IDE :: Auto-Insert Frames For Audio?

Apr 10, 2009

I'm looking for a way to automatically insert enough frames to span the length of embedded audio. Currently, when you add audio to the timeline in a frame, it doesn't expand the frames.

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[Code]...

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I've a flash AS3 based application that provides option to play/pause/record FLV files from flash media server. These files are only audio files. Now, I want to add a new functionality of inserting audio at a specific location.Like if the already recorded file is of five minutes duration, and I want to record 1 minute audio after third minute, the end result should be a six minute file with the new audio added from 3rd to 4th minute.

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Actionscript 3.0 :: External Preloader - If Insert 2 Frames In Start, It Will Change Entire Game Codes?

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IDE :: Moving Frames In Time With Audio?

Sep 12, 2009

I'm putting together book in Flash. The audio starts with frame 2 but the naritive continues on frame 3 and 4. I can code a "next" button like so:

Code:
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[code].....

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ActionScript 2.0 :: Move Frames In Time With Audio?

Sep 13, 2009

I'm putting together book in Flash. The audio starts with frame 2 but the naritive continues on frame 3 and 4.[code]...

Is it possible to have code to move to the next frame after a certain amount of time instead of a button?

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Dec 8, 2010

I've been given a avi file that I've turned into an flv and now need to create two versions of that flv, one with all the audio and one with a small section of the audio removed (its narrated and we need to remove the mentioning of a specific item).

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ActionScript 3.0 :: Activating Different Audio Files Over Different Frames?

Oct 6, 2009

Recently I bought CS4 as I decided that I wanted to design and create a new website for hosting my music productions, I have used dreamweaver in the past so I am quite familiar with XML etc but I wanted to make something with a little more to it. After talking to quite a few people and reading into it all I found that this would be my best option. After thinking that it was all going to be quite nicely straight forward Im banging my head against a wall in trying to learn and understand Actionscript.

I have currently designed all of the pages, I have used a few tutorials on actionscript 3.0 and have the whole website is functioning, my pages, frames, labels and buttons are all functioning how they should on the timeline and there is around 14 pages..

The problem i've had for around 4 days now is getting all of my audio previewssnippets to work, i have around 20 of these and I need them to be spaced out on about 6 pages (frames) ; Each frame is a different release etc

In each frame, I have 8 buttons 4X play buttons next to each track and 4xStop next to that... play_btn, play_btn2, stop_btn2 and so on..

I've set it so that all I want to do is be able copy the code into the other frames and also the buttons (which are on a different layer) and then all I have to do is enter the filenames in the code below (Track1.mp3, Track2.mp3 etc)

So... it all works fine on my first frame of my release page.. The audio plays and stops for each track, no problems at all.

Now,, the problem happens when i copy the actionscript from my first release page(frame) to the next.. its about 25 duplicate functions, duplicate variables etc

Is there some kind of way I can put all of this into some kind of Class or Tag.. And this code only operates inside this frame and not in the next to cause the duplicate errors? I realise that I could Label every single variable, function and button differently covering all of the frames so that it dosn't cause the duplications to occur but, I am hoping there is some other way around this..

import flash.media.SoundMixer;
//PLAY TRACK 1
var soundReq:URLRequest = new URLRequest("track1.mp3");
var sound:Sound = new Sound();

[Code]....

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Professional :: Scrubbing Animation Frames - Coordination With Audio?

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If I have a 2 minute audio, and I want to scrub the animation frames around the 1 minute point, to see how they coordinate with the audio, is that possible?

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ActionScript 3.0 :: Playing Audio And Moving Frames In Time?

Sep 14, 2009

What I'm looking to happen is that on frame 2 I want audio track 1 to play and:

after 1 min 45s move to frame 3
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Professional :: Modify Frames In A Voiceover (audio/sound) Timeline?

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I'm trying to modify many .fla files (in CS3) that have a voiceover layer on them. Because I'm adding or deleting other items on the stage, I need to adjust the audio fo synch with the modified flash file. I have tried deleting frames and this happens - I select the unwanted frames, such as frames 200 to 300 of a 500 frame file. Then, the audio from frames 300 to 500 (at the end of the file) gets deleted instead.

I need to create gaps (like 200 frames of no sound) in the audio (.wav) file so I tried adding blank frames. When I click on "insert frames" in the middle of the timeline, Flash adds the new frames to the end of the sound timeline.

I also tried adding a keyframe at the beginnig of the range and Flash deleted all the frames after the keyframe.

It looks like any modification to the sound/audio layer only affects the end of the timeline. How do I modify sound parts in the middle of the timeline? I know this can be done but how?
 
Details: The audio layer (.wav) runs the whole length of the Flash file. The .wav file is a sound file in the Library;  22kHz Mono 16-bit 27.4s 12.1kb. The files were created in CS3. These files work fine.

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Calling channel.position on an ENTER_FRAME event, I notice that it's not being updated every frame, but it looks more like every frame and a half.

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[code]....

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If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?

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I'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.

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I ran a simple live video streaming application for the first time with actual users and ran into a couple of serious performance issues that had not turned up during testing. In this instance there was one video stream from a live web cam and used FMLE at 150 kbps using VP6 and MP3 @22k. There were 16 clients and everything worked pretty good for about 30 minutes. (although some clients said their audio and video were out of sync by up to 3 seconds)

Then individual clients would have either the video freeze or the video would continue and the audio would stop. These clints had to "disconnect" and then "connect" again to the application. This happened to all of the clients at one time or another for several minutes. I stopped and restarted the FMLE with progessively lower bandwidth settings down to 75 kbps but still clients were having the same issue.

I eventually stopped the FMLE and used the applications built in publisher at 45 kbps and that seemed to eliminate the freeze/dropping issue. But of course the video quality was very poor and some clients still reported that the audio was out of sync with the video. The server hosting the FMS application is a quad processor dell with lots of memory and network connectivity. The Flash Media Admin Console performance graph showed the total Bandwidth as 3 Mbps at maximum.

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Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?

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I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...

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ActionScript 3.0 :: Audio Synchronization - If The Audio Were On The Timeline You Could Set Sync Params To Stream?

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Because the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..

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Php :: Recording Audio On Website: Red5 Stream Or Posting The Audio Data?

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Let me first establish what I want to do:My user is able to record voicenotes on my website, add tags to said notes for indexing as well as a title. When the note is saved I save the path of the note along with the other info in my DB.Now, I have 2 choices to do the recording, both involve a .swf embedded in my site:

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I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie

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ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames

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there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

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