I need to use a movieclip on a mesh, I mean, make that the shape of my movieclip fits in a mesh, my movieclip now have a rectangular form, and I want it to adopt a cylindrical one.
Obviously, I want that my moviecliip keep all its funcionality, buttons, animations, etc.
The problem relates from trying to create BitmapMaterials from scaled bitmap images. Away3D is being used, but I guess the principles at work are general. The source images are of different sizes and scales. The idea is to map the images onto a 400*300 mesh, adding empty space to the sides of the image when the scales differ - so, for example, an overwide image would be scaled down to have a width of 400, with blank space being used to fill gaps at the top and bottom of the image. An initial function creates a mesh, and adds two faces using the material. This works perfectly. However, a near identical function is used to remove the faces and replace them with new faces using a different image, and this produces an incorrect scale - the faces end up displaying the zoomed center of the source image.
Here's the ActionScript Code: //WIDTH = 400 , HEIGHT = 300 var loadedBitmap:Bitmap = event.currentTarget.content as Bitmap; var newBitmapData:BitmapData = new BitmapData( WIDTH, HEIGHT, true, 0xff ); var targetRect : Rectangle = new Rectangle( 0, 0, loadedBitmap.width, loadedBitmap.height ); [Code] .....
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
I want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.
So basically, all code is written inside mc_content and some of it needs to interact with mc_back.
how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.
I have an animation of a boat. It's a TweenMax bezier path and the boat is following this path. The text is loaded separately and at the moment I'm just doing this in an Update event,
This works alright, but as soon as the boat rotates (as your can see in the third image) the title blends with the boat. So i want to create a collision event or something like it so the title_mc always has an offset of 10px. But i want it smooth, so i should check for the boat rotation every frame/update and then correct it self.
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display. I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number) { var newChip:ChipMovie = new ChipMovie();[code].....
I have a movie clip which I have set its rotationX property to -45. This gives the illusion of 3d. It is skinny in the back and fat in the front. I now want to add thumbnail clips on top, but can't figure out how to translate the original clip's x and y properties back to the 2d world.
now MovieClip_1 contains one child _child_1. now by pressing button i want to add that _child_1 of MovieClip_1 to MovieClip_2 without removing from MovieClip_1.
i tried following code in button press event but it removes _child_1 from its past container.
var mc:MovieClip = MovieClip(MovieClip_1.getChildAt(0)); MovieClip_2.addChild(mc);
I used the 3d transform tool to rotate and move an mc in 3d.How do i make it to behave as a 2d movie again... Reset doesn't work... it only resets all to 0 but it's still 3d.The only way I found was to delete it and drag it back from the library but is there a more common solution?
I have two movieclips, one loads an image, I resize that mc and add it in a bigger movieclip which has to be resized too. My problem is that that the inner movieclip doesn't resize the way I want although I've tried many variants of the sequence of the commands. I've also taken into account something that I read that an empty mc resizes strangely but it didn't change anything.
that's the code:
loader_mc.x=0; loader_mc.y=0; cont_mc.x=1440;
[Code]....
red mc is the outer one but the sizes of the inner are not right it should be about one third of the outer but it's about two thirds. same with the height.
All I want is to be able to resize them independenlty. with the outter beeing bigger than the inner
I'm trying to create a movieclip object that contains another movieclip that continuously loops. My current problem is, no matter what I try, the embedded movieclip will not play inside the one containing it. It would be significantly more work to design the looping animations in actionscript than through using the IDE, so I would prefer not to have to dynamically create these loops.
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked.
stop(); on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
I have also got some animation on bg_main which I wan't to trigger on 30th frame (inside bg_main timeline) when button is clicked in envelope_mc timeline.
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
is there any sample on using array bitmapdata to record video from webcam and generate flash movieclip file? i want to record sound as well without using red5/flash streaming server
I can't see how to do this because silverlight is compiled. I don't want to load a video, I want to load a component/object that will be instantiated at runtime. Flash can easily do this as movieclip is also an component/object.
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){ trace("got here") trace(mc_bg["mc_barrier" + String(i)])
I'm looking for a library that allows you to export you flash based animation (possible bitmap) into flv or video format. I remember something like this existed, but I've lost the link.
I'm working on a Flash project where all of my code is in an external Document.as file.
How would I go about setting up an intro MovieClip that runs and finishes before other MovieClips are loaded? What happens right now is that the clip loads along with everything else in the Document class (content, UI... etc). I want the intro clip to run, stop and then continue will the rest of the code in Document.
I've tried using the stop method on the clip but it seems to do nothing, just puts the MovieClip into a playback loop.