Professional :: Flash Site Is Not Visible On IPhone Or SmartPhone
Jan 20, 2011
I designed an entirely based flash site and suddenly was informed that on the iPhone a user sees just a black screen, on my SmartPhone I see and icon of a page on a white background. How do I make my site be visible on iPhone or SmartPhone, and I guess on Android phones as well.
I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
My current HTML4 transitional website has several flash videos. How could I make them play in Apple devices with minimal changes? I've seen numerous threads but I've got confused. Some possible ways suggested in these threads:Identify device from request and serve another format video. Which format should be served here? I need to maintain all videos in 2 format? H.264 encoding was suggested here.HTML 5 options.
I have a flash dropdown menu with submenus below. Currently the menu has 5 main buttons and when you mouse over each button they have horizontal submenus below.I would like the first button "HOME" to display it's submenu options when you enter the site - basically to be visible without having to mouse-over. The problem is that people don't see that there are submenus straight away.all the main buttons are within a movieclip called "nav" with the following actionscript:
and has the nav2 movieclip inside with the dropdown buttons each on a frame.How can I set the first dropdown to be visible instead of using the onclipevent?
Is there a way to increase traffic for flash web site. Is there an action script to make your flash website "visible" for others. I heard that if I build a flash web site it will be difficult to get customers due to the fact that flash pages usually don't show up in the data bases. Is it right?
so anyhow is there a way to increase traffic or make my flash site "visible' in search engines. do you think building a splash page in html and then redirect them to flash is a good idea?
A client of mine has had 2 sites (both Flash sites) attacked over the last 12 months, so he's been asking: should he go for a static HTML site or stick with a Flash site? Is there ways to make a Flash site more secure?
Does it legally to use the iphone packager in cs5 to make games for iphone?As I read many articles on the internet wich are talking about that apple categorize the conversion from flash to iphone as illeagel method to deviler phone applications.
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
Have been trying out flash on iPhone and am wondering how i would make it so datagrids and lists are scrollable with your finger like they are on native apps? I need to be able to scroll with flick of a finger and also select an item when u tap one. Is there any information out there about this?
is possible to somehow save the state of a flash application so it is able to resume where it left off after being closed. For example, is it possible for a user to save games in an iPhone game written in Flash
Is it possible to create applications for iphone and other mobile devices using Flash is there any other convertors that i should keep in mind to use for possibly converting my games to something readable for iphone or etc?
Here is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
Compilation failed while executing: as. I am publishing a swf with one frame, no scripts, no graphics, nothing. This is a result of removing asset after asset from my original swf, which produced the same publishing error, in an effort to determine what the issue is. What conclusion can I draw from this? I just want it to do what it says on the tin: Publish flash to iOS apps. Why is this not possible?
Is there any equivalent to a Flash projector for iPhone? Flash projectors basically seem to package script and Flash libraries into one executable file that can be run on a PC. I'm wondering if anyone has made a similar thing for iPhone where I can take my existing code and package it with the necessary iPhone stuff to make a PC executable. Of course hardware-specific things would not be available like accelerometer/phone/gps, etc. but I don't need any of those. If not, is there anyone currently attempting this?