, is I am trying to make the particles go behind another movie clip. this movie clip is a frame (to make it blend in with the webpage it is displayed on) and it must always stay on top depth no matter what to give that affect.
[Code]...
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Jan 21, 2010
Here is the code that I have just now:
Code:
package
{
import flash.display.*;
public class Particle
[code]....
This creates a constant stream of particles flowing from one point on the screen. I don't want the particles to constantly flow out from one point - I want to create a button that causes a set number of particles to explode out from it when it is clicked.
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Apr 17, 2009
I've got a bunch of modules called "c4" labled red1,red2,red3, etc. And a laser made from particles, with angle controlledby bckspace and enter keys:
onEnterFrame = function(){
for (m=1;m<4;m++){c4 = this["red"+m];
if(robot_mc.laser_mc.lasereye_mc.hitTest(c4.cap)){c4.gotoAndPlay("fram e2"); }
[code]....
The problem I run into is having the collision work with the beam, as opposed to the bounding box that begins with thelasereye_mc. Is there a way to get the c4 to react with the beam, instead of the bounding box around the beam? Or a way to get the photons to interact individually? Also, is there a way to load a particle system through an onEnterFrame without it overloading/oversaturting ?
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May 5, 2009
I've written a game with a particle system, as the particles go off the stage, they are removed. At the end of the game I want to remove all the particles which are still on the stage. How can I do this?
My first thought is to put all the particles in a container and then remove the container at the end of the game. However, if I put the particles in a container, I can't reference them anymore with event.target
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Oct 4, 2004
i've got this really simple particle system... what i can't figure out is how to duplicate it and still have it work. if you take a look at my .fla, you'll see that I have attempted to dupe the mc and particle system by duping the mc and having the same AS on it. I also duped the original code on the 2nd frame which multiplies the mc's to create moreparticles...maybe somebody can tell me what's going wrong here. i'm trying to achieve a sprinkler head effect so i need to dupe this effect to fill in what a real fire sprinkler would do.
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Jul 28, 2005
Ive attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?
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Jul 27, 2006
so I am requesting a little help to connect a few pieces of code I have; the end result being a particle effect that propels 9 different movieclips (pulled from the library) off 'into space'.
Here is the code to call a single movieclp, which I was able to create myself :
Code:
var i:Number=0;
function createMusic() {
origin.attachMovie('music', "music"+i, i);
[Code]...
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Jan 26, 2009
I was working on a little particle engine for blood in a project I am working on and I can see it being versatile enough to be good but when I import it into a test environment it causes a little fps lag.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;
public class mc_Blood extends Sprite{
private var xTarget:Number, yTarget:Number;
[Code] .....
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