Flash :: Make Two Variable Always The Same In Flex?
Nov 4, 2010private var nsPlay : NetStream = main.media.nsPlay;When nsPlay changes,main.media.nsPlay should change accordingly;vice versa.
View 2 Repliesprivate var nsPlay : NetStream = main.media.nsPlay;When nsPlay changes,main.media.nsPlay should change accordingly;vice versa.
View 2 RepliesIs it possible to use the Bindable compiler setting when using mxml?
I've got a string that I want to make bindable:
<mx:String id="myString">My Text</mx:String>
I could make it bindable in Actionscript, like this:
[Code]...
But it threw a lot of warnings-- other classes were already marked bindable in my App.
The Idea is i want to make avariable that stores his value after i close the swf and open ti again,
an example:
i make acounter
var i:int = 0;
var timer:Timer = new Timer(1000);
timer.start();
[Code]....
the value of i will increase but after i close the application and open it again the value will return to 0 , keep the variable stores his value after closing the application ?
I'm trying to achieve something i thought would be extremely easy, but i can't get it to work!
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I'm been having a bit of problem with Flash 4 and text variables. This is what I want to do: I have a blank title that I want people to complete: The (something) of the (something) (something) where people select words from lists to complete the title. I also want it to be centred on a mock book cover. The problem is that I can't work out how to make the whole title into one variable, which I can them place on the cover. Going by the tutorials I've seen, it should be something like:
[Code]...
I've searched around and wasn't able to find any solutions to my problem, which probably just means I'm going about this wrong way, but here it goes...I have a bunch of variables named like so:box0Wbox1Wbox2W
View 3 RepliesI have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
I would like to store a hex colorPicker value in a variable and then cast the value of the var backout to a textInput. The textInput is just to see witch hexcolor i have choosen.
thus meaning seeing 0x000000 in the textInput.
what i've done now is pretty simple i have bound the flex colorPicker directly to my textInput. but i want to store the value from the colorPicker in a var first and than spit it backout to the textInput to see the value that i have picked.
When i pick a color value that begins with the number 0 it drops the 0's at the beginning of the number and only spits out the numbers greater than 0. (000033 becomes 33, FF0000 stays FF0000). I want to catch the whole value or write some kind a function to figure out how many 0's got dropped and concatenate it together with 0x. Store that all into a var and bind it to the flex TextInput.
This is what i've got.
<?xml version="1.0" encoding="utf-8"?>
<mx:Module xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
[Code].....
Declare variable in flex vs this? [code]...
View 1 RepliesI have two scripts in a View, one script is inside a Component. In the Component script I need to add numbers from data as they are added to a list and then display the total in a label placed in the View.If I declare the variable in the first script, the Component script can't see it and if I declare it in the Component Script the label can't see it.How will I declare it so that everyone in the view can see it?Here is the code, the problem is where should I place the var MyTotal so it can be used anywhere in the view:
<s:view
<fx:Script>
<![CDATA[
//if I place it here the next CDATA inside IconItemRender can't see it.
private static var MyTotal:Number=0;
[code]....
How can I access the member variable of an object by using a variable in the name.Example:
Entries Object has properties 1, 2, 3, 4, 5.
Normally I would access them by
var i : int = Entries.1;
[code].....
How do I change the application state in code, using a variable? when I provide a static string it works fine, but not with a variable.
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I'm looking to build a library that needs to be very careful about memory management. Basically, I have to create a static factory to "disperse" instances of my tool to requesting objects. (I don't have a choice in this matter, I really do have to use a singleton) We'll call that class FooFactory. FooFactory defines a single method, getFoo(key:String):Foo.
getFoo looks in a private static flash.utils.Dictionary object for the appropriate Foo instance, and either lazy-instantiates it, or simply returns it. In any case, FooFactory MUST keep a reference to each Foo instance created, so all Foo instances can be updated by FooFactory using a method called updateFoos():void.
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I need to create variable object property names for use with the data grid component.
This works: data = new Object(); data.some_name = "the data";
But this does not: data = new Object(); colName = "some_name"; data[colName] = "the data";
I am trying to assign a variable to a view navigation as follows:
protected function list_clickHandler(event:MouseEvent):void
{
var name1:String = list.selectedItem.vPage;
var name2:Object = list.selectedItem.vPage.valueOf();
[Code]....
As the View is presented as a static and not a variable. When you try to submit it as a variable in any format (String, Object) an error occurs.
Error #1034: Type Coercion failed: cannot convert "IM" to Class.
how I can send the (View)Class as a variable or if this is a bug in the SDK
How to populate a flex datagrid from an Arraycollection without specifying DataGridColumn's individually. Is there any custom datagrid available where I can pass the datasource arraycollection and see the data populated in the output. Without knowing the structure / bluprint of an object is there anyway to find how many member variable that class have?
View 2 RepliesWe can auto-generate flex-confix xml file from flash-builder so to provide users that want to compile project on there own would be capable of doing such thing with out buying FB. So we use something like -dump-config slotConfig.xml as flex compiler argment. This generates a file for us... with lots of detailed comments like this one I generated from that project:
<flex-config>
<!-- benchmark: output performance benchmark-->
<!-- benchmark usage:
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In my flex 3.5 project, I have a class (MyItem) extending Canvas. In this I have declared a private variable named itemInfo which is type of ItemInfo (which is another subclass of Canvas).
I wrote code to hide/show the iteminfo when the mouse is over/out of MyItem. I am not getting any error but it is not showing the itemInfo as expected, when debugged the code, surprisingly the variables tab in debug window does not have the variable itemInfo at all.
I have declared a dummy:int variable and it is also not visible.
i am trying to load the variables from parent(flash) to child(flash).Its working fine,.
parent swf:(flash)
var parentMessage:String = "Hello";
var swf:MovieClip;
var l:Loader = new Loader();
[Code].....
I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?
View 1 RepliesWe are developing our app in flash/flex builder for the front end hitting .NET backend webservices. There is one section of the old app that will not be initially converted, so we need have it appear in an iFrame.
So far all that works fine.We shrink the size of the SWF in the host page to just be the menu/nav area. And underneat that I have an iframe control that loads in this page from the old site.Now the problem. in the SWF is a drop down list to enable picking a client. Since the SWF has been shrunk to about 100px high, the drop-down will only occupy within that 100px area which it's opened. This is NOT good as you can imagine. How can I make the drop-down list descend over-top of the IFRAME control and thus extend outside the SWF dimensions? Is this possible?
I tried to make the internal stage transparent and leave the SWF a little larger, about 400 px high, but the IFRAME still appears behind the SWF.
I am working on a project that is utilizing Flash Professional and Flash Builder. The art team creates assets in Flash Pro and publishes the project as a SWC. I then copy the SWC into my Flash Builder project's lib directory and access the assets through that. The art team is creating a lot of the same type of thing; let's say they're making lots of lizard symbols/components. All of these lizards have similar animations (walk_left, walk_right, etc.) and because of this they all have constants defined in ActionScript (WALK_RIGHT_START, WALK_RIGHT_END, etc.) relating to the keyframes in their animations.
From the Flex side of things, whichever Lizard I load, I want to be able to tell it to walk left. So I created a superclass in Flash Professional and now all of the AS classes for the lizards in Flash Professional extend this class - Lizard.as This is all fine and good, but when I want to add more complexities to my lizards, I don't want to have to open up the Flash Pro project, edit the class, recompile the SWC, send it back to Flex, and then test it out. I want to be able to have my Lizard superclass available for editing in Flex - so I made another superclass in Flex: Lizard.mxml
In Flex, each lizard component (like Gecko.mxml) currently extends Lizard.mxml, and each contains an AS component defined in the SWC (Gecko.as in this case). This seems pretty convoluted: An mxml component extending an mxml superclass, containing an AS component which extends an AS superclass. What I'd like to do is define one superclass in the Flex project, have my Flash Pro defined components extend this class (which is the part I believe to impossible), and then have my Flex Components (Gecko.mxml) extend those.
I like to create a Flex application, an image gallery, which comes like 3D wall. How can I do that? Is there any examples available?
View 2 RepliesI'm developing a website with a flash object that dynamically generates its content and I want the flash object itself to be embeddable into other website like how youtube does it.
View 2 RepliesIs there a way to make the taskbar item flash in an AIR app? like it does in otherapplications to alert the user of a change.
View 1 RepliesIs it possible to make a LinkButton selectable? That is, the text from the LinkButton can be selected and then copied. LinkButton does not have the selectable property.
View 1 RepliesIn a Flex 4 app (with Spark components) I have a ViewStack with various screens, and a TabBar to navigate between them. I'd like the screens to be able to "blink" their tab when something happens in them (like Windows task bar buttons).How can I do this? My idea is to hack the blinking state into the screen's label (inherited from NavigatorContent) by putting a * in it when blinking, and somehow reading that in a custom tab bar skin.
View 1 RepliesI am developing a web app using Flash Builder. A graphic designer came up with some designs for the app but I have never converted a photoshop document into a Flex skin or for that matter made a custom Flex skin by any means. Is it possible to take the photoshop work and put it into Flash or something? What exactly goes into Flex skins? If I were to contact this out, how much am I looking to spend on a 8 page app?
View 1 RepliesI'm having some problems switching from As 2.0 to As 3.0. How to make a variable trigger. in As 3.0? Lets say i have this on my time-line.
function onClick2(evt:MouseEvent):void{
var pagenumber = "pg03";
switch01.gotoAndStop("red");
gotoAndPlay (2);
}
How do I make a mc gotoAndPlay (_root.pagenumber) like we do in As 2.0?
I'm using a filter I got through [URL]. This filter provides a transition effect between images.
My navigation is a set of thumbnail image buttons that change a central larger image to match the particular thumbnail. The central image displays the image matching the last button clicked and the transition must be from that image to a new image matching the user-selected button.
What I would like is to be able to assign the first image in the transition to a variable. Can that be done with ActionScript 2.0?
My file: [URL](click on the red globe icon on the right to see the page (of flower images)).