Actionscript 3 :: Calculate The Location Of Points In A Rotated Shape?

Jan 9, 2012

I am creating a game in which I draw a series of polygons by creating points around a radius of a cricle.

Later on I rotate the shapes and I need to calculate the new location (X,Y) of the points based on the rotation. I have the Old XY of each point, the XY of the center of the shape, radius of shape and the rotation.

Have a look at my diagram of the problem.

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