Sound Not Loading?
Aug 6, 2009I have the following code:
myVars = new LoadVars();
myVars.load("http://charlesnewmanpubl.com/Sweethearts_On_Parade_BRGK.txt");
[code].....
I have the following code:
myVars = new LoadVars();
myVars.load("http://charlesnewmanpubl.com/Sweethearts_On_Parade_BRGK.txt");
[code].....
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
When loading a MP3 to a flash.media.Sound object the id3 property gives an error:
SecurityError: Error #2000: No active security context.
Offcourse, like many errors in Flex, the Flex documentation doesn't mention a thing about this, except that it exists...
The MP3 is valid (i've checked it with MediaPlayer and iTunes), the Sound object is in a good state (bytesTotal and bytesLoaded both reflect the correct amount of bytes).
I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB.
Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background?
UPDATE: Loading SWF (or other entities) externally is not an option.
I am loading a sound file with the URLLoader class passed to the URLRequest class, just as one would load any other external content type.
Code:
var loader:URLLoader=new URLLoader;
loader.load(new URLRequest("file.mp3"));
When the loading is complete I would like to pass the data to a Sound Object.
Code:
var mySound:Sound=e.currentTarget.data
The object returned on the complete event is of type flash.net::URLLoader.
Code:
e.currentTarget
How can I turn this URLLoader into a Sound Object?
I'm working on improving the media player for my portfolio (www.robin.astedt.name) and I've run into a wall..
The problem I get is that I can play songs and pause them and resume etc, but when I want to select another song and play it I get an error. It works if I initiate the Sound (s) and SoundChannel (sc) variables in the musicPlay(); function but then I can't pause because I need it to be initiated twice that way which ofcourse also gives me an error.
Here's the error I get when I play another song:
Code:
Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.
at flash.media::Sound/_load()
at flash.media::Sound/load()
[Code]....
I want to be able to play just a clip of a song, so it is wasteful to load the entire song. Is there a way to just load say, 10 seconds of a song?
View 7 RepliesI am trying to load a sound in an mp3 player based on the selection of a user whohas the .swf embedded in a web page. The first time the user makes a selectionthe selection loads with no problem. But if the user stops the sound or lets it playto the end and starts it again, I have to be careful not to callsound.load(URLRequest)again.If the user has chosen another selection to listen to, then load() has to be called again.The question is:how do I unload the sound Obj so another mp3 file can be loaded into it and played?I would think that load(another URLRequest) would overwrite the first and not complain.( a deeper question is where is the sound file stored, by the browser -- in the case ofhtml embed-- or does the Flash plugin maintain its own cache?)
View 7 Repliesi have a project that i'm working on for school in a multimedia class. everything in the project is essentially done except i need to load a few sounds into the project file all at the same time. as this would be rather unpleasent to listen to, i want them all to be muted when they are loaded (externally or internally, it doeesnt really matter) in. my professor doesn't seems to be very helpful so i decided to come to the source. the program i'm using is flash pro cs5.5 with as3. i think there is some code for controlling the volume, and optimally that is what i would like to use, like "setVolume = 0" and then later when i want the sound(s) to be heard "setVolume = 100", or something along those lines.
View 5 RepliesI want to load a function/sound to play ONLY on the first load.eg/I have four pages, one page has a sound that loads every time I click back to that page. Is there a way to make it only load the first time that page is loaded?
View 5 RepliesI know it has been done in Madness Interactive, which I did check up on and looked through the code and found nothing, as well as Googled a bunch of stuff, and still nothing.
View 3 RepliesI was wondering if somebody could point me in the right direction to be able to load in a random sound clip (from a set of 5 or more mp3s) when the user rolls over a button. I can't seem to find a way to do this.
View 14 RepliesIs there any way to load a sound from a FileStream class?[code]Is there a way to pass "Song.mp3" into a new Sound variable?
View 1 RepliesI've got an application that has several slides. Each slide has a sound file that goes with it. I created a function on the root timeline that plays the audio sound. Each slide loads one after another and works great. However I have next and previous buttons for each slide. Each button makes the sound channel stop. If I press something too quickly the sound in the sound channel isn't overwritten with the new sound.
So basically I want to know how to remove all sounds from the sound channel so I can load a fresh new sound. Because the stop command only stops the soundchannel until the next sound is loaded and then it starts playing the sound again. It seems like the sound channel is an array of sounds and I don't know how to clear the array before pushing a new sound to it.
I am trying to put a few songs on a website, not as an .mp3 player, I just want to be able to assign individual buttons to control them.ow, and it works great. I would like to now how to add more and assign them to their own buttons seperate from the other songs.This is the code I have for one song
var url:String = "";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);var sc:SoundChannelvar startTime:uint=0;
playBtn.addEventListener(MouseEvent.CLICK,playF);stopBtn.addEventListener(MouseEvent.CLICK,s
[code]......
Is there a way to load ID3 tags in AS3 without loading sound?
View 3 RepliesI have a little sound stream script here, but sometimes if you press play to the next track before the current has done loading the next track doesn't comeplete loading
package player {
import flash.events.Event;
import flash.display.Sprite;
[Code]....
Does anyone know how I can load a movie into level1 that has sounds embeded in it and be able to play them? I would like to load the sounds using code on the timeline. I don't understand why my method is not working.Here is what I tried.I have a movie that I am loading into level 1.My sounds are inside the movie that I load into level1.So I ran a test and if I load the movie into level0 the following code works fine and plays the sound.[code]But then when I load the move into level1 and change the code to the following, it deosn't work.[code]
View 3 RepliesI have made a sound sequencer where users can record their own sounds and add them to the sequencer, my problem is that I want to be able to change the sounds during the running of the program. Here is the simplified code for importing and loading a sound in ready to be played.
var BASS:String = "bass.mp3";
function bassURL() {
var bass:Sound=new Sound(new URLRequest(BASS));
}
[Code].....
The reason I put the URLRequest and Sound in a seperate function is because I want to be able to change the var BASS to different mp3's during the program. Obviously when I run this it tells me that it can't find 'bass' because its a var inside another function. How can i get it to refer to 'var bass' inside bassURL?
On a button click the page loads and external swf using the add child function. Once loaded the user can close the "pop up" at any time by clicking the close button. The swf appears without a problem first time round, it is if they go back to click again that causes the problem. If they then try and click the button to view the external swf for another time then no visuals appear - you can hear sound but the videos never appear. I have tried to see if it is hiding behind something to no avail.
Edited code is below!!
ActionScript Code:
var multiPlayer:Loader = new Loader();
var playerRequest:URLRequest = new URLRequest("vgallery_multi.swf");
function showQAMultiple(Event:MouseEvent) {
[Code].....
I've been working on a Flash/XML audio player and have been struggling with getting the audio to stream. Right now I have Flash create a list of songs based on the loaded XML file, which works, and I want to be able to click on one of the listed items for the song to start playing. When an item is clicked on, Flash will trace out a message from an onLoad command, but the audio never starts playing.
I opened a new Flash file to test the non-working segment of code and I still can't get it to co-operate.
Code:
var currentsong:Sound = new Sound();
currentsong.loadSound("http://www.vtspencer.com/recordjackets/beta/media/file_11.m4a",true);
[Code]...
All that happens is that the trace saying "Should be playing" comes through. The music still won't start.
how to stop loading sound file.
i used:
var my_sound:Sound = new Sound();
my_sound.loadSound("sss.mp3", true);
btn.onRelease = function() {
[Code]....
but sound loading is not stop. it just stops the playing sound.
is there some way to stop loading while loading.....
I created a flash movie that has some words breaking a piece of glass. I have the effect working well but I wanted to add sound. I created the following sound class to play mp3 files:
Code: Select allpackage ascript
{
import flash.display.Sprite;
[code].....
I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:
- The next song plays
- The bar that is normally buffering is already full
- When I skip to a part of the song, it skips to the first song!
How can I "clear" a sound variable and load another one?
this works when I test it on my computer. But when I put it online, the bytes progress becomes undefinable / NaN.. I don't know why being online makes a difference.
[Code]...
I am action script developer in a company. I want to render my freequency spectrum while loading sound.I tried it different way.please suggest any way to do it
View 0 RepliesIm loading a movieclip which contains some sound, but after it's loaded and played, there's absolutely no sound at all
View 2 RepliesI am working on a simple game for kids. The game revolves around the alphabet and it is all voiced. So I have a good number of sound files that I need to call on at any given moment.In AS2 I would just link all of the sound files to variables at run-time and have them ready to play when the interaction dictated it.... with the way "linkage" has changed in AS3... I feel like it would be a bad idea to have over 50 different class files (one for each sound file) so I am looking for a cleaner solution... that and I am guessing that having redundant class files misses the point.I haven't had much luck finding a forum post or tutorial that talks directly about this type of issue but the idea is a little foreign right now so I am sure I have stared directly into the gold mine and not noticed. I am very interested any thoughts or links on the subject.
View 1 Replies