I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]
I've got a flash website that I've been using a little while nowIt was created for me, but I know enough on how to edit itHowever, I recently decided to add new music instead of the regular loops used beforeI added three full mp3's to the library and they are on the site and allbut it cuts off after the first minute of the song and it starts over
I want to make it so that when I click on a certain button, it plays a new music clip. I am trying to do it by selecting the button I want, then going into behaviors, then +, then Sound, Play Sound... It then asks for the instance of the audio file that I want to play... but I don't know what it is.
Here I've a sound track included in timeline from first frame (not in actionscript).
And after intro, I've a video button where I added a video with sound which starts to play by clicking
Now the problem is both background music & video sound mixing & creates a noise kinda combination.
I need a solution like fading out the background music if i click the video button & fading in when clicking some other button or navigating to other pages?[code]...
All my sounds work however, the play button only seems to play my sound when I click on the pause or stop button first! Plus, my stop button acts like a pause button, it doesn't start the song from the beginning once it stops. [code]...
I would like my application to be able to remain running while the user goes and uses another application. (It will be playing music) Additionally, how to communicate w/ Cocoa Touch from this environment?
If you think this is not possible, which platforms are capable of this (other than the obj-c mac x-code route, which I am trying to avoid)?
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
I have a site that loads an external mp3 player. Now I want to pause the sound when the "video" button is pressed. In the mqin swf file, there is a movie clip called "MP3_Player", in that clip is the loaded mp3 player. I used this method to call the mp3 swf file.[code]Now what path/s do apply to the button in the main swf file to get the music to pause.
I'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
'm extremely new to Flash and I don't really know how to code yet.. I'm making a website and want to have a single button that when pressed either plays or pauses the music file. I found a tutorial that worked but it has two buttons (one for play and one for stop). You can see the tutorial here:[URL] I'm hoping that someone can tell me how I might be able to change the code so that a single button acts as both play and pause (i.e.; If music is not playing then play, if music is playing then stop).
At the moment, I am attempting to make a music player that will play a specific song of my choosing. I am stuck at the part where you can pause the sound, and then play it in the same place. I have tried many things such as using the timer utilities. Right now, when I pause it, it stops, and when I press play, it plays from the beginning. stop(); var channel:SoundChannel; var soundCheck:Boolean = true; var song:Sound = new Sound(new URLRequest("song.mp3")); channel = song.play(); [Code] .....
I have an issue with my videoplayer i can't seem to fix. When the playVideo functions is called I need to pause the music player.I tried some possibilities but flash keeps giving me an error.what I need to add to pause the music player when the video player starts and let the music continue when the video player closes ?
var my_songs:XMLList; var my_total:Number; var my_sound:Sound;[code]....
I'm trying to make a simple music player with only one button for Play & Pause the music. What I have now is a MovieClip with:
1st Keyframe: active state for play Button 2nd Keyframe: active state for pause button 3rd Keyframe: hover state for play button 4th Keyframe: hover state for pause button
The script works OK, and play and pause the music without problems as expected.
The problem comes after the second click in the play/pause button when the alternance between two states becomes chaotic. The button never returns to the play state although the music was paused.
This is the code:
/**** Objects and Vars ****/ var AutoPlay:Boolean = false; var isPlaying:Boolean = false;
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
I just need something simple, where there is only pause, play and stop buttons. I usually load the music within the flash movie and play from there, but I would like to build one where if you press play, the music loads and plays streaming on the spot. I have got a couple of more complex streaming style mp3 players but I would like to use a simplified streaming version. Any recommendations or code that I can just add to a button?
I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?
What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
I'm a bit frustrated as I've created a Flash movie with an embedded video.The SWF file works fine when I play it as a stand alone file but when I use the file inside my website, the video portion does not play.I have placed the video file and the Flash file in the correct folder on my site.
I'm trying to create a simple swf file containing an m4v file along with default player controls. I want to add this to a Web page. I've successfully generated such a file, and using the HTML generated by the publish option, I've gotten it to play on IE, FF, Chrome, and Opera under Windows 7. When I try to open the same Web page from the same location on my Mac, however, I see the player controls with an green animation that indicates loading. The movie itself never loads. I've tried this under Safari, Chrome, and Firefox on Mac, all with the same result. I've also had friends try this on other Macs, with the same result. Is there some difference in how Windows and OS X deal with SWF files that I need to account for?
I have tried to loop a video. Though in the SWF, the video plays only once. Can someone see something wrong in the AS3 code below (relevant info tagged like this --->) (FLV instance is called "Film_mc")
I have a Flash 8 site that plays a music clip throughout the site. I have a flv video on one of my site's pages and would like to know if there is a way to stop the site's music when the user clicks on the "Play" button of the video and to have the site music start again when the video either ends or the user clicks on stop.
I have a SWF (1.8mb) which I placed onto my HTML page using Dreamweaver, and set to autoplay. When I save the file and open it in Firefox/Safari, the movie plays as expected. But when I uploaded the files to my hosting server, the movie doen't appear (not even a box where it should be - just nothing but blank space where it should be). I've made sure that I uploaded the SWF, the HTML file, the expressInstall.swf, and the swfobject_ modified. js file. I also changed the permissions to allow executable scripts. I don't have a Flash blocker installed.[code]
If I have an HTML splash page that has a embedded SWF consisting of a preloader (for itself) at the start of its timeline, then a 5 second hold (no new Flash material), and then have a number of images on HTML page in a <div style="display:none;visiblity:hidden;">, all set with sizes of 1x1:2) Does the SWF get priority with the download, or are both the SWF and images given the same download priority?3) How would I preload (on the splash page) a second SWF that is used in the inner page? Would I embed it as usual, but use the CSS display:none, and set the size as 1x1, as I do with images?
4) Is there a better way to preload the SWF, where the main (splash) SWF actually loops while it downloads the second swf? Would I be loading that second SWF into the splash SWF on a different document level? What ActionScript commands would I use for that? loadMovieNum()? Would I put the incoming second SWF off stage, or set its visibility to hidden?I figured I'd preload some of the interface/common graphics for the inner HTML page that the visitor is brought to after the initial Flash splash page. Even without a preloader that would loop until all the content is loaded, I figured I could just have the splash page hold for a bit, and give the hidden <div> images a chance to load in the background. Obviously, using that method wouldn't guarantee that all the imags load, since it's unmonitored, but would at least give them a bit of a head start
Who'd have guessed it, my SWF plays immediately with FF, but I'm getting long delays with IE8. I've come a long way from when I started this project. I think I have everything in the right place and have the right files to work with.
I'm using SWFObject 2.2 think I'm using it properly. I used the generater (air vers.) to generate the html file. The file now plays and I have a background that displays right away (it's an image of the what first shows up).
where I can improve: [URL]..I've compressed all the images, but the file is still rather big. I expected problems with FF, but it plays immediately .