Actionscript 3 :: Load ID3 Tags Without Loading Sound In It?
Mar 1, 2010Is there a way to load ID3 tags in AS3 without loading sound?
View 3 RepliesIs there a way to load ID3 tags in AS3 without loading sound?
View 3 RepliesI'm trying to load some XML into flash to populate some dynamic text fields. The problem I have is that some of the xml tags seem to be ignored by flash.Here's the XML I'm loading:
<?xml version="1.0" encoding="UTF-8" ?><xml>
<node>
<nid>2</nid>
[code].....
I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB.
Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background?
UPDATE: Loading SWF (or other entities) externally is not an option.
I have a site made in Dremweaver with tons of sound clips with HTML tags and now I am recreating whole site in Flash and now I need to make list of those clips and I want when a user click on some clip that it start download it.
View 3 RepliesFirst, I'm having issues with loading ID3 tags. I can load the tags of the file currently playing, but how could you load the tags for a playlist that is selectable? The MP3 player runs on an XML file that holds the URLs to the MP3 files themselves. All other information is extracted from the ID3 tags. Do you have to load all of the MP3 files to get at their tags? Or can you JUST load the tags themselves? Will it slow down your stream? Etc...how best to build a playlist from ID3 tags.
Second, I'm having issues with the playlist buttons themselves. I need to build dynamic-text buttons that, upon clicking, will play that file. The play-on-click functionality I can do...but I can't seem to make them "clickable."
Basically, I have a XML file similar to:
<Main><Event><Name>Blah</Name>
<Event><Name>Blah2</Name><Event>
<Name>Blah3</Name>
...
</Event></Event></Event></Main>
Yeah, to some extent it's poor design. But the idea I'm going for is that any Event has the potential to compromise of other Events and this idea kinda loops. How to do this?
I'm importing an XML document into a flash movie. The XML is using HTML tags so that I can highlight certain words and use HTML links in the text field the data is being loaded into.
But the issue I'm having is that all of the < and > tags and all information within it being displayed within the text field.
The text field's html property is true. The text field's multiline property is true. In the XML document, the text that I'm having load into this text field is separated by the CDATA tag so that it doesn't get parsed out.
I just can't figure it out. Before I used the CDATA tag, I put all the necessary < and > tags in place, and I'm getting the same results.
I don't know why everything is being displayed even though I'm rendering this text as HTML.
Code:
var RootNode:XMLNode;
var contentXML:XML = new XML ();
contentXML.ignoreWhite = true;
contentXML.onLoad = processXML;
contentXML.load("about.xml");
function processXML(success:Boolean):Void {
[Code] .....
When I test the above my XML loads properly into the holding MC. My problem is that it is also showing all of the XML tags.
For some reason, my XML code below is loading EVERYTHING in the XML file including the tags, unicode...everything.
[Code]...
I find it hard to think of a way to load a specific part of my XML when I press a specific button. I'll try to explain this as best as I can:
I am working on an App in which you can chose a character from a big list. When you press lets say character A you get a popup with info about character A. There is a button in here that will popup the art related to this specific character and this art will be added in unique movieclips so I can use each movieClip in a for loop to create an infinite scroll. Now the problem is there are 80+ different characters (and increasing every 2 weeks) and each character has an average of 4 arts, so giving them unique classes and solving the infinite scroll this way would generate A LOT of code. So I started thinking lets use XML. how to load just or show just the images related to the character you pressed.
I was thinking dividing the XML up like this:
PHP Code:
//XML
<CHARACTERS>
<CHARACTER A="URL" />
[Code]....
But how can I determine, at the specific press of a button, to load the unique part of this XML?
Wow that was a lot of text I hope I kinda made myself clear, and if I didn't I'll add some drawings to try to be more clear
I'm trying to load text from an xml file with some html tags in it but its not working.
When I add <br/>
I get this error
Code:
TypeError: Error #1095: XML parser failure: Unterminated attribute.
at ProfileSammy/::xmlLoaded()
at
[Code].....
I'm trying to load text from an xml file with some html tags in it but its not working.
When I add <br/>
I get the error
Code:
TypeError: Error #1095: XML parser failure: Unterminated attribute.
at ProfileSammy/::xmlLoaded()
at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/flash.net:URLLoader::onComplete()
I have HTML file, I changed its extension to .XML.I'd like to convert HTML tags to valid XML document using AS3.
View 6 RepliesCan someone point me in a direction for using HTML in as3? I have a project in which I want to load HTML content so that others in the office can author in HTML since they are very familiar with it. It would have to recognize many of the most common HTML tags. Is this easily done or would I need some sort of add-on?
View 2 RepliesI have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
I'm trying to load sound dynamically into a clip and then play it randomly. The AS I came up with works great if the sound is embedded and I use the .attachSound() method instead of loadSound(). Now, when I load it dynamically and use the code below, the sound plays very fast and at a higher pitch.
Code:
var crows = new Sound(this);
crows.loadSound("Raven.mp3", false);
crows.setVolume(100);
[Code].....
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
When loading a MP3 to a flash.media.Sound object the id3 property gives an error:
SecurityError: Error #2000: No active security context.
Offcourse, like many errors in Flex, the Flex documentation doesn't mention a thing about this, except that it exists...
The MP3 is valid (i've checked it with MediaPlayer and iTunes), the Sound object is in a good state (bytesTotal and bytesLoaded both reflect the correct amount of bytes).
I was wondering if flash can load html document, the way browser displays it.
View 1 RepliesI want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
[Code]....
I have been trying to figure out how you could add in custom attribute tags that flash can recover.
EX:
<param name = "movie" value = "somefile.swf">
<embed src = "somefile.swf" width = "550" height = "400">
Except, that I would like to add a Custom tag, like "randNum" so that the tag user could input some number, or rather, a flash movie could generate a tag with a number already put in...Basically, heres a really basic version of the idea.There is a Flash Movie.In the movie, you can input text into a textfield.Upon finishing your message, you click a button "save".
The flash movie then:
1. Comes up with a random number unique to the message.
2. Assigns that number to a variable... "randNum".
3. Saves message as a xml file to the server as "filename" + randNum.
4. Outputs into a textfield a generated HTML tag that a user can post on myspace and such so that it will load in the flash movie.
Except... in the tag, there will be a custom attribute. If the random number variable "randNum" was 00112233, the custom attribute will be 00112233.
EX:
<embed src = "somefile.swf" width = "550" height = "400" randNum = "00112233">
So when the movie opens, it retrieves that randNum from the tag and can use it inside flash. How can this be done? Sorry this post was so long, but I wanted everyone to understand the concept.
I need some help? Anyone experience this problem before with IE8 FLASH bug? Can not get this to work on all subsequent refresh to the flash. I have a flash piece which simply renders only on the first initial load. After that, if i refresh or visit the page, it does not load correctly. It seems I am having this problem with the swf only on subsequent loading of the page or whenever a refresh happens.
View 1 RepliesI have the following code:
myVars = new LoadVars();
myVars.load("http://charlesnewmanpubl.com/Sweethearts_On_Parade_BRGK.txt");
[code].....
I am loading a sound file with the URLLoader class passed to the URLRequest class, just as one would load any other external content type.
Code:
var loader:URLLoader=new URLLoader;
loader.load(new URLRequest("file.mp3"));
When the loading is complete I would like to pass the data to a Sound Object.
Code:
var mySound:Sound=e.currentTarget.data
The object returned on the complete event is of type flash.net::URLLoader.
Code:
e.currentTarget
How can I turn this URLLoader into a Sound Object?
I'm working on improving the media player for my portfolio (www.robin.astedt.name) and I've run into a wall..
The problem I get is that I can play songs and pause them and resume etc, but when I want to select another song and play it I get an error. It works if I initiate the Sound (s) and SoundChannel (sc) variables in the musicPlay(); function but then I can't pause because I need it to be initiated twice that way which ofcourse also gives me an error.
Here's the error I get when I play another song:
Code:
Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.
at flash.media::Sound/_load()
at flash.media::Sound/load()
[Code]....
I want to be able to play just a clip of a song, so it is wasteful to load the entire song. Is there a way to just load say, 10 seconds of a song?
View 7 RepliesI am trying to load a sound in an mp3 player based on the selection of a user whohas the .swf embedded in a web page. The first time the user makes a selectionthe selection loads with no problem. But if the user stops the sound or lets it playto the end and starts it again, I have to be careful not to callsound.load(URLRequest)again.If the user has chosen another selection to listen to, then load() has to be called again.The question is:how do I unload the sound Obj so another mp3 file can be loaded into it and played?I would think that load(another URLRequest) would overwrite the first and not complain.( a deeper question is where is the sound file stored, by the browser -- in the case ofhtml embed-- or does the Flash plugin maintain its own cache?)
View 7 Replies