I am using Flash - Actionscript 3.0 - to load image paths (and ultimately the images) from an XML file and then I am using the Tweener class to animate the tweens to scroll across the header. The problem: The scroll is not smooth, its quite choppy and I can't figure out why. I've read around the web that enabling bitmap smoothing works but I don't know how to do that with images loaded from XML. Need to know some common reasons for this choppy tween. You can check out the scroll at one of our pages such as... [URL]
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import caurina.transitions.*
var imageLoader:Loader;
var currentLoader:Loader;
[Code] .....
i have to create a movie where a text string move in horizontal.
the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).
i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames.
the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT.
How can i obtain a smooth slow-motion text movement?
just start to learn AS3 and I use simple MC with CODE SNIPPET for Drag and Drop action, so is anyone know how can I make effect after I drag MC that MC make smooth movement after drop...with tweener or and how? Here is my snippet code:
I am playing around with AS3 and what I'm trying to do is pretty simple. I have a little test FLA: http:[url]......There is a button that when you scroll over it the alpha goes up to .90 and when you mouse off it it goes back down to .50 alpha.This is all controled by Tween in AS3. The 3 problems that I'm having are:
1) How to define a variable that that is a number that has a blank value like with a string its:
Code: var test:String = "";
Right? But I have no idea how do do the same thing with a number var.
2) Next thing that I'm confused about it there a way to get a smooth mouse alpha tween on the button. Like as it currenlty is when you mouse over it goes from .50 to .90% alpha. See this isn't all that bad but if you mouse over the button again real fast before the tween goes back to .50 it looks like it get lighter really fast and then gets darker.
3) Finally when you click the replay button the button alpha jumps down to .50 no matter what. You have to actully mouse off and then mouse back on for it to go back up to .90 like it should be when your mouse is hovering on the button.
I have an icon of a railway train which pulls into a station. At the moment it is a motion tween, and I have had to edit every few frames, modifying the train's position, so that it slows down as it enters the station.
This is messy, and time consuming. Is it possible for someone to give me guidance on how to slowly decelerate an object? The train is almost isometric, so doesn't actually move horizontally; but "south-westerly" across the landscape:
I have an icon of a railway train which pulls into a station. At the moment it is a motion tween, and I have had to edit every few frames, modifying the train's position, so that it slows down as it enters the station. This is time consuming. How to slowly decelerate an object? The train is almost isometric, so doesn't actually move horizontally; but "south-westerly" across the landscape.
So I can tween shapes and such for their colours, but when I try to colour tween text, it won't work. I've tried various things, motion tween, shape tween, making them movie clips, making them graphics, ect. How do I make text tween between colours to get a nice smooth transition?
I have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
I'm building a flash app that pulls images from flickr and removes the white background. I'm doing this using threshold and I get a really ragged outcome. Is there any way to get a better and smoother color key?
Can someone show me how to make this sort of photo gallery on flash.[url]...
after clicking on this link, select family and click the link saying 'click to view harshith and amita's family photo'. From this, you will see the photo gallery which i will like to design
what I want and currently have is a main swf that loads in assets based on buttons pressed. I have 3 external SWFs (for the sake of this example, lets call the initial loaded swf "indexExt.swf", file two" f02.swf" and file three, " f03.swf") and in each of them,there's one layer that goes from frame 1 to frame 10. On frame 1, there's an "intro" label, on frame 5, an "outro" label, and on frame 10, an " end" label. indexExt.swf is loaded on initial load of the main swf. as for my buttons, I gave my buttons on the main swf stage, instance names that are the same name as the external swfs so that with this line event.target.name + ".swf" I can call em in without having to re-write code for every button etc..
I started known about FLASG a few day ago. I am very, very interesting about its. My boss want i make a text display in bottom screen and scrolling from right to left (same as display on TV). But, i used to keyframe to solved this solution but they are slowly and not smooth. Now i want text display running smoother. I not good at Flash .I am programmer , C# is my programming language.
I'm using Flash CS5.5 and have got swipe gestures responding on my iPad. The only problem is that they don't animate and I'm wondering if anyone has had any luck in replicating the smooth iOS swipes using Actionscript 3.0. I found a solution using ENTER FRAME but it was really slow and jerky.
I wrote this repel function (below) for 2 movieclips and I call it from a timer instead of an enter_frame listener (speed), but it has the tendency to jerk and not be very smooth. How can I smooth the movements?
function repel(mover2, mover) { var xdiff:Number = mover2.x - mover.x; var ydiff:Number = mover2.y - mover.y; var dist:Number = Math.sqrt(xdiff*xdiff + ydiff*ydiff);
I wanted a suggestion from you guys regarding drawing and scrolling performance. The requirement is - I have to draw a graph with sound volume's values updated at 30 fps. And I need to draw this graph and simultaneously scroll to fit in the new values. So the length(width) of the graph is unlimited.
I need to do a flash banner, where are 3 images (i had to cut down 2 images off from file, to be able to attach it)(all of them have text, contact button (clickable) and background box).When hoverover image:
-image changes to another -image and background zooms to a bit bigger -text changes to new
When hoverout, image changes back to it's original form.At the moment, I made buttons, of those 3 images.It works quit well, but transition to mouseOver is quit ruff..
I am noticing a lot of stuttering on my Flash videos viewed over the internet, Win 7 64bit and IE 8, Opera & Chrome.[URL] I am a video producer who shoots, edits, encodes and manages a few websites. I am very familiar with bitrates and encoding.
The videos I am seeing stuttering on are created from HD content and were encoded in Adobe Media Encoder at a bitrate from 775kbps down to 400kbps. When I play these through my 6meg DSL connection there is a constant random stutter like the video is stuggling with a low buffer. This happens even after the download bar shows the entire video is downloaded.
So am I expecting too much from Flash video? Will it always be an "internet" experience and not smooth?When I double-click the .swf files in Windows Explorer they play just fine, very smooth. Maybe a SWF Publishing setting?The Flash player is the latest which was uninstalled and re-installed.
I'm building a simple white board app in ActionScript 3. Most white board or painting apps in ActionScript tend to use an interval, timer, mouseMove event, or enterFrame event to track the mouse position and paint lines or brushes in between the tracked points.
What I'm trying to achieve is the nice smooth painted line that a program like Photoshop can render while painting with the brush tool. In Photoshop, no matter how fast you move the mouse around the canvas, the painted lines always end up with a nice smooth curved edge. In my app, using any of the methods mentioned prior, there is always latency between the function calls that render the brush to the stage. Thus, using any of those techniques can result in a sharp cornered line when moving the mouse very quickly in a circular manner.
This is no surprise to me, I just have no idea how I could achieve a smoother line like Photoshop's brush tool. Mind you, the brushes for my app are mostly based on shapes and do not or cannot use the drawing API to draw continues lines. In other words, graphics.curveTo() is not an option. I am also rendering the Sprites or Shapes generated by the brushes to a BitmapData instance.
how to emulate Smooth font rendering option from Photoshop in Flash/Flex?'ve tried different settings for advanced rendering (antiAliasType, gridFitType and friends) but not much luck so far.