Actionscript 3.0 :: How To Code A Preloader Bar

Jul 17, 2009

I'm new to AS3.0 and migrating from AS2.0.I followed the excellent preloader tut by Lee Brimelow HERE Instead of a % increment, I would like a traditional graphics preloader bar which shows how much has loaded.How would you amend Lee's code to show a preloader bar.I have tried a few times and I've been unsuccessful.

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I'm going to try to explain this as easy as possible, so that hopefully I get an easy answer back. I'm about to pull my hair out with this one!!In my flash site I have one main swf that is preloaded using:

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[code]....

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[code]....

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My main .swf file is 3 frames with the preloader residing in frame 1. I'm trying to get my preloader to skip frame 2 and jump straight to frame 3 if it's already cached... otherwise, go to and stop at frame 2 if it has not.

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[Code]...

I'm guessing my problem is that it'll never skip frame 2 and always go to frame 2 followed by 3 regardless because both arguments eventually reach a fully loaded state. I thought about using somekind of loop but not exactly sure how that would solve things.

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[code].......

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[code]......

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Code:
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[code]....

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[code]...
 
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[Code]...

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[Code]....

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[code]....

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[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

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here's a part of my code:
 
player_mc.onEnterFrame = function() {
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[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
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The pointer doesnt even change to a hand.

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