Actionscript 3 :: Saving A Flash Movie With Just The Stage?
Feb 3, 2011
how to I save/export a flash movie so that it just saves the contents inside of the stage?here are certain things that overlap the stage and fade into it from the ouside in which I don't want to be able to be seen when increasing the screen size of the movie.basically, I want to be able to make the screen as big as I want (using percentage in browser, and yes everythings a vector) with nothing but the stage showing.
A project of mine involves a flash movie (.swf) in a webpage, where the user has to pick from a number of items, and has the option to thumbs up or thumbs down (vote on) each item.So far I have gotten this to work during each run of the application, as it is currently loading the data from an XML file - and the data is still static at the moment.I need to persist these votes on the server using a database (mySQL), such that when the page is reloaded, the votes aren't forgotten.Has anyone done this sort of thing before?The two mains methods that I have found on the 'net areeither direct communication between AS3 and the SQL using some sort of framework, orpassing the SQL query to a PHP file, which then executes the SQL query and returns the SQL to AS3.
Which of these methods is the better option?For the latter method (involving PHP), I have been able to find resources on how to acheive this when attempting to retrieve information from the database (i.e. a read operation), but not when attempting to send information to the database (i.e. a write operation, which is needed when the users vote). How is this done?Edit: Implemented solutionSomewhere in the PHP file:
i have a dynamic site that allows users to create their own layout compositions. is there a way that i can implement a way for them to save their compositions to a file on their computer?
I'm trying to get my flash movie so that it pauses when the mouse is over the movie and continues when the mouse is not over the movie during certain segments of frames in my movie clip. So basically I need some code that executes this: if the mouse is over the stage between frame 25 and 45 pause the movie until the mouse leaves the stage or the next or back buttons are selected.
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?
I need to save a flash movie with the player embedded into it - meaning, when saved, there will be ONLY a single swf file (with functional buttons) needed to upload. I know default saving gives a swf and player skin file.
I need to save a flash movie with the player embedded into it - meaning, when saved, there will be ONLY a single swf file (with functional buttons) needed to upload. I know default saving gives a swf and player skin file.
How can this be achieved? I am willing to go back to archaic Flash versions if need be!
Currently the user can draw with a pencil and fill in colors with the mouse. There is a print option where the user can print out what they drew and colored.
What I'm trying to do is save a specific movie clip as a jpg or a png.
I've been using Flash for ages but haven't a clue about backend scripting.I've got a flash app where you can add movieclips to the stage and drag them around etc... ...what I'd like is for the user to dynamically save the _x, _y and _rotation values so they can be viewed by other people.What would be the best way to do this - write to an XML file or to a MySQL database? I've looked at some tutorials but its beyond my capabilities to be honest
I have a drag and drop game where each movie clip is a word that the player has to arrange on screen in a certain order of importance - there is no snapping mechanism and the user can place the words anywhere desired.
Later in the game, I need this list of words to appear in the order that the player previously organized within a different scene.
This is an example code of how I set up the drag and drop game:
//Array to hold all the puzzle movie clip instances. var burgerArr:Array = new Array (burger_mc, burger2_mc, burger3_mc, burger4_mc, burger5_mc, burger6_mc, burger7_mc);
I have used Flash on and off over the years but I've decided to hunker down and learn it in earnest. We have cs4 at work and I am having this problem.I checked out the differences between a graphic symbol and a movie clip, and it seems that the movie clip has some distinct advantages. But the main disadvantage is not being able to see what happens on the stage as it plays. How can I get around this limitation? Why does it even exist in the first place? I understand that scripting can complicate how it plays, but for example if I am making a straightforward animation, but parts of it depend on other parts that are in separate symbols, how can I see what is going on at a specific frame on the stage overall?
I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?
I have drawn a pecked line route, sitting on its own layer, using flash tools, over a base map. I have then gone Insert>Symbol>movie and I now need to get a copy of this route into the movie's white area. I expected perhaps when right clicking on the layer, an option called copy to movie and an ability to select the movie name.
I'm a bit rusty of my trig, so I'm not sure the best way to do this ... I need to position 2 movie clips on the stage that relate to each other they can't be nested ,the registation points are in the center, assume "clip B" is 50 px to the left of "Clip A" as pictured in the diagram to the left , when "clip A" is rotated, I need clip B to follow ( still 50px ) away but with new _x and _y relative to the rotation of "clip A" as in the diagram right.
how to add a movie clip to the stage from the library but i'm strugling to do it when the I need to load a movie clip from the library when the name of the movie clip is held in a variable.
for(var i:Number = 0; i < 64; i++) { var blueIconS:blueIcon = new blueIcon(); addChild(blueIconS);
[Code]....
The above code works for adding the blueIcon but I have a variable in that loop which tells which icon to load.
sectorsMCs[jewelsIDs[i]]
The above will tell me what MC name to load but how do I load a MC from library by that variable value?
I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.
I have this flash website where i use Stage.scaleMode to dynamically resize the swf depending on the browser size. (i use A.script 2.0). So the width takes the whole screen and the height is scaled in proportion. My design is in a landscape format. It works fine, except that i need the swf to also be vertically centered in the browser Window. (explanantion - on certain screens, example a 19 inch PC monitor which is quite "squared", my flash movie expands the whole way across the width, and the height in proportion, but as my design is in landscape, i have a big empty space in the browser below the swf.)
So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).
I have a flash CS project. I have one stage and some frames. How can I start all project from beginning using AS3? Or start all stage's content from beginning?
how I export the thing (as an image, or a movie, and in any format) I can't see the text. This is especially frustrating because text forms the entire basis of my animation.Tried converting text to movie clips, no difference. The weird part is, I was able to test the thing early on with no problem-- text displayed and everything. I should add: I have used MULTIPLE fonts... and I think this was about when things started not working.I'm working on a deadline and if you know how to fix this, it would make a big difference to my life.
I have a group of movie clips, each placed randomly on the stage. I want to be able to click one of the movie clips and move them around. They are stored in an array.
Im trying to save from fla or swf to .mov or .avi. without having to buy a 3rd party app.I've tried exporting from Flash but both my computers just sit there and don't finish the job.I can't see any options to save as an .avi file either.I've tried opening both the swf and fla files in Quicktime with Perian
I'm trying to reach a body of text which i turned into a movie clip which is on the main stage, and have it scroll up/down whenever it rolls over the designated hot spots. Here's what i have.
stage.addEventListener(MouseEvent.MOUSE_MOVE,down1,false,0,true); function down1(e:MouseEvent):void { if (mouseX>=0 && mouseX<=42 && mouseY>111.1 && mouseY<146.1) {
I have made a cartoon section that needs to go into a video movie, it uses a lot of movie clips etc. It needs to be very high resolution- 1920x1080 When I just export it as an avi, none of the movie clips animate- they just slide around on the first frame of their animations.
When I export is as a .mov the file size is huge and I am not even offered the ability to compress it. It is like 8 gigs. When it was finally done the movie played in slow motion- the clip was about twice as long as it should have been.When I saved the file as an swf, and then tried to convert it to an avi using a converter, all the movie clips moved in doubletime, while the animations in the timeline were fine. How can I get my flash file to play in a standard video format.
I've recently upgraded to Flash CS4. However, the project I'm currently working on was started in CS3 and I need to keep it as a CS3 as I transfer the .fla file between two computers because one only has Flash CS3. Is there way of setting it so when I click 'Save' or Ctrl+S it saves it automatically as a CS3 fla, rather than automatically converting it from a CS3 to CS4 file? I'm serial Ctrl+S hitter so this is getting really annoying now having to go to File>Save As everytime!
I am trying to take a variable sent from flash, and save it to a spot on my web server using PHP, I have NO idea how to do this, and I can't seem to find code that works anywhere on the web