IDE :: Player To Set Different Arrows As Forces On The Moving-object

Dec 3, 2009

What I intend to do, is to create a game in which a player can mouse-click in a circle, thus drawing an arrow from the center of the circle to the mouse_cursor. The length and direction of the arrow represent an acceleration for a moving-object moving in the scene. The script that moves this object should take the accelaration and calculate a velocity and postion out of it.

I would create such a "force-circle-object" and make instances of it in different colors, allowing the player to set different arrows as forces on the moving-object. I tried and made something like this in GameMaker. Now I wonder whether I would better do this in Flash. Can you recommend a tutorial site for this kind of issues? How do I create such a circle with drawable arrow in it? How to take the arrow-values and pass them on to the moving object etc? if Flash 8.0 (AS2.0) is still actual, or do I need an upgrade to Flash 10 / AS4? I am a relative noob when it comes to OOP...

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