Professional :: Flash Pro IDE Or Flash Builder 4.5
Jun 23, 2011
I am a designer working on a mobile project and I am experience in using Flash Professional and I am also beginning to get more comfortable with Flex. Is there a reason why I should use Flash Builder 4.5 instead of Flash Pro? Part of the mobile project will have some database calls (php+msql) and I also will be using geolocation with google maps. I think that all of these could be done in Flash Pro.I am tring to figure out a good workflow and I seem to be getting behind on my project because of these variables.
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Oct 26, 2011
Problem: I would like to enable code hinting and highlighting in either Flash Professional or Flash Builder when developing an Actionscript Communications File (.asc). Steps Taken: Searched Google with limited success, most signs all pointed to [URL] where one may obtain an Eclipse Plugin, but:It was created in 2007 (likely out dated)It has known bugs that haven't been addressedSearched this forum / adobe's web site to find a solution, to no avail.Posted this, now, in an attempt to put this to rest Request: how I can enable FP or FB to give code hints / syntax highlighting
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Dec 10, 2010
What is the workflow for creating an AIR application in Flash Builder and how does it differ from Flash Professional? I am familiar with Flash Professional, but I'm trying top wrap my head around FB, but I'm coming from a stint in iOS development and Flash Pro is driving me crazy. (I have difficulty with classes mixed with the timeline, but I think that MXML might be a good substitute for the timeline.)(Bonus: What are some good online resources for learning MXML?)
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Jan 3, 2011
I'm working on a Mac Pro with Mac Os 10.6.5 installed with the 64bits version.It was pretty good to see that Flash Builder can now work with Flash CS5. But if I don't work on Flash Builder or Flash CS5 for several minutes, Flash crashes everytime ! I have never worked once on the combo Flash CS5 / Flash builder 4 without having Flash crashing !It is very annoying, and a huge waste of time
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Mar 3, 2011
I have a trial version of flash builder (eclipse plug-in) and registered flash cs5 proI'm trying to open a new AS3 class like in this tutorial: [URL]nd it doesn't work.at first it did asked if I want to edit the file in flash builder or not, and it didnt work.now it won't even ask.and also I cant open a flash proffessional project in flash builder, it says "This feature requires Adobe Flash CS5 or higher to be installed."but it is installed!
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Apr 12, 2011
I'm an AS3 developer used to working with Flash Builder. I'm working with a designer who's using Flash Professional to design sprites and backgrounds for a game. I'm looking to create an integrated workflow for us, so they can layout levels in Flash Pro and I can add events in Flash Builder.
As well as triggering events when the player collides with items, triggering animations etc., I'm also looking to switch between scenes when the player changes level and the game changes state (start menu, in-play, game over etc.). To do this I'd like to load everything into Flash Builder and manipulate it programatically - showing and hiding scenes, scrolling, checking for collisions etc.
I've found guides to exporting a swc from Flash Pro and accessing the library in Flash Builder, but this only gives me the classes, not the positioned instances of objects. Is it possible to access everything on the stage as I'm looking to do?
This seems like an obvious workflow but I'm not finding it clear how it's done. Is my approach correct, or is there a better way to do this? Any advice on how to setup this workflow generally, what to do or avoid? More specifically, how can I access the entities on the stage and switch between scenes?
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Sep 20, 2010
I'm a bit confused with the purpose of these programs. For example if I want to create a game or utility app that runs on air. Can I design it in Flash Professional and later open in Builder for more heavy coding? Or is Catalyst supposed to be used as the design program?
I used to think that you design stuff in Flash Professional and then open the project up in Builder to do more deep coding.
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Oct 23, 2010
I recently purchased the CS5 Master Collection and am struggling to understand the uses for Flash Professional and Flash Builder 4. I was inspired by Jay Pavlina's Super Mario Crossover game and wish to make similar applications.
However, I am confused about whether I should be using Flash Professional or Flash Builder 4 or both? I purchased the two books that Jay Pavlina recommended "ActionScript 3.0 Animation Making Things Move!" and "Essential ActionScript 3.0". I've been trying to find resources that will help me understand exactly the purpose of each of these applications. It appears to me that ActionScript 3.0 is used in both? So which one should I be using? Or both? Or is one more design oriented and the other more development oriented? Can one make flash game like Jay's using just one or the other?
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Oct 14, 2009
Is there a way to access the d:userLabel attribute in Flash Builder? I want to use a number of different files created from Illustrator -> Catalyst -> Flash Builder
Looks like this:
<fx:DesignLayer d:id="2" d:userLabel="A1">
<s:Rect d:userLabel="R_1" x="150" y="200" width="500" height="300" ai:knockout="0">
<s:fill><s:SolidColor color="0xffffff"/></s:fill></s:Rect>
<s:Rect d:userLabel="R_2" x="150" y="200" width="80" height="60" ai:knockout="0" >
</s:Rect>... </fx:DesignLayer>
Now the question:
Can I access the "userLabel" with a scriptfunction? Something similar to getElementByID? I want to change for example the fillcolor of a rect or path with that function. Because I have no id here I can't do something like:
R_1.fill = blue
And I don't want to manually change the files from Illustrator.
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Oct 13, 2011
Is there a way that I can load (or export) Flex/Flash builder project in Flash Professional CS5?As it turns out we got Flash Prof for our team, but it may look like we actually need Flash builder to build lots of UI related stuff..
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Jun 27, 2011
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
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Jul 7, 2010
I have standalone Flash Builder 4 which I downloaded as a trial and then later plugged in the license key. When I try to add Eclipse plugins by going to menu, Install New Software, the dialog for "Available Software" is broken. It looks very different from the same dialog in Eclipse, and it has no way to add update sites, etc.
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Apr 21, 2010
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
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Nov 28, 2011
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
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Oct 6, 2009
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
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Jun 1, 2010
I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?
- MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
- Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
- Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.
As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?
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Sep 22, 2009
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
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Jan 7, 2011
I just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.
I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!
When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:
"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."
What can I do to fix this? I am on an intel Mac running OS 10.6.5.
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Jan 22, 2011
Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
mx|Label {
font-weight:bold;
font-size:12;[code].....
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Sep 15, 2010
I am trying to create an Actionscript project in Flash Builder 4. However when I debug or run it always runs in the Flash IDE. I want it to run in the standalone flash debugger without the Flash IDE! This is driving me crazy. I'm on Mac if that makes a difference.
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Oct 6, 2010
I've contacted Adobe sales and tech support, and realized that I need to talk to someone who actually develops with these tools.I want to develop some simple graphical widgets with the ability to reload themselves via an xml-socket a couple of times a second. Which Adobe tool should I buy-- Flash Builder, or Flash Pro?
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Nov 6, 2010
I got a XFL file, its library files and AS files in a directory.I would like to use Flash Builder 4(FB) for editing AS files, running the compiled SWF and profiling.When I created a New->ActionScript project in FB, I could edit the AS files but didn't know how to link the XFL file and run them.When I created a New->Flash Professional Project, I was prompted for a XFL file, and although the chosen XFL file and the AS files are in a same directory, the AS files are not automatically included in the project. I couldn't find a way to add exiting files in the project either.
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Feb 3, 2011
Is it possible to get auto completion for flash libraries in flash builder 4.0?
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Sep 25, 2009
I am having trouble transforming pure as3 projects written in flash into Flash builder projects.
I have a series of simple tutorials covering basic elements of actionscript 3. These were written in flash using the document class.
I would now like to switch over from using Flash to using Flash Builder.
Is there any way to import each of these working as3 files into new FB projects?
When I try to import using either "import > other > existing projects" or "import > Flash Builder Project" or "import > General > File system" I am not able to complete my import because (obviously) I am not importing a valid Eclipse project.
Is there no way to load a directory of AS3 into FB, set one of the classes as the "default application" and have FB build a new project around it?
I could create a new project in FB and then move the assets in manually, but I have over a hundred of these! It would be nice to be able to move from one environment to the other without difficulty.
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May 10, 2010
How to center a flash movie in flash builder 4?
I know how to do it if your movie is smaller then the screen, but what if flash is bigger then your screen? In that case it will cut off the right side of the flash, but how to centre a flash so it will cut left and right side accordantly?
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Jan 11, 2012
I would like to migrate my OOP-as3 flash-project to flash builder (or maybe textmate (Mac)??). Is there ANY detailed tutorial available that can explain me how to setup flash builder 4.6 (or older) so I can easily import all my classes and frameworks to this app? Currently I'm stuck because - to be honest - I don't get it. There are thousands of preferences and buttons and I have no idea what they mean. How do you setup / import an additional game-framework (so all my classes can access them)?
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Nov 23, 2010
I have written a flash cs4 custom button class in actionscript 3 with its unique look-and-feel and transitions on up/down etc events. How can I import the Flash assets and use it Flash Builder for an AIR application?
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Feb 3, 2011
Do I have to create a new workspace for every new .fla (Flash project) in Flash Builder, or can I reuse the workspace folder for multiple .fla projects?
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Jun 10, 2011
I am trialling Flash Builder 4 Premium.I'd like to know if it is possible to use components designed for Flash (e.g.URL... amongst many others) in Flash Builder 4? How can I import them? By import, I also mean they are first class citizens like the out-of-the-box Flash Builder 4 components.
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Aug 31, 2011
But I have some Flash games built in AS3. And I want to import it to Flash Builder 4.5 to create Andorid, iOS version of these games.
Is it possible to import this games to Flash Builder and just run something like "compile for Android"?
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