I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>; connect_nc = new NetConnection(); connect_nc.connect(null);
I'm recording audio using FMIS, the file is being saved out as a FLV file and I am able to play it back. Eventually that file may be deleted after some time and I would like to notify the user if the file is no longer available. I was expecting to see NetStream.Play.StreamNotFound after deleting the file on the server but I'm not getting that message. Instead I get:
--> NetStream.Play.Reset--> NetStream.Play.StartAnd nothing plays which is expected since the file is deleted, but I dont get the right message. I'm calling the file like so:ns.play ("flv:file_to_stream");
I would like to have the possibility to detect when NetStream is not working (i.e. the name used in initialization can't be found on the server side). The StreamNotFound doesn't work at all. I've read that it's the fault of the Flash Media Server, which automaticaly creates new stream, if it cannot be found (of course it's an empty stream - what is wrong from my point of view). Is it true? If yes, can I disable it on the server side, so I could easily detect if the stream name is correct?
I used NetStream.play("invalid-live-stream-url") to play an invalid live stream. The other arguments are using default, e.g. start = -2, len = -1.
The menu says that when we use the default "start" and "len" to call "NetStream.play", "Plays the live stream until it is no longer available. If a live stream of the specified name is not found, Flash Player plays a recorded stream until it ends."
However, I do not have a recorded stream on the server that has the same name as the live stream, and I did not get the expected "NetStream.Play.StreamNotFound" error.
I'm using OSMF v.95 to handle my video playback. When my streaming videos finish, the following error is triggered:"NetStream.Play.StreamNotFound"I want to be able to re-play the videoor scrub back, but the stream is unusable after that error.I've tested against a few different streams - here is one:
In Flash AS3 i wanna write the single try catch block in order to catch any errors in whole class. For ex, i have a lot of functions in myClass.as. I don'w wanna write in each function try catch blocks in order to catch errors in this function. Is there any methods to do this?
My video player keeps crashing. Works fine on pre-recorded video streams but when I try and connect to a live video stream it crashes. This is happening in the browser and in the Flash application. No idea how to debug. If I remove the live netstream the player works fine. Am I missing something with the setup for a live stream?
Is there something i can check to see if a NetStream Video is a live stream? I have a DVR app, need the player to snap to live point (if it is live - seek(100000) ? or start from the begining if a recorded video - Ideall a boolean if the stream is live or not...
I'm just trying to figure out this error message that comes up when I am importing a video into flash. It says: 'NetStream.Play.StreamNotFound: Adobe flash tried to play a live or recorded stream that does not exist. Source can't be found'
I have a FMS and it works perfekt. What I try to build is a simple "player" for a website where I can listen to the livestream from my FMS. To connect to my stream works fine. But now i want to build a animated volume amplitude. It works with an mp3 who is on my FMS but not with the livestream. I think I found the problem why it does not work but not the solution.
I have following to connect to my livestream:
Code: var nc:NetConnection = new NetConnection(); var ns:NetStream; nc.connect("rtmpe://10.0.0.227/live");
[Code].....
Maybe I must create a new SoundChannel for my NetStream but I don�t know how!?
I am developing a C++ program to connect FMS via RTMP, and then publish a live stream I can't use FMLE here because I need collect the H.264 NALU from somewhere and forward them to the FMS.I write a demo app, which parses H.264 encoded FLV file, and send the VideoTag in the FLV as RTMP Message content for publishing.Finally, I make it run and I can see some frames of video!But the problem is: The video does not play smoothly and it just updates some frames. Then I looked at the NetStream event and found that:Everytime when there is a NetStream.Buffer.Full event, the frame in the video is updated and display correctly But immediately there is another NetStream.Buffer.Empty event followed and the video is frozen.
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection(); _connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); _connection.connect(null);[code].....
I'm creating a videoplayer. When I test it in the Flash IDE, everyting works fine. If I open up the exported flash movie in my browser, then I get a StreamNotFound error. It's the same file and location, only difference is that I'm using a browser...
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of: SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
When I execute the (2nd) below code with a wrong url (number '1' added at the URL end), I get the below error. How can I catch this error, in case the url is wrong, so that I can give out an error message to the user ?
Is it possible to catch a right-click inside of flash (AS3)? No JQuery/JavaScript. I need to pause gameplay when a right-click is caught, so I don't so much want to disable the context-menu as I do just want to tell that a right-click has happened. Is there an EventListener I can add? I need the event to be triggered as they are actually right clicking, not just after the context-menu has disappeared.
I've tried using the haltonfailure="false" and failureproperty="compile.failed" but ant just throws an error when I try to run it: "The <mxmlc> type doesn't support the "haltonfailure" attribute." I need to do a little cleanup before the build script exits if the mxmlc task fails, how do I achieve this?
Since i'm having some issues with a sandbox here, i'm looking for a little workaround that should work to proxify the assets loaded by a remote swf.Currently after loading a remote swf, and trying to draw a bitmap i get the following error: Security sandbox violation: BitmapData.draw: http://urlhere cannot access http://remotehost/clothes/bg/bg_10438411_bg.swf. This may be worked around by calling Security.allowDomain.
Now, i want to see if it's possible to catch & change the swf's that the remote swf loads. So i can load them through a php file and then into the swf instead. Basically editing the URL that it loads the swf from.
I need to catch a hover event on top of a flash object, so I set the wmode and created an invisible div on top of it to attach the event listeners to. Thing is, I can't click the flash object. The cover is swallowing the clicks, and the things I've tried to go around this have made a mess of the hover events. This is the 30th problem I ran into in 2 days time and it's driving me crazy xD.
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
When loading certain .swf files into a WebView, a split second after the flash file begins to be displayed, my app closes with a Signal 11 fault. No exception is thrown that I can see. Example LogCat dump here.When loading the same .swf files into the stock Android browser, instead of closing, an error icon is displayed. Touching it opens a pop-up stating: "Adobe Flash; Insufficient Memory". Is there any way to catch the Insufficient Memory error before the SIGSEGV occurs -- preventing the task from being terminated -- as is done by the stock browser?
Note: I'm testing under Android 2.2 with the HTC version of the Flash plugin, but it appears that the same sort of issues occur on other, non-HTC devices. I'm loading the swf file into the WebView directly, using:
webView.loadUrl("http://whatever.com/bla.swf");
(with plugins and JavaScript enabled). It works perfectly in most cases -- only a few files cause problems. I've tried various suggestions for reducing memory (such as clearing the WebView caches) without success.
My first attempt involved using LoadVars and "load", and only calling loadMovie if the file successfully loaded (found the technique somewhere out here). However, I found that the ProcessRequest function in the HttpHandler was getting called twice when the file does exist. Makes sense - once for load, once for loadMovie.Now I'm using MovieClipLoader instead (also found this technique out here). This way does call ProcessRequest only once whether or not the file is found. But my problem is that the onLoadError function is only working when I give it a bad URL. If I give it a good URL that passes a bad filename to the handler, the handler throws an error, but my onLoadError function doesn't seem to recognize that there's a problem - I just get a blank area where the error message should be showing up.Here's the relevant AS2 code:
function CheckFileExists(inFile) { var mclListener:Object = new Object(); mclListener.onLoadError = function(target_mc:MovieClip, err:String){
I'm working on a sample i found on this site:t captures the webcam & saves the image then posts it to a page.but it seems that i couldn't catch the saved image, im kinda rusty on'm capturing the response in a aspx page and save the image in a file. here's my asp.net code:
if (Request.Files.Count == 0) { Response.Write("ERROR: No files were uploaded");
When the user presses the mouse, and releases it over a static textfield with selectable text, no MOUSE_UP event is fired - not on the stage and also nowhere else.I experienced this when using a scrollbar class on a movieclip with a nested static textfield.When the user drags the scroll handle and releases the mouse over the textfield, the dragging/scrolling is stuck.To test this, create a new AS3 fla file, place a static textfield somewhere, and put in some text. Make sure the selectable property is checked in the properties panel.Add this script to the timeline:[code]Now test the movie and click the mouse. You will notice that trace('up') will not occur when you release the mouse over the textfield.