Actionscript 3 :: Default Caller Value For Method?
Apr 7, 2011Is there a way of setting the default value of a method scope parameter to be the caller?
In AS3 you can set default values for method parameters like so:
[Code]...
Is there a way of setting the default value of a method scope parameter to be the caller?
In AS3 you can set default values for method parameters like so:
[Code]...
I know it's possible to get access to the currently executing function with "arguments.callee" but is there a way to get access to the scope under which a method is being executed?
View 1 RepliesI have 2 classes representing 2 objects. From the "whoCalledMe" function, I want to find out what object called the function (without passing that information in as an argument). I've used a make-believe property, "caller", that would give me the reference I'm looking for. Is there a generic way I can get a reference to the caller from there?
package {
public class ObjectCallingTheFunction {
public var IDENTITY:String = "I'm the calling function!";
[code]....
is there any way to know which method caused a certain event to be fired? For example, in NetConnection API, you can have: connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); netStatusHandler is called everytime a Flash Remoting call fails for some reason: how to know which one failed?
View 2 RepliesMy issue today is a DisplayObject error I'm getting when remove a child object. I have code that will launch(addChild) a video container and video controls as well as add a close button. Now the close button works fine and everything, removing the video and controls and I'm able to choose another video again, but when you click close a 2nd time I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild() So I've narrowed down the problem to where I remove the videoContainer (which holds the video object) My code to play the videos:
[Code]....
Which is the default mouse event I can declare in a method signature ?
for example:
ActionScript Code:
function removeVideo(e:MouseEvent=MouseEvent.CLICK):void {
gives me this error:
ActionScript Code:
VerifyError: Error #1102: Illegal default value for type MouseEvent.
[code]....
I want to call the method from code and not from listener.
Is there a way to set a default extension when saving an image using FileReference save method?
Code:
var fileReference:FileReference = new FileReference();
fileReference.save( pngData, "image.png" );
If windows is set to "hide known file extensions", only image without extension will be displayed in save dialog. File type is "*.*". Some of my users hat the great idea to add .jpg extension in filename, because they couldn't see one. So file was saved broken as image.jpg.
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
[Code]...
since the MXMLC compiler doesn't support mixed access modifiers for setters/getters, i would like to know whether a public setter function is being called from inside or outside of the setter's class. this approach should allow me to maintain a public property but with more security, something like public/private hybrid access. is it possible to use arguments' callee property, or perhaps something else, to determine whether the setter was set internally from the setter's class or if it was set externally?
[Code]////
I keep getting this error:
The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild()
Is there a way to check it's parent, and remove using that parent?
Is it possible to trace the name of arguments.caller property?
I tried
Code:
trace (arguments.caller.toString());
but that doesn't work.
If I've got a public function in a class that I know is being called from an object outside the class, is there any way to access either a reference to the calling object or at least the calling object's type from within that function without passing the caller through as a parameter?
View 3 RepliesI'm basically trying to refresh a jpg image every second from within my flash project. The code so far:
Code:
//This function is called from the loader's event listener.
//It moves the loaded image into the appropriate container for display
function imgLoaded(event:Event):void
[Code].....
And then it will load the picture, then it will throw the error, then load, then throw, etc...
What do I need to do to avoid this error?
Is it possible to trace the name of arguments.caller property? I tried Code: trace (arguments.caller.toString()); but that doesn't work.
View 4 RepliesThis is the error I am getting....This is the situation I am using addChild and removeChild. I have two main movieclips that this is based around. workss_mc and work_mc. workss_mc is the slideshow, work_mc is the selection grid. When you click on an object in work_mc I am adding adding a child (workss_mc) and removing work_mc at the same time. That works fine; however, in workss_mc I have a back button, this back button is used to remove works_mc once it is removed it sends you back to work_mc. Once you are back on work_mc everything should work completely the same, however, it's like it's ignoring the code.Here is the code for the button:
Code:
urbanthmb_mc.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(event:Event) {
var workss_mc = new mc_workss();[code].......
I have a flash video that is basically a slide show from frame to frame using actionscript. Except on one of the frames I have inserted a .flv.The problem is once I get past the frame with the .flv, when I navigate backwards from any frame, I get this error.[code]
View 6 RepliesThis code throws an error:
if (modalMessage != null && contains(modalMessage)) {
removeChild(modalMessage); // the error is here
modalMessage = null;
}
The Error is:
[Fault] exception, information=ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
How can this be? I am checking if it is a child beforehand.
I encapsulate my addChild so that I can have an array of all the objects that are on stage for later garbage collection. this is how I do so [code]each gameObject has a property called garbage that is a boolean that is set when ready to be removed. When I set it to tree, this is what happens.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
View 1 RepliesI have seached and tried for weeks on this, and I cannot get the grip on this. The simple code below gives the "The supplied DisplayObject must be a child of the caller" error.[code]squareObj is a movieclip in the library which is exported for AS. How can this code be altered to make it work correctly?
View 1 RepliesI having problems setting the child index of a sprite... It works perfectly on the first run of the program, but fails on the second time around. For context this function is in a class which accepts an array of sprites and displays them. My problem is with setChildIndex(_selected as DisplayObject, numChildren-1);
private function enlarge(e:MouseEvent):void{
if (!_open) {
_selected = e.currentTarget;
_selectedOrigX = _selected.x;
_selectedOrigY = _selected.y;
_selectedID = _selected.id;
[Code] .....
I made a custom event that's supposed to be fired when a specific function within a class is executed. I listen for this event from within my main script, frame one of my timeline. My CustomEvents.as
package {
import flash.events.Event;
public class CustomEvents extends Event {
public static const PAGE_EMPTY:String = "Page Empty";
[code]...
I know I am reaching the CustomEvents constructor, as the trace within it gets printed.The problem is it seems like the event does not reach the function caller?I was unable to find good examples of how to use simple custom events, so this is how I think it's supposed to be.
I've a container called mc, inside of him I generate a grid of movieclips in order to make a wall of options. When I select one of this option, this message appears: Error #2025: The supplied DisplayObject must be a child of the caller..The code is:In the Class iniciarApp I've this:
var mc:MovieClip = new MovieClip();
var grilla:Grilla = new Grilla();[code]....
I'm new to AS3 and have been trying to remove items for two days flat. I keep getting the following error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]
View 0 RepliesWith this code I generate 20 bubbles. Made of a Library item. Then I let them scroll accross the stage at various speeds. When each bubble moves off the stage at the right I want to delete it. So I used removeChild, but then I get this The supplied DisplayObject must be a child of the caller" error." What am I doing wrong?
ActionScript Code:
const NUMBER_OF_BUBBLES:uint = 15;
var stageWidth:Number = stage.stageWidth;
[code].......
I have to arrays, they both hit detect against each other. When they detect a hit they each launch a method in the custom class as well as splice the entries out of the arrays. Now, I CAN NOT remove the child right their cause that causes them to immediately delete themselves from the stage, I need the death animation to play. I can't remove them in the class cause it says it can only be removed from the caller.
Code:
for(var b=0; b<blastArray.length;b++){
for(var s=0; s<boxArray.length;s++){
if(blastArray[b].hitTestObject(boxArray[s])){ //test if they hit each other
[code]....
If I put removeChild(this) in the boxArray method .die, I get a 2025 error.
If I try parent.removeChild(this), I get, cannot access property of a null object. 1009 error.
im getting the following error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
[Code]...
there is also a variable c on the root timeline. can anyone tell me why im getting this error?
What does it mean? And why doesn't my code work?
PHP Code:
stop();import flash.events.Event;var TimerApple:Timer = new Timer(500);TimerApple.addEventListener(TimerEvent.TIMER, OnStartApple);TimerApple.start();function OnStartApple(e:Event){ var af:Sprite = new Enemy(); af.x= Math.random()*640; addChild(af); //Remove from
[code].....
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at working_loader_container3_fla::MainTimeline/frame4()
at flash.display::MovieClip/prevFrame()
I have been getting this error after a bunch of different ways of trying this. I am attempting to create a new instance of my movieclip which displays external images via xml. I want a new instance of the movieclip every other frame and need to be able to remove each instance on every other frame. It will work going forwards, with a remove child call but as soon as I go back a frame, the error pops up.
Imagine I have Class A that is listening to an Event on Class B. This listener will call Method X in the Class A. Inside Method X, "this" refers to the Instance of Class B, I'm not in the context of Class A. Isn't this a bit awkward, or am I getting everything wrong? Is there a way to make the listener call my method in the context of A?
View 3 RepliesI'm receiving this as an output error, when trying to use a "close button" I created for a lightbox that tweens in after the user clicks all_1thumb:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at testportfolio_fla::All_mc_2/closePop().
The lightbox populates with the correct image but the close button doesn't. Here is the entire script:
import fl.transitions.Tween;import fl.transitions.easing.*;
//Portfolio SubnavArt_btn.addEventListener(MouseEvent.CLICK, goViewAll);
function goViewAll(event:MouseEvent){
(this.parent as MovieClip).gotoAndStop("Art")}
[Code] .....