Animated Text On The Main Timeline?

Aug 10, 2009

I created an animated text on the main timeline. Then I exported it as an animatd-gif with transparent check.The resulting gif is not transparent, the background is the color of the stage.
 
How can make a transparent gif without the stage coloring?

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Text Tweens Take Place On Frames In The Main Timeline?

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I am fairly new to flash and I have been trying to make a product demo. Basically I want some text to fade in and then some pictures to show up one by one and then disappear and then some new text fades in etc. This is to talk about a product and show various parts of it as the text on the screen is discussing those parts of the product. My question is what the preferred way of doing this is. Here are the options I can think of.
 
Approach 1) Put all animation in the main timeline. All text tweens take place on frames in the main timeline. Approach 2) Put the text fade-in tweens in a movie clip and put that on the main timeline.
 
I have tried both these approaches but neither one has been working for me for the following reason.
 
Approach 1) Makes timeline very long and unwieldy. If one thing changes, it shifts everything over and messes up my whole timeline. Hard to manage. Approach 2) If I have a stop(); on the main timeline, my animation stops in mid fade. In cases where I don't have a stop, I can't figure out how to do a series of objects fading in one after another. Is there a way to check if a movieclip has finished and only go to the next frame if it has finished? How do I get a series of clips to play one after another when I am running them as seperate movieclips off the main timeline.

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

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I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
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//stage declaraction
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[Code]....

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IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

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I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

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I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

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ActionScript 3.0 :: Load Animated Swf On Main Sprite One By One?

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I need to load three swf files in the main sprite (mSprite) top to bottom. All three swfs have some sort of animation, so when the first swf is loaded, it needs to finish playing the animation before the 2nd swf is loaded and the pattern follows. I am assuming, at the end of the animation, each swf need to dispatch a signal or such. All the animations are done via code not timeline.

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Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

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I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

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IDE :: Calculate How Long A Symbols Timeline Should Be So It Maches The Main Timeline?

Jul 4, 2009

I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.

The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).

How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.

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ActionScript 2.0 :: Animated MovieClips On A Timeline?

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I have a series of thumbnails that I have made into movieclips so that I could animate them. I have named all the instances. I have a main jump page to go to a particular picture. Each picture has a set of thumbnails (movie clips) that are animated on each. When I built it, they work fine by themselves, but when I created my "jump page" the smaller thumbs lose their overstate and onRelease. My actionscript loads on the jump page and to a frame that I request with no problem, but. Why is my actionscript not working?

stop();
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[code]....

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ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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ActionScript 3.0 :: Targeting A Nested Mc Timeline From A Main Timeline?

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I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.

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ActionScript 3.0 :: Use Timeline Of A Nested Mc To Affect The Main Timeline?

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I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30

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ActionScript 2.0 :: Send A Value From The Main-timeline To A Moviclips Timeline

Apr 5, 2005

I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?

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ActionScript 3.0 :: XML Images Loaded To A Layer Under Animated Timeline?

Feb 10, 2011

I want to load jpgs using an external XML file into a flash layer and have a timeline playing over the top of them. I invision having photos loaded to a box on the left side of the stage covering 1/3 of the area, and then loading photos also to a box on the right side of the stage while an animation plays of the clients logo in the middle 1/3 of the stage area. My Action script skills are very limited. I have been able in the pass to modify what I have found on the web to work for my purposes. But, I have not been able to find anything that has multiple players on one stage or anything close. I created a swf that alternates loading an image on left and then right but it plays over the top of ... and then loads a third image behind the client logo in the middle covering the entire stage. But I would be happy with just a left and right alternating if possible.

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ActionScript 3.0 :: Set Properties On Textfields In Nested MCs On Animated Timeline?

Aug 12, 2010

set text property of textfields nested in clips on an animated timelines.

All assets are named from the first frame of the outer movieclip. Debugging this in Flash Builder, we can see that the textfield property is being set, but probably because of the multiple keyframes within the outer movieclip AND inner movieclip, there is some confusion occurring...

Testing various scenarios with nested animated movieclips, and nested NON-animated movieclips, the results are this:

It works in this scenario:

mcMainContainer(with animated timeline)>mcSubContainer(with no timeline)>myTextfield

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mcMainContainer(with animated timeline)>mcSubContainer(with animated timeline)>myTextfield

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ActionScript 1/2 :: Control A Mc Timeline From The Main Timeline?

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On my main timeline, I load a mc from the library with:

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[code].....

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ActionScript 2.0 :: A Value From The Main-timeline To Moviclips Timeline?

Apr 5, 2005

I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?

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Flash :: Dynamically Change The Width / Position Of A Timeline-animated Mask?

Jan 27, 2010

I've got a movieclip with two layers - a background movieclip, and above that, a mask movieclip (as you might guess, this layer is masking the first). Due to design necessity, the mask is animated on the timeline across 60 frames.The problem arises when I use an Event.RESIZE listener to change the width of the parent movieclip when the browser window is resized. Any code to reference the mask, i.e

parentMC.contentMask.width = stage.stageWidth;
parentMC.contentMask.x = frame.width/2 - frame.contentMask.width/2;

Simply results in the mask animation not playing at all.

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ActionScript 2.0 :: Link A Button Thats Embedded In Frame 2 (music Page Timeline) To A Frame In The Main Timeline?

Nov 22, 2011

How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.

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ActionScript 3.0 :: "gotoAndStop" On A Frame In A Nested Timeline From The Main Timeline?

Aug 9, 2010

I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
 
gotoAndStop(parent."framename");

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Add Some Animated Text

Jul 6, 2009

I'm creating a simply animation with background images fading in and out. I've done that part.Now i want to add some animated text (simple scroll to middle of movie), i have it fading in ok, but i want to make it look a little bit more realistic.By this i mean, i'd like it to move towards the centre of the movie, but slow down before it stops at the centre.At the moment it simply moves accross the screen at one speed and then stops abruptly. Doesn't look good.

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ActionScript 3.0 :: Go To Main Timeline?

Apr 15, 2010

I have a movieclip in a movieclip with a button, when clicked it should go to the main timeline I have done this with AS2, the script is below. How can I accomplish this in AS3.
  
on (release) {     _root.gotoAndStop(785);}

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IDE :: GotoAndPlay The Main Timeline?

Dec 6, 2005

I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.

stop();
name_btn.addEventListener(MouseEvent.CLICK, enterMovie);
function enterMovie(myEvent:MouseEvent):void{

[code].....

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Professional :: Export Animated Banner In Animated .gif Format

Sep 1, 2006

I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...

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Play/Stop Flv From Main Timeline?

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[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?

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Target Container On Main Timeline?

May 19, 2009

I have 3 movieclips on the main stage.

btn1, 2, 3

I have this code in the maintime line, that when i click a button, the btn the stays static (like its on), when i click another btn, it switches on the next button and loads an external swf.

Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3

code//
var buttonNum:Number = 1;
for (i=1; i<=buttonNum; i++) {
this["button"+i].onRollOver = function() {

[Code].....

This all works fine.

I have built a scroller with thumbnails as movieclips and would like to add this code to movieclips.

The thumbnails are indivdual moviclips and are inside a movieclip (productscroll), as the dragbar i am using targets the clip (productscroll) to scroll the thumbnails.

I basically need the same actions as the buttons. When I click a thumbnail I need to load an external swf.

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ActionScript 3.0 :: GotoAndPlay From Mc To Main Timeline?

Nov 23, 2009

I'm trying to play a frame label that is on the main timeline by clicking on a button inside of a movieclip.Here is the error I'm getting. I most definitely have a page1 label on the frame.[code]

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Linking Back To The Main Timeline?

Aug 26, 2010

I recently started creating a flash website from a template that was created back in 2004. I have very little knowledge of either AS 2.0 or AS 3.0. I am currently attempting to link my buttons that are in separate movieclips back to specific parts of the main timeline "scene 1". Currently when clicked, the buttons just cycle through the varying pages that have been created, "s1" , "s2" etc.

How do I link a movieclip/button back to "s8" in the main timeline?The AS 2.0(I think it's AS 2.0 anyway) that currently exists is as follows:

PHP Code:

on (rollOver) {
gotoAndPlay(2);
}

[code]....

I understand what first rollOver and rollOut commands are and they work fine, but the "On (release)" doesn't seem to go where it needs to.

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