Where Is Scene Indicator Above Stage
Sep 2, 2009
The Scene "bar" (don't know official name), which is supposed to be directly above the Stage, does not appear on my version of CS4 Pro.It's visible on the computers at school, but it doesn't appear on my screen on my Mac.How do I make it appear?A search in the preferences yielded nothing.No tabs or little things to click around the stage area, either.This is not to be confused with the Scene palette from the top pulldown menu.NOT windows > other panels > scene.
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Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
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Sep 17, 2009
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Mar 18, 2006
There is a time counter in my game, and I want to use the time counter as my score counter.That's mean, player will get 1 point every second. Until they hit by asteroid, game is over. So the longer time they survive, the higher score they can get.And, one last thing...How to remove all asteroids when users click the "Play again" button in the "end" scene
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May 28, 2007
Just asking about the score indicator and how to remove asteroids, To make clear what I need to make: There is a time counter in my game, and I want to use the time counter as my score counter. That's mean, player will get 1 point every second. Until they hit by asteroid, game is over. So the longer time they survive, the higher score they can get. And, one last thing... How to remove all asteroids when users click the "Play again" button in the "end" scene.
Here attached my updated fla file...
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Jul 12, 2007
I'm looking for a tutorial that shows you how to create a menu indicator from an mc.
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Jan 20, 2010
OK I've got a little more research on this done so I'm going to totally rephrase the question: I have two trees, I want to be able to drag items from one tree to the other. In the receiving tree I have some logic that allows or denys the drop. I am using the native cursor feedback Like this :
[Code]...
When the logic determines NONE it properly rejects the item except the drop position indicator sticks like in the screenshot. I know now that neither dragComplete, nor dragDrop are being fired in this situation, so I have no function to put code into that would clean that up. So how can I listen for this drag rejection? ScreenShot shows app After drop
[Code]...
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Jun 13, 2009
I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
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Apr 17, 2010
Trying to enable a text percent load indicator 1120: Access of undefined property percent.
Code: Select allpackage {
import flash.display.*;
import flash.events.*;
import flash.text.*;
[Code]....
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Jun 21, 2004
I have my main movie, which contains the logo and navigation.I have a blank movieclip created with actionscript that loads the individual movie swf files.That works fine.What I want to do, and which I can't figure out is dynamically have the main navigation buttons' text indicate what page you the user is on. Right now the code is on each button instance, example:[code]so the variable aMenu holds the moveclip names of the buttons. pageHolder holds the the name of the current page that is loaded.Thats how I change the pages to be loaded. To explain, if you look at the button code, the text for each button is by default greay and when you rollover it becomes black and off and it becomes gray again. That is on the first frame. On the second frame the text is black.In the code I tried to make the black dynamically, but it didn't work, so I settled for going to the second frame and stopping.My second question(much shorter I promise).I guess its preference, but is it generally good to put the code on each instance of a button or put in in the main frame where your code lies.
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Aug 19, 2011
I'm having a huge problem with my Flash file; here is what I'm trying to do and whats happening:
I have a scene where with a movie clip that is controlled by the keyboard, when it hit a certain point of the stage it opens a new scene where a certain animation should happen.
The problem is every time the animation hits that certain point the code I was using continues running and flash shows me an error message.
Error message:
How can I make this code work only on the scene its placed so I won't get this ERROR?
Here is the code I'm using:
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Apr 13, 2009
how I could re-size my stage?As well as, I would like to know how I could pan my moving animation horizontally/vertically? And is it possible to make an image fade to the next scene without a whiteout or blackout? How can I do this?
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Feb 3, 2007
i have an animation and some movie clips. i want to add my scene an action that brings movieclips from my library randomly on my stage in every 20 seconds. how can i do that? the movieclips should be on the stage so we can see them but they should be invisible until they called from the action.
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May 3, 2009
I want to show the loading indicator that appears while playing an flv video online.. like the indicator of the downloaded part of movie that appears on
[URL]
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May 29, 2011
I am trying to upload image files to my server using AS3 and PHP, and at the moment I am succeeding in uploading multiple files and restricting it to images only, but since I am finding it difficult to figure out how to have a loader bar show when the files are being uploaded, as well as executing a function once all files have been uploaded to go to a specified frame.
Here is my code thus far,
AS3:
import flash.net.FileReferenceList;
import flash.events.Event;
import flash.net.URLRequest;
[Code]....
1: how can I display a percentage or a uploading bar indicating the progress of the files being uploaded?
2: How can I launch a callback function after ALL files have been uploaded successfully?
3: How can I make the file browser appear on click, and not upon loading the flash file?
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Aug 11, 2009
have the indicator arrow go to the button that was last clicked after rolling out of the menu.I have lost track of what all i have tried.URL...
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Aug 8, 2006
I have a .swf file containing a navigation bar and also an animation. I was going to use getURL on the nav buttons so that a different html page would launch onRelease. The animation in the swf file that contains the nav buttons plays as soon as the swf is loaded and there's also a movie clip in the file which continues its animation even after the file has loaded and played. As each of the nav buttons are pressed and the correct html page loads, I don't want the entire swf file to reload and therefore play the entire animation again as it did on the home page, but instead I just want it to appear as though it's already loaded but I do want the separate movie clip in the swf file to continue to play. Is there any way to make this happen?
Also, I wondered what code I'd need to make the current page nav button appear in a different state to all the other buttons to make a "you are here" effect.
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Jun 21, 2004
I have a website, basic overview. I have my main movie, which contains the logo and navigation. I have a blank movieclip created with actionscript that loads the individual movie swf files. That works fine. What I want to do is dynamically have the main navigation buttons' text indicate what page you the user is on. Right now the code is on each button instance, example:
Code:
//work button Definition
on(press){
if(_root.pageHolder != "work") {
_root.pageHolder = "work";
_root.mcContainer.loadMovie(_root.pageHolder+".swf", this);
[Code] .....
Each button has the same code, just pointing to their respective pages. Here is the code in the first frame for setCurrentMarker()n function:
var aMenu = new Array(home, jschaer, work, contact);
function setCurrentMarker(){
for(i=0; i<= (_root.aMenu.length-1); i++){
if(_root.aMenu[i] == pageHolder){
[Code] .....
So the variable aMenu holds the moveclip names of the buttons. PageHolder holds the the name of the current page that is loaded. Thats how I change the pages to be loaded. To explain, if you look at the button code, the text for each button is by default greay and when you rollover it becomes black and off and it becomes gray again. That is on the first frame.
On the second frame the text is black. In the code I tried to make the black dynamically, but it didn't work, so I settled for going to the second frame and stopping. How do you get those little scroll boxes where you can put code. I guess its preference, but is it generally good to put the code on each instance of a button or put in in the main frame where your code lies. Is there any benefit either way?
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Feb 26, 2009
I have a scroll pane component with SWFs loaded in them vertically like a PDF viewer. I need to be able to change the page indicator when the user scrolls. I have an event listener on the scroll pane listening for scroll. I have an array of the Y values of each page; looks something like this: 0,800,1600,2400,3200 etc What kind of equation would I do to determine the correct number. My scroll event looks like this:
[Code]...
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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