Actionscript 3 :: Use SharedObject To Track Number Of Clicks?
Aug 4, 2011
How do I use sharedObject to track the number of clicks and store them in a .txt file? My client wants to track the clicks of the user an Im not sure how to make this work with sharedObject.
I want that when a button is clicked, my event handler tracks the number of times that button was clicked and based on that populates a label with a different message. How would I achieve this in a frame actions script?
I am using CS4.What I want to do is gather input from a user, and each time they click on a certain button, in this case the YES button, I would like a number added to the var such as score++. This way, I can use a case statement at the end to direct the user to the right product.However, my code does not work,
var score:Number = 0; var score_txt:TextField = new TextField(); score_txt.x = 150;
I'm soon to be launching an Adobe AIR desktop app. To make the best out of future updates I need to get analytics of which features get used the most and which not. How to track what the user clicks?
I'm trying to write a function that keeps a running count whenever a button is clicked - and then writes the count to a Shared Object cookie. Here's the code:
Code: function counterVar() { var elemSharedObject:SharedObject = SharedObject.getLocal("elementChoices", "/");
[Code]....
Everytime it runs the count gets reset to "1", endlessly.
My client wants a click tracker. They want the kiosk flash projector to track the cumulative clicks a page receives. They are referencing the use of a third party software using actionscript sharedobject to identify the clicks.
I would like to know how to track my pages with google analytics to see which pages are getting the most clicks. My site is XML / Flash the menu is xml. Could I put the tracking code on each of the menu items in the xml file?
On my stage is a dynamic text box and a "save button".The text box shows a random number which somehow does not save.In the fla file I added is a circle whose color can be changed from red to green, just to point out what I mean.
I've created a dropdown menu which drops down onClick. gotoAndPlay("2") I have been trying to create some AS 3 code that, evaluates the number of clicks and therefore, if the menu button is clicked for a second time it goes to it's original state. ("1") and creates the illusion of closing. Rather than as it does at the moment and repeats the the process of opening.
Code:
var menuclicks:Number = 1; function onMenuClick(evt:MouseEvent):void { gotoAndPlay ("2");
I need to show the amount of times the counter has been moved along the board, ie how many turns the player has.
the dynamic text box is called 'moves' and the counter is a button which is pressed for each move. Therefore, it would need to be added to the onRelease function.
It is possible to control in a site, all made in flash, how many clicks a person made in the different itens of a menu??
I now some sites control the number of clicks in banners and interstitials, but i want to now, if it is possible, how to control the number of clicks made in a flash site.
I have attached a copy of what I am trying to do and basically everything works. Except my button in the loaded movie....I am trying to load a movie in a holder and have a button that had if else statement based on the movie being clicked. I have attempted this buy setting up a count on a movieClip but this seems to disable the buttons in the loading movie?
Looking to do a keypad in as3. So i have 10 numeric buttons, labelled num1-num10. I have a dynamic textbox that I'll show my presses. How do you record button clicks or keyboard presses of a certain number and display in the text box?
I've installed developer version of Flash Media Server 4.5 and trying to get remote object, but no matter how I call my object all i get is this error .I've rad configuration guide and it told me that I should set StorageDir for shared objects, enable RPC (<RPC enabled="true">) and allow shared object (<Allow>users</Allow> in <RPC> - <SharedObject> tags)
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
Im trying to get Flash to rember if the logo_mc has been hitTested with the holder, and if it has when the movie is played again it appears in the box and not the original spot
var mySO:SharedObject = SharedObject.getLocal("ObjectPlace"); var logo_mc:Sticker = new Sticker ; addChild(logo_mc);
I have searched all of the engines to find out why my SharedObject code is not working. It works when I publish from flash but not when live? I have this code in the first frame and the movie starts on the second. I only want the user to have to view the swf every other time they land on the page containing the movie. I am using AS2.
var replay = SharedObject.getLocal("save"); if (replay.data.name == undefined){ gotoAndPlay(2);
I have a slideshow that everytime you press a button show a new slide. Every slide is an external swf's that is being loaded in to the main swf. Inside every external swf there is a button that redirects you to another web page.What i would like to do is use SharedObject (or something like it) to remember wich external swf that was last shown when the user pressed the button redirecting them to an other page.How do i set the SharedObject in the external swf and then read it from the main swf?
According to the AS3 API the 'name' parameter in the 'getlocal' method is actually the name of the object. I have a bit of diffculty understanding this. Have alook at the following code:
[Code]...
If I were to access the attributes or methods of the shared object, can I use the 'name' instead of the variable, since the name is the 'name of the shared object'?
If the following code were used:
[Code]...
Why am I getting this error, if 'UserName' is the name of the shared object, than why can't I use it to refer to it's methods and other attributes? What is the meaning of it being a 'name' than?
I am working on a project that uses SharedObject and I have a question. I've made a button that downloads a flash screensaver and at the same time also creates a SharedObject which stores a specific id for each screensaver being downloaded. When later the screensaver is installed and run, it should get the SharedObject and read the id from it. When tested locally it works perfect since both the buttons´ and the screensavers´Sharedobject are stored in the same localPath. But when the button is online and the screensaver is local the SharedObject paths don't match.
Is there a way to solve this and make the local screensaver swf read the SharedObject from the same path as the online download button has stored it's SharedObject in?
This is the relevant code in both my swfs:
var _mySo:SharedObject = SharedObject.getLocal("name", "/");
If this won't work, does anybody have another solution to my remote to local screensaver thingy??
I have a normal XML menu, when I click in an item open the sub-item, my problem is the following one, when I click in an item DVD he goes to open an sub-item, and later I click en adventure, when I click in adventure I go for the next page, my problem is this, in this new page that I will be, my menu come back to normal the sub-item adventure is not selected in the screen, and I need that be selected, I already I tried to read the SharedObject in the F1, already I tried to find some tutorial to try to understand, but nothing,
with the code below, I can change the colour of the movie clip.I need the colour of that movie clip to stay the same also afternext time visiting the page. I think it's made by the action SharedObject.
function changeColor(code, obj) { var ColorSet = new Color(obj); ColorSet.setRGB(parseInt(code, 16));
got my code working, and all information i enter in to my sharedObjects is working correctly as it should but isn't saving so when I close and then re-open the flash file the data isn't there? Admittedly I'm new to sharedObjects I'm using the [.data.] when entering info and then [.flush()] at the end of the function - is there anything I've missed?