I want to share some flash file hosted in my website to Facebook stream, as far I knew my domain should be whitelisted by Facebook but unfortunately I don't know who can I do that. RL...
What I'm trying to do is to share (video) link, description and thumbnail of the link from/of my flash website in google plus. Since main .swf file of the flash site is embedded in the single html file, it is not possible to use different meta data for different posts. So is there any way that I can share the links with related description and thumbnail image in google plus just like in facebook.[URL]
What I'm trying to do is to share (video) link, description and thumbnail of the link from/of my flash website in google plus. Since main .swf file of the flash site is embedded in the single html file, it is not possible to use different meta data for different postsSo is there any way that I can share the links with related description and thumbnail image in google plus just like in facebook.
I use wowza server and need to build a flash client to publish different encoding qualities streams. Does it has any open source or paid with source code flash client products?
I want to make sure that only authenticated users are publishing streams to my Adobe Flash Media Server.
Ideally I would like to limit the IPs which are allowed to publish streams to the server.
I read about the Adobe Authentication Plugin, but apparently it is broken since it works only for Adobe Flash Media Live Enconder. It doesn't secure the server for other encoders that publish streams.
When I use Adobe Flash Media Server 4.5 publish http live stream. I found a message from Server Log of Manage Servers of Adobe Flash Media Administrator Console. It says that "Failed to record live stream (disk quota exceeded)."
I'm currently building an application using the Adobe Facebook API and I've run into an issue where for the login method the Facebook login popup displays but when doing a Facebook share/post the popup is blocked.
This code works fine and displays me a Facebook login popup without question (Firefox):
i am building an live streaming website and i am use
1- FMS 2- Apache webserver
i have made the subcriber and i works well .but i need to build the publisher to allow users to broadcast thier stream from thier cameras.i have tested a publisher which was build using actionscript and it didn't work untill i have installed the fms on my localhost , but i need a publisher which any user can use in his web browser .
I am sending a live stream over the web. I'm testing its performance and reliability, and I've noticed that after unpublishing and publishing the stream again, the video becomes very laggy - about 1-2 fps. It happens when the player has buffer bigger than 0. When buffer is set to 0, everything is ok, and after a short break (the moment when stream is unpublished), video is being played normally, like before the break (fps ~25).
"To serve streams over a cellular network, one of the streams must be audio-only. For more information, see HTTP Live Streaming Overview.To publish an audio-only stream, enter the following in the Flash Media Encoder Stream field:livestream%i?adbe-live-event=liveevent&adbe-audio-stream-name=livestream1_audio_only&adbe-audio-stream-src=livestream1If the encoder specifies individual query strings for each stream, use individual stream names instead of the variable %i:livestream1?adbe-live-event=liveevent&adbe-audio-stream-name=livestream1_audio_onlylivestream2?adbe-live-event=liveevent&adbe-audio-stream-name=livestream2_audio_onlyTo generate a set-level variant playlist when using an audio-only stream, specify the audio codec of the audio-nly stream. Specify the audio and the video codec of the streams that contain audio and video.For more information about using the Set-level F4M/M3U8 File Generator, see Publish and play live multi-bitrate streams over HTTP.
I can't figure out how to publish an audio stream from a client to the server using FluorineFx on the client. We want to stream recorded audio data from the client to the stream via the already established NetConnection. There is a NetStream class in FluorineFx but it has no publish method. The NetStream class in FluorineFx only has the play method. But as far as I understand this plays a stream from the server on the client. Is publish not implemented in FluorineFx or do I miss something?
I need to protect my FMS, so that only me (my Username, or IP if its not possible) can start a live stream. I have been reading the pdf on plugin for developers, and i read that the authorization plugin can do this, but it is C++ and i dont know nothing about that, i can understand a little bit, but i do not know how to make the dll i want. Is there another way to do this, the server requests a user and password when i want to stream.
I've installed Flash Media Server and send stream to it use Flash Media Live Encoder via [URL]. And on my website, I've embed code to play this live stream via [URL]. All ok!
But, any user can install Flash Media Live Encoder and connect to my FMS, publish his/her stream (because url to publish and view is same) My question is: how to prevent end-user publish stream to my FMS, only allow end-user view my live stream?
I want to publish and record video stream in h.264 and audio stream in AAC format . Does flash player support to publish video stream in h.264 format ? And which version of flash player and FMS could implement this function ?
I have a requirement of publishing static content like video files mentioned in a playlist to be published to a live stream. It is like creating a TV station with pre-recorded content but with live stream. It will great if anyone let me know is it possible with FMS?
I know the FMS is good for streaming things video to clients and for clients to publish videos from their attached camera. Is it possible for a client to publish something other than a stream from a connected camera, for example, the contents of my swf stage? Is it possible to draw something like a text overlay onto a published stream?
I've noticed an issue while creating one way (A publish B play) stream through RTMFP. When I try to create connection between computers behind the same NAT (same IP) stream playing is not fired at all, but on the other hand the same code works on remote computers (different IPs).This issue arose after releasing final release of Flash Player, in a beta release everything works fine.We checked NAT settings and there are no differences for this cases.
I want to use customised encoder to publish live steams to a FMS4.5 server?Is it possible to connect encoder and FMS4.5 server on HTTP protocol?i read in other articles FMLE can connect to FMS on RTMP protocol.
I am developing a C++ program to connect FMS via RTMP, and then publish a live stream I can't use FMLE here because I need collect the H.264 NALU from somewhere and forward them to the FMS.I write a demo app, which parses H.264 encoded FLV file, and send the VideoTag in the FLV as RTMP Message content for publishing.Finally, I make it run and I can see some frames of video!But the problem is: The video does not play smoothly and it just updates some frames. Then I looked at the NetStream event and found that:Everytime when there is a NetStream.Buffer.Full event, the frame in the video is updated and display correctly But immediately there is another NetStream.Buffer.Empty event followed and the video is frozen.
I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.
In addition to this I would also like to be able to add my own messages using a simple HTML form.
I've been looking around the web for some resources, but have been struggling to find what I am looking for. The basic idea is that the flash application will loop through these different messages from the XML, but then when a user types in a message that will also appear within these messages. Think of it as a sort of dynamic tag cloud.
I'm trying to determine the practical difference between using the com.facebook.session.WebSession and com.facebook.session.JSSession. The documentation ([URL]) has more around WebSession - but the example I have which is closest to what solution I'm trying to implement uses JSSession and it looks like I could avoid all of the JavaScript pass-through & ExternalInterface calls I'm making. It appears that the benefit of using this new ActionScript Facebook API is to avoid having to make all of the Facebook calls via JavaScript.
i need to connect to have a button on my website that connects to facebook (if not already logged in) and posts to the users wall.I've only done this from within an iFrame - do i still need AppId etc etc?
I have a facebook application where the user choose 4 of his friends and then it creates a video (swf) with the pictures of your friends in it (loaded via xml). So I need to share this video on the user timeline. Everything works fine but the video is not embedded in the post on his timeline, there is only a post with the link to the page in it.The weird thing is, if I post the url directly on my timeline, the video is embedded, but not if the same link is posted via the application.here is my code called by the share button in js :
function postToFeed() { var obj = { method: 'feed',[code].........
I've recently used the 'Static HTML' application to add autoplaying flash content to a Facebook Page.Nothing too fancy, no sound, and only a few secs long. Now, Facebook say:-"Apps on Pages must not host media that plays automatically without a user's interaction."
What do they mean by 'Media' exactly? I can understand a ban on autoplaying audio content but does the ban extend to something as harmless as an animated GIF? Or more to the point, does an autoplaying .swf file fall under this?
Lastly, what course of action would Facebook take if I did violate this rule? Would they issue a warning (giving me an opportunity to remove the 'offending' item) or would they just shut down my page without any consultation?
Ive made a movie that add strings from several input text fields to an array. This array is sent from the flash video to php. This is working fine when I preview the movie as Flash. The php script prints the variables as intended.
But when I preview it as html the arrays are all empty...
[AS] on (release) { number_of_attr1 = main._currentframe + 1; suggestions1 = new Array();
I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to: Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
I can change the name, but don't know how to delete just the contents of the layer and then add the new clip.I've made a slideshow before and that's all I can do.
I have literally spent HOURS trying to solve this mystery... but simply can't seem to get hold of it. I am using the same code lines (literally!) as the example here (official adobe tutorial) and I get different result.
[Code]...
Everything works fine, i.e. everything till it is time to fire the loggedin event. I get asked to log in and all permissions are asked correctly. After I log myself in to facebook, the loggedin event doesn't fire. Is there any way of solving this problem??
While publishing my movies in CS4, I noticed that the javascript required to embed the movie in a web page was published as inline javascript in the published page. This means that code would be downloaded for each page my movie is on. Is it possible to configure Flash CS4 to publish that javascript to a separate .js file, instead of having to manually copy-paste that each time??
If no, I believe that js is independent of the Flash movie (please correct me, if I am wrong). So, can I copy-paste that javascript to an external file just once, and use the js file for all my movies being published??