I am trying to create multiple addEventListener but I don't know how. As you can see in the code below - I don't understand what I need to write where I wrote? in order to produce multiple functions (such as onClick1,onClick2,onClick3, etc...)
for (i=0; i < numberOfResults; i++)
{
videoResults[i] = new Object();
videoResults[i].movie = new MovieClip();
I would like to listen to onclick events in my java script code for a flash application.My intent is to automate Flash components and if i can hook on to events like onclick
In Google Maps Flash API, When the user clicks, or hovers on a marker, is there a way to dispatch an event containing the ID or lat/lon so this info can be used by the application?
Do addCallBack function only works in HTML onClick events or i m missing something. I mean the function i wrote on javascript. When i put the function in some other place it never works. But when i add a button via html and give this buttons onclick the call back function it works
how do you apply onclick events for an image of either JPG or PNG format pictures in actionscript 3
within one symbol name cookie, i double click it and went into the next layer. Then i insert 4 frames and each frame contain different pictures. So now i need to apply onclick events to click on it for it to score and lose points. first 2 pictures is scoring points pictures while the next 2 is losing points pictures.
as in follow a example online, they insert pictures within frames and run it then each time i click on it it score points...
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE function growGarage(e:MouseEvent):void{ scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
I have created an AIR application that makes use of Flash' build in capability of taking multi touch gestures (TransformGestureEvent.GESTURE_ZOOM & TransformGestureEvent.GESTURE_ROTATE)
It works fine on my Mac using the computers trackpad. It also works fine on a Windows 7 machine with a touchscreen attached.
But I can only modify one object at a time. Is that a limitation in Flash or is it possible to modify more objects at the same time and that way possible to make a multi-user multi-touch application?
I want each item in a list to change to a totally unique view file. Instead of 10 items in a list all going to 1 new view but with different info being generated I want 10 different view, 1 per item in the list. I can't find any examples of how to do this and I have been tryingo to make it for for a while. This is for a mobile app.
Imagine that you have a lots and lots of the same library item on stage - movieclips - and you want each of them to be clickable. Normally, you would iterate through each of these and register an event listener on MouseEvent.CLICK for each one. It seems to me that if there are large quantities of these items this could be quite inefficient - on memory mostly - to have all these event listeners. I'm trying to figure out if there's a more "central" way to do this, where your main document class just registers once with some kind of central dispatcher using a custom event? Any time ANY of the movieclips are clicked, that fires this custom event and you can just query the event to figure out which clip was clicked.
Each movieclip that is clickable extends an AS class through its linkage, and when clicked, dispatches a custom event. If I'm using the IDE to put a lot of objects on stage, and these objects have linkages to their own custom classes, I don't want to ALSO have to go into the main document class and have it iterate through these objects to register event listeners on each one. I don't really want the document class to have that much knowledge about these objects (loose coupling). I'd rather the objects "communicate" through this mediator and not really worry about knowing more about each other than what you can access through the custom event.
I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.
Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?
I have created a map (1 frame movie) at Flash MX 2004, that each area is a movieclip. Each movieclip has a unique name. I am trying to dynamically attach events to each movieclip, by reading their corresponding names from an XML file, with the following code:
Code: areas_xml = new XML(); areas_xml.onLoad = initAreaBtns; areas_xml.load("map_data.xml");
[Code]....
As you can see I am trying to create a roll over effect for each area/movieclip. The problem is that only the last movieclip is affected.
I have a simple movie consisting of 6 layers (photos). Each layer is set to display for 30 frames then fades into the next layer to give the impression of a slideshow. I have used a code snippet against the 1st layer so that if the mouse button is clicked it will go to a particular website.
function fl_ClickToGoToWebPage_6(event:MouseEvent):void { navigateToURL(new URLRequest("http:blahblah.com"), "_self"); }
This works fine, however, once the clip goes beyond layer 1, if you press the mouse button again, it still goes to the web site specified even though I do not want it too. I have tried to add a second code snippet so that if it is on the 2nd layer it goes to a different web page and so on, for each layer, wanting it to go to a different web page. If I have more than 1 code snippet, as soon as it gets to the frame the snippet is on, it fails, and if I only have the 1 snippet, it runs for the entire duration of the clip
First i used to work on AS2 but i have converted to AS3 to benefit the new features .
And here is my problem : i have a function where i will create in it several buttons each one do different task but each task is so small that can be only one statement like changing the value of some variable.
Do i have to make an EventListener and a handle function for each button !! i have tried that and it made my code very messy , can't i just make something like that : button1.onClick = function(){} like AS2 ? Or is there a class i can use to make something like ?
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads and this is the action script I have and it is still not working? is this correct? what am I doing wrong, maybe something is not labeled?This is just for one button the "right" button It just scrolls through all the motion tweens.. I tired to put a stop(); on the layer the photos are on ndit stops but then when I try and click one of the buttons it will not scroll...
stop(); var buttonClicked:Boolean = false; right_btn_btn.addEventListener(MouseEvent.CLICK,
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to *both* of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.
I want each one of them to be clicked for another movieclip to be loaded. I would need a code example for doing something like that. I tried many things...but since i'm really beginning nothing seems to work.
I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.
to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.
Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/
You can also see an example of what im talking about at:
[URL]
click play to get to the screen where this problem is.
I have an application that at runtime creates a class called map. The constructor for this loads a XML file that specifies a number of images to load and loads them as children. What I want to do is to somehow sense when all images specified in the XML file are loaded and dispatch an event.
What I do is to create a load event for each image to load, that places the image as a child in the map object. This map is then put as a child on the stage.
I need to add a event listener to map that listens when it is fully loaded and triggers a event.
map.addEventListener(...) gives me a compile error of course.
I have a movieclip on top level that has a getURL script.... but I have other movieclips inside that only have a RollOver event on them.How can I allow for ALL of these mouse events to be seen through all levels of the movieclips ?
I have the following XML. Currently it is only pulling one event item from xml data source. I would like to add the ability to pull multiple events listed on the same day.
XML structure: <year value="2005"> <month value="10"> <day value="20"> <label>Test</label> .....
Code that I am modifying: _root.dayNode_xml=monthNode_xml.firstChild; _root.dayNode_xml=setDay(_root.dayNode_xml,1,"squa re1");
Researching I found this code and I'm pretty sure formatted correctly this is the answer to my issues: if (topLevel != null) { for (i = 0; i <= topLevel.childNodes.length; i++) { if (topLevel.childNodes[i].nodeName == "mp3file") { var track = topLevel.childNodes[i].attributes["track"];
I would like to play a one of the sound clips when the button is pressed and if the button it held for longer than the sound clip is, i would like it to start playing the 1 second clip on a loop. Then once the button is released it plays the 2nd sound clip.I have been trying this one for a while now, can anyone help? Also on a side note I have a crazy idea of what i would like to do with this button. I would like it to play a percentage of the sound clip and when the user releases the button for it to play the same percentage of the 2nd sound clip. Like the reving of a car engine for instance.
1. Despite lots of searching/reading, i am still not sure how to listen for the end of a function in a child class from a parent class. 2. Building on question 1, I need some thoughts on best practices for halting execution until a number of events are met.
E.g. I have a class 'ContentBrowser' that instantiates a variable number of 'StuffList' classes. Upon instantiation of a 'StuffList' class an xml file is loaded for that instance. So I could have 4 or so xml files loading at once. What is the best way to wait until all the 'StuffList' instances have been loaded and parsed before continuing execution of my code within the ContentBrowser class?