Detect When Freeform Path Self-intersects

Aug 24, 2009

I'm making a game and have been stuck for a few weeks on finding out when a freeform path drawn by the player self intersects.

I tried per-pixel alpha value collision detection but it's too sensitive and sometimes an aliased diagonal line will trigger a collision.

I'm trying to get it like the game Planet Cruncher. Doesn't seem to use alpha values to determine line self intersection since the line's color is solid. [URL]

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